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Truculent

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  • Birthday 01/01/1900

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  1. Pigmen have rare drops of gold ingot and gold helmet/sword which you can melt down in alloy furnace for gold ingots, far faster than mining for gold nether ore...
  2. For getting rolling in EE, t's much faster & cheaper to make a milk bucket -> EMC machine. 2 filters, 1 deployer cost <30K EMC including tools, and 1 energy condenser costs 42K EMC. Plus a little more for a redpower clock and redwire, definitely less than 75K EMC. And it makes 65 EMC per bucket, 200 EMC/sec roughly.
  3. Yes but a zombie pigman farm can be fully automated.
  4. What will you do when people start farming Zombie Pigmen?
  5. I figured it out. The log message is being generated by IC2, specifically from BlockScaffold.class code -- we tore down all the scaffolds in the area and bam, message went away.
  6. Yes, I've identified the area of the server that's causing it. I'd really rather not just nuke the place from orbit though, as it's someone's rather complicated base. I'd much prefer to figure out what's causing it and fix the specific issue.... but I'm stumped as to what it might be though.
  7. Anyone know what might be causing this? I'm at wit's end, spent hours trying to solve this and nada. My server is basically unplayable due to this issue...
  8. Launcher/pack Version: Tekkit 2.1.1, git-Bukkit-1.1-R4-b1938jnks Operating System: Ubuntu 11.10 Version of Java: 1.7.0_147-icedtea Description of Problem: Log is spammed with &quot;[iNFO] is pillar&quot; messages Error Messages: N/A Link to pastebin of log: N/A 2012-05-27 20:10:15 [iNFO] is pillar 2012-05-27 20:10:15 [iNFO] is pillar 2012-05-27 20:10:16 [iNFO] is pillar 2012-05-27 20:10:16 [iNFO] is pillar This shows up over 2 million times in the log. grep pillar server.log |wc -l 2115126 It's getting spammed in the log around 25 times per second. A restart fixed it temporarily, but it's back again a day later. I've been unable to track it down to any specific issue in-game, hoping someone else knows what might be causing it.
  9. Well at it's core it's OpenGL, if you don't know much about OpenGL then yes it's going to be rather abstruse. Minecraft does add complexity on top of it but really it's not too far removed. I think LWGJL has some tutorials (good luck finding them... their wiki is... well a wiki) and there's always the OpenGL red book, I have a print copy but you can certainly find it online for free &amp; legal even (Google gave me http://fly.cc.fer.hr/~unreal/theredbook/ which looks like it). Or the NeHe stuff though it's been years since I looked at any of that (http://nehe.gamedev.net/). p.s. I consider myself a competent programmer or at least I get paid to be one, but I've never been able to really wrap my head around OpenGL, DirectX or any sort of graphics programming. So don't feel horrible if it's like about as easy as a really difficult thing, you're not alone.
  10. +50 internets for a binary patch to merge Better Then Wolves andTechnic Dynamic Lights is one I've seen people asking for compatibility with. The author used to provide merges, now he just says use mcpatcher-- which AFAIK without actually trying it myself, doesn't easily work with Technic.
  11. Apparently dong fruit is a real thing ?! http://www.panoramio.com/photo/71041499 Don't ask me why I looked it up. Just..... don't.
  12. I'd like a WorldEdit extension to delete items in pipes/tubes.
  13. I'll guess you live in Israel.
  14. There is however nothing stopping you from downloading all the mods individually and running them through the magic launcher, along with setting up the config files to sort out block/gui/net ID conflicts, fixing any compatibility issues, etc. Good luck and I hope you like waiting on adf.ly links.
  15. I think valve pipes only work for liquids actually, not items; it's a very good pipe though.
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