Truculent
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Posts posted by Truculent
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For getting rolling in EE, t's much faster & cheaper to make a milk bucket -> EMC machine.
2 filters, 1 deployer cost <30K EMC including tools, and 1 energy condenser costs 42K EMC. Plus a little more for a redpower clock and redwire, definitely less than 75K EMC. And it makes 65 EMC per bucket, 200 EMC/sec roughly.
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Yes but a zombie pigman farm can be fully automated.
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What will you do when people start farming Zombie Pigmen?
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I figured it out. The log message is being generated by IC2, specifically from BlockScaffold.class code -- we tore down all the scaffolds in the area and bam, message went away.
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i've had an error message spammed before. What i did was found out wat was causing it and then destroyed it. In my case it was a town
Yes, I've identified the area of the server that's causing it. I'd really rather not just nuke the place from orbit though, as it's someone's rather complicated base. I'd much prefer to figure out what's causing it and fix the specific issue.... but I'm stumped as to what it might be though.
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Anyone know what might be causing this? I'm at wit's end, spent hours trying to solve this and nada. My server is basically unplayable due to this issue...
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Launcher/pack Version: Tekkit 2.1.1, git-Bukkit-1.1-R4-b1938jnks
Operating System: Ubuntu 11.10
Version of Java: 1.7.0_147-icedtea
Description of Problem: Log is spammed with "[iNFO] is pillar" messages
Error Messages: N/A
Link to pastebin of log: N/A
2012-05-27 20:10:15 [iNFO] is pillar
2012-05-27 20:10:15 [iNFO] is pillar
2012-05-27 20:10:16 [iNFO] is pillar
2012-05-27 20:10:16 [iNFO] is pillar
This shows up over 2 million times in the log.
grep pillar server.log |wc -l
2115126
It's getting spammed in the log around 25 times per second. A restart fixed it temporarily, but it's back again a day later. I've been unable to track it down to any specific issue in-game, hoping someone else knows what might be causing it.
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Well at it's core it's OpenGL, if you don't know much about OpenGL then yes it's going to be rather abstruse.
Minecraft does add complexity on top of it but really it's not too far removed. I think LWGJL has some tutorials (good luck finding them... their wiki is... well a wiki) and there's always the OpenGL red book, I have a print copy but you can certainly find it online for free & legal even (Google gave me http://fly.cc.fer.hr/~unreal/theredbook/ which looks like it). Or the NeHe stuff though it's been years since I looked at any of that (http://nehe.gamedev.net/).
p.s. I consider myself a competent programmer or at least I get paid to be one, but I've never been able to really wrap my head around OpenGL, DirectX or any sort of graphics programming. So don't feel horrible if it's like about as easy as a really difficult thing, you're not alone.
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+50 internets for a binary patch to merge Better Then Wolves andTechnic
Dynamic Lights is one I've seen people asking for compatibility with. The author used to provide merges, now he just says use mcpatcher-- which AFAIK without actually trying it myself, doesn't easily work with Technic.
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I'd like a tree that grows dongs for fruit.
Apparently dong fruit is a real thing ?!
http://www.panoramio.com/photo/71041499
Don't ask me why I looked it up. Just..... don't.
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I'd like a WorldEdit extension to delete items in pipes/tubes.
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I'll guess you live in Israel.
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There is however nothing stopping you from downloading all the mods individually and running them through the magic launcher, along with setting up the config files to sort out block/gui/net ID conflicts, fixing any compatibility issues, etc.
Good luck and I hope you like waiting on adf.ly links.
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Valve pipe is already wooden pipe + redstone engine, and works on both liquids and items (I'm pretty sure).
The rest are very good ideas. Not easy, but absolutely possible. Thank you for suggesting them.
I think valve pipes only work for liquids actually, not items; it's a very good pipe though.
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I think BC is terrible... these are a few things that would make it better IMO.
I want a pipe that combines wooden pipe + gold pipe + redstone engine all in one block.
I want to be able to shift-click on buildcraft engines with the wrench to turn them on and off as if they had redstone signal applied. If you turn an engine on with the wrench then redstone would turn it off.
I want redpower wires to attach to buildcraft things.
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I want a pipe that combines wooden pipe + gold pipe + redstone engine all in one block.
I want to be able to shift-click on buildcraft engines with the wrench to turn them on and off as if they had redstone signal applied. If you turn an engine on with the wrench then redstone would turn it off.
I want redpower wires to attach to buildcraft things.
I'm bad at forum.
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The lastlogin file is easy: Just don't save the password. It's annoying to type it in every time, but that's the price of security.
Relying on your users to not use a feature in order to be secure is a terrible security model, absolutely terrible. Mojang can easily and should do better than this. And we both know that most everyone is going to click that box and save the credentials.
Once that is removed, there is no information within the launch directory that is important to keep secure. Nothing should be available by reflection that isn't available by other means, so there shouldn't be any reason to restrict it.I think you're misunderstanding my original point - when security manager is used, access to reflection must be granted on a class-by-class basis
http://docs.oracle.com/javase/1.5.0/docs/guide/reflection/spec/java-reflection.doc.html
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Minecraft security has always been a joke. You can lock it down to the launch directory & subdirectories by jailing the java process itself, but this requires a JRE installation inside the chroot directory, which is rather unworkable for technic launcher. And this wouldn't help anyways -- the lastlogin file is trivially decryptable.
It will be very difficult if not impossible to use the SecurityManager to lock this down, in my experience it doesn't play well at all with reflection. I haven't dug deeply into many mods to know which mods are using reflection but at least some mods are using it. And again how will you prevent access to the lastlogin file?
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It should work in a layout like this.
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So yes, an IC2 Pump will only take the source block of water immediately below it. If you place it over an ocean, it removes this source block and then does nothing, as the source block doesn't replenish itself. If you dig up your mechanism you'll find a water current immediately below the Pump block, this is the missing source block which won't replenish itself if the water is more than 1 block deep.
To use the IC2 Pump in this manner, place it over an infinite water pool (anywhere over 2Wx2Lx1D or in the center of 1Wx3Lx1D).
If you'd like to fix the build you have now, then just add blocks below the pump such that the water is only 1 block deep.
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Good stuff man, keep it up. Do you do commissioned work? Like avatars, signatures, penis tattoos -- that sort of thing?
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Reinstall the client ?
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If you regenerate the map on the exact same server & seed, you aren't able to replicate the issue? Did anything change between the initial setup of the server and now?
Do you have some plugin that allows you to regenerate ore? Check your logs... maybe some admin has been naughty...
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Re: Crash when getting close to an area
1st please edit your post to use the proper bug report template...
2nd have you installed any other mods or plugins on top of the default Tekkit server?
Banning Certain Recipes
in Tekkit Classic Discussion
Posted
Pigmen have rare drops of gold ingot and gold helmet/sword which you can melt down in alloy furnace for gold ingots, far faster than mining for gold nether ore...