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linkthegamer

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Posts posted by linkthegamer

  1. I would like to see minecraft redone in a decent programming language.

    No matter what you recode it it someone will say your recode should be in a better programming language. Eventually the code wars would get to the point it is in some architecture's assembly code.

    Yeah! Parking meters use Java!

    So in theory we could port Minecraft to a parking meter then? Nice.

  2. Yeah, that was it.

    Or Earthbound, which would do one of following things: Crash during the final boss and then delete all your saves, pumping up the enemy limit and spawn chances from about 5 enemies to 100, and random NPC's walking up to you, chanting "CHEATERS NEVER PROSPER!".

    Yeah some games have some very neat (and evil) DRM. Kinda fun to see how developers like to mess with peoples heads for trying to pirate their game.

  3. SSP: Potential Evil Overload Totalitarian Dictatorship (I shell leave the mortals alone, for now. As for the animals, they are used as needed to further my aspirations of owning that world) (Just don't let them know how lazy I am...)

    SMP: Chaotic Semi-Benevolent Theocracy (I am Link, Creator of this realm. I hold all the power! I shalt use that power to summon lighting unto your face and turn all the air in your house into cake!) (I do heal them or uncake the air shortly after, Semi-Benevolent after all.)

  4. The attack code was only in one or 2 versions of forestry between 1.1 and 1.2.4 which were between release versions of technic. So no one beyond those playing with dev versions and adding forestry manually experienced it. If you want to play with it downgrade the vanilla minecraft option in the technic luncher to 1.2.3 and add forestry to it. Which should trigger the attack code for you, just don't be too sad when you see how minor it was.

    I actually remember finding out about it. I found the bit used to nerf the queen. Didn't live up to the rumors of being attacked by swarms of angry bees, that would have been fun though.

  5. I do wonder when they will consider Minecraft done. Their was a lot of stuff they were going to add but have yet to get around to it seems. According to the wiki there was some form of at one point what appeared to be a way to have Minecraft.net launch Minecraft and connect to a server via a weblink. Not sure if their are still plans for that or if it is just left there from being planned then shelved. Wonder how many people will ask for Capes before the source is released. You know with if the modding API implementation is still they way they had planned awhile back (Package Manager style Repository from what I recall) they would be busy keeping the repo in order unless they outsource the work to someone else.

    IMHO Seems kinda like this is leading to the fact after 1.5 they will stop adding stuff and focus on bug fixes, engine improvements, and HOPEFULLY the modding API then sometime later the source will be released for everyone to toy with.

  6. I haven't kept up with it much but I believe they have or had a github running. But that seems it was only updated 2 times in July and 2 time in August. The blog hasn't updated since October. Right now I guess they might be sorting out request for the API and working on more bug fixes.

    Some of the stuff from the "Redstone Update" is stuff they talk about in the modding discussion they did a while back, The OpenGL update and whatnot. Be nice to know why they keep pushing the modAPI back. Seems any attempts to keep the development status public have fallen into disrepair.

    Wonder if they are just holding off till they get it finished instead of releasing it in a modular fashion. I can wait, I am just kinda curious what all they have done.

  7. Should be nice to see. Analog redstone should open new possibilities. I remember reading about the OpenGL upgrade in the ModAPI chat logs, the plan I believe is to go to 2.X with the current 1.X as the fallback. Their was talk about 3.X but I think they decided going with 2.X would benefit more people.

    Supposedly they're stopping development of Minecraft after they release 1.5, too.

    Will be sad to see development end. Though don't know what that means at the moment.

  8. this is what happens every time in the modding community, a modpack group who got no permission makes an agreement with the creator, and then suddenly, someone says, "OMG, I H4XED THEIR EMAILS, AND THEY SAID THEY HATE EACH OTHER!"

    and then total chaos erupts

    They problem is you got the people who support the modpack (or modpacks in general) and will do anything to keep it as is and the people who do not like the modpack (or modpacks in general). I mean from my brief time on you know where (not MCF) people think modpack makers are little kids just like some people think a whiny modder is a kid. Funny thing is I bet at least half of both sides are adult or teens that just love to start shit. Oh well.

  9. And why doesn't he make a nano saber?

    With how crazy he gets playing regular and yogboxificated Minecraft I'm not sure we WANT to see him use high-tech weaponry.

    Might have to go watch his Literal Trailer for Bioshock Infinite, now.

  10. Re: Is there a version of the technic launcher that.....

    I was going to go with something along the lines that if he is paranoid that out of the thousands of people using Technic, he is going to be singled out for credit cards scam (even if easily possible) he probably should just stay off the Internet all together. But I think he left already.

    As far as I am concerned, Icewolf says the other devs are chill so that is good enough for me.

    Though if one is paranoid enough they might figured that all admins and Regulars could be a single person posting as multiple people as a facade. But yeah, the launcher is open source as stated above and their are packet sniffing tools so you can see just what is being sent out from your computer.

  11. It replaces one of Modloader's files? Oh good lord, why. Well, if it's that deep into replacing base classes, I just lost the desire to dick with it, unless community enthusiasm for the mod becomes huge.

    I'm not saying it's any less possible: It certainly is possible, as I've already replaced a Minecraft base class myself while including Forge code. But it just shouldn't be necessary.

    Here is the list from the OP:

    Compatibility

    ModLoader: Modloader has changed and now modifies alb.class. This conflicts with Mystcraft. Installing Mystcraft after ModLoader seems to work, but this may break some ModLoader functionality.

    ModLoaderMP: The client version is natively compatible (Verified for 0.7.10). A ModLoaderMP server compatibility patch is available for older versions; See the downloads section.

    Forge: A Forge compatibility patch is available for older versions; See the downloads section. There presently isn't a patch for the current version.

    Millenaire: Mystcraft and Millenaire seem to be natively compatible. Verified for 0.7.9

    Better Than Wolves: It has been reported that Mystcraft and BTW are compatible. I'm not sure by what miracle this is possible. Turns out the same issue with the BuddyBlock persists. Otherwise they seem compatible (As of 0.7.11).

    I make no guarantees as to compatibility with other mods, including the ones listed above.

  12. Modloader doesn't care whether or not it's in the mods directory or the minecraft.jar/modpack.jar: All it does is go through the mods directory, load anything extending BaseMod, and then walk through the net.minecraft.src namespace loading them all. You could take your entire mods directory and paste it into modpack.jar and it would work just fine.

    Have you tried installing this thing in a vanilla .jar with nothing except its absolute prerequisites? If that works, then we would have to work on things one-by-one to see what's going on, but if that doesn't work, then it's a fundamental compatibility or installation error that we'd have to iron out.

    It works fine on vanilla minecraft and from the post has ZERO prereqs, in fact it seems to have small problems with most mod APIs (it replaces on of modloaders files). Not fully tested, I didn't install TMI/NEI yet and thus I still need to get some stuff to run a test on it. Just removed META-INF.

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