Jump to content

Puck7845

Members
  • Posts

    7
  • Joined

  • Last visited

About Puck7845

  • Birthday 01/01/1900

Puck7845's Achievements

Dirt

Dirt (1/9)

0

Reputation

  1. Soo... I'm guessing either this thread got buried, or no one knows how to work multiple versions? Is it a feature that just isn't out yet, and if so, do we have some sort of tentative promise that its in the works?
  2. To make clients update you have to update the file, which you have, and change the version number. So long as your players clients have a different version number from the one on the modpack page it will ask them if they want to update. I've updated from 3.12 to 3.2, and 'updated' back to 3.12 (from 3.2) when it didn't work 'cause I messed something up somewhere.
  3. I know that in the launcher the framework for selecting from multiple versions of a modpack exist, as the included packs support it, but I would like to know if there was a way to add such functionality to a custom built modpack. I realize that would mean hosting multiple versions of the pack, and keeping each link alive for as long as I wanted it to be able to be downloaded, but being able to add a new version, tagged as latest, but not recommended, would be really nice. TL;DR how do I work the magic with the different versions drop down for my own modpack?
  4. I get the same block of "error:null, null" in my startup (windows machine over here), and I have run the computer craft fix steps, which have actually fixed the errors with not being able to make computer blocks (even in a normal bench they craft correctly, no blinky-thing). The block of errors still scares me a bit, but everything seems to be working fine, ignorance is bliss, I guess... EDIT: OK, well I took a look at the custom_recipes.txt in the RecipeManager folder in plugins, and the recipes in question all use item 177 with data codes ranging 0 thru 7, 10, 11, 13, and 15, all in unshaped recipes making a bunch of different stuff, some vanilla A quick check in-game reveals nothing with this id, so I assume the code for it was changed in the update, so I'm just going to comment out the recipes for now. Anyone know what that item was beforehand?
  5. does this fix the known bug in the top sticky? No one on my server has tried to use wireless redstone yet, but I fear they will soon, so I either fix that bug, or ban the item until I can.
  6. I got this error as well! It got to 53% total progress, then stopped, generated the error log, and told me to come here, I'm going to try running it on one of the backups of the world file. Meanwhile, anyone here that speaks java that can pinpoint what this error is about? My error (just in case I missed something when I compared the two): java.lang.NullPointerException at java.io.DataInputStream.readByte(Unknown Source) at nbt.TagInputStream.readTag(TagInputStream.java:41) at pfaeff.IDChanger.changeIDs(IDChanger.java:574) at pfaeff.IDChanger$1.doInBackground(IDChanger.java:483) at javax.swing.SwingWorker$1.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at javax.swing.SwingWorker.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
  7. Well I know I feel bad for being so impatient with them recently. And honestly, its free, when "you get what you pay for" is the norm getting this quality of a project, just cause someone feels like doing it, is way above and beyond the call of duty!
×
×
  • Create New...