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Posts posted by Nentify
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If IDs are different, there are an abundance of conversion tools online. I'd suggest looking between each of the packs and seeing if the IDs are different. There was a thread before that would automatically create you a patch file for patching programs using NEI outputs if you need them. Let me know and I'll try to find them.
Block Conversion: https://github.com/agaricusb/midas-silver
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I have tried looking through the server files but it just comes up with a huge file listing all of the mods on the server. Had a look else where and everyone else seems to have a different file. Anything to do with me being on windows 8?
In the server folder, edit "ops.txt" and add your Minecraft username, or /op yourself using the console, "op <name>"
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Are we allowed to add mod information for mods unrelated to the official Technic mod packs?
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Hey I would like to join but it says my client is out of date. Could I get any help?
Are you using the latest version of the Tekkify modpack?
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The new map is now up, existing users should move their items up from the old world. Everything else should work as normal.
Current Tekkify pack version: 1.3.3.1
Current Tekkify MC version: 1.5.2
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You need to use BukkitForge or MCPC+ to use Bukkit plugins on a Forge server.
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You need to add the custom IDs from mod containers under the container protections part at the bottom, under "Mods:". For example, part of mine looks like this with 1.4.7 GP, but you only need the ID in 1.2.5.
Mods: BlockIdsRequiringAccessTrust: - 2003:0:TE Tank - 2006:*:TE Conduits and Pipes BlockIdsRequiringContainerTrust: - 2002:*:TE Machines - 2004:*:TE Engines - 2005:*:TE Energy Cell - 2007:*:TE Tesseract
In Tekkit classic and the 1.2.5 version of GP, yours would probably have to look like (just an example):
Mods: BlockIdsRequiringAccessTrust: - 2003:0 - 2006:* BlockIdsRequiringContainerTrust: - 2002:* - 2004:* - 2005:* - 1945:25
Unfortunately I can't speak fluent German, so if you can't understand this, I apologise.
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The only way I'm aware of would be to download the modpack, navigate to the modpack download location (%appdata%/.technic/<modpack>) and copy the config, coremods and mods folder into the server root folder, then remove any clientside mods like NEI and Rei's minimap. Then you'll just need a Forge server jar, which can be obtained/installed using the correct version of Forge from http://files.minecraftforge.net/.
You can also add BukkitForge into the coremods folder, or user MCPC+ instead of the Forge jar if you wish to have Bukkit plugins installed as well.
I think that's about it, if there's anything else, just let me know. The only other addition would be if they have a mod such as Smart Moving involved, you'll need to add the Player API for the server into the correct jar.
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You can see a step-by-step guide to joining the server at http://tekkify.com/threads/how-to-join.9/
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We've had a lot of changes over the last few weeks, whether it's changes to the server or the website. You can view the main ones below.
- We now use our own custom modpack, here
- Fixed a variety of bugs and lag issues on the server
- Updated original post with new information
- Changed the website layout & design
- We now use our own custom modpack, here
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The only way to have multiple versions at the moment is through the Solder API, I don't know of any future plans for the custom zip method though.
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Are you sure you deleted them from the servers mods folder? I've never heard of files regenerating themselves before.. o.o
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Have you deleted the mods from the server or the client?
You need to delete the same files from the server too, go into the folder where your server is hosted, then into the mods folder and delete any mods you don't want on the server from there. If that makes sense.
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Thats
I dont see a version for 1.2.5 CraftBukkit R1
http://dev.bukkit.org/server-mods/votifierscripts/files/7-1-0-b21/
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There's a few threads relating to this if you search, one being here: http://forums.technicpack.net/threads/save-converter.40103/#post-329588
This one has a variety of programs/converters throughout the thread: http://forums.technicpack.net/threads/how-to-convert-tekkit-classic-world-to-tekkit-lite.34915/
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It's not as simple as the last one, but you can contact me via PM if need be.
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I cant ever get on the Tekkify server cause The Technic launcher is trolling me and I dont know what MC Verson of tekkit and what type :U
It's 3.1.3, updated the title.
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There's a new duplication bug with tank carts, nevermind.
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This is fixed in the latest version of RailCraft in Tekkit 3.1.3.
New dupe bug found.
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If you stand at a region post, and /homeregion doesn't take your somewhere nice, you can use /randomregion and /movein.
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Hi Nent!
One of your mods banned me from tekkify and won't let me back on lol.
I stole some unclaimed quarries back on the old tekkify world. (Which ahref still hasn't put up for download, he's having trouble. :/)
Anyway, I can't log onto my old tekkit server 1.3.2 with the new tekkit lite launcher, do you know why?
Tekkit runs out of memory when I try to log in, my friend get's the error, it says "disconnected by server This server requires you to have minecraft forge installed. http://minecraftforge.net"
This is on tekkit classic, using 1.3.2.
This is the wrong thread, but you need to use Tekkit Classic to connect to Tekkify and any Tekkit 3.1.3 servers, and Tekkit Lite for any 1.4 servers/Tekkit Lite servers.
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http://tekkify.com/ exists? o.o
You need to go into "Options" when you open the launcher, then click the "Select manual build" option and select the top (3.1.3) option on the dropdown list.
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Hi quick question been playing minecraft on Xbox for a month moved to pc version 2 days ago trying to teach myself tekkit. Loving it so far looking to move to multiplayer, Would this server be good for me to play on as I liked the protected aspect and seems friendly helpful mods loved the vid,
We are a non-PvP and non-grief server, so yes, we are a "safer" or "more protected" server in that aspect. Glad you're enjoying it.
Technic Launcher Background Template
in Platform Pagoda
Posted
Whenever I created a background for my modpack, I always had issues with parts of the UI overlapping certain areas of it. If you're planning on having certain elements or parts visible to the user, then maybe this template will be useful. I just created it at so I can see what areas I should avoid putting text for example. Didn't take long, but thought I'd share it to save others time, but nothing impressive.
Pretty obvious, but: