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sparkz117

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Everything posted by sparkz117

  1. Applying For: Any staff position In-Game Name: I_Orion_I First Name: Ash Age: 18 Country: United Kingdom Position Experience: I use to run ElevationCraft which was the top tekkit server for 4 months. Proof of Experience (Pictures, IP etc.): Check the forums and TekkitServerList Servers you are currently a Staff Member on: - Previous Servers you have been Staff Member on: ElevationCraft, TekkitCraft, Chillax Previous Bans: Additional Information:
  2. If enough people do it at the same time, it'll crash, it's fine if 1-10 people do it at the same time, if anymore do, then it just shuts down
  3. I have a slight problem with this, when someone uses a EE tool to try and destroy in someones faction land console gets spammed with -Slot changing (0) -Slot changing (1) -Slot changing (5) -Slot changing (2) And so on with loads of other random numbers, as I'm currently running a popular server with 150 players, if about 20 players try to use the EE to destroy in faction land, it crashes the server.
  4. I solved this a very long time ago, but thank you for still trying.
  5. It would be modifyworld.blocks.place.(1) But yeah
  6. I do understand that, I can copy and paste all of the code onto PasteBin if that will prove anything else, if any one needs any information, just let me know.
  7. Yes, that would stop people placing the blocks. If you do Modifyworld.items.have(Item ID's here) then it'll take the items from them You need the brackets though.
  8. My mistake, I thought you was trying to pin this on me saying that what I did was unethical and shouldn't be allowed without any kind of permission. I do understand where you're coming from with forking it on Github, I also still have to Ticket submitted to MassiveCraft asking about maybe accepting my patch for Tekkit, so untill they reply, I think I'll just release it here, until I get a reply back from them, then tomorrow I'll fork it on Github.
  9. Put then in 'Blocks.place. and items.have.
  10. Then I shall look into releasing it as a Github fork. I was just simply doing this as it might have been faster. But now because of you two, I have now contacted the owner of MassiveCraft asking for permission to release this file, and until I get a reply, I will not release it due to people thinking it's virus' even with links provided of scans.
  11. In ModifyWorld config, change what you have to this instead n enable: true informPlayers: true itemRestrictions: true whitelist: false messages: prohibitedItem: You have prohibited item "%s". whitelist: You are not allowed to join this server. Goodbye! permissionDenied: Sorry, you don't have enough permissions use-material-names: false drop-restricted-item: false item-use-check: false check-metadata: true Then once that is done, go to PermissionsEX and start filling it out like you would with GroupManager, but you HAVE to have this otherwise the group cannot talk - modifyworld.chat Okay to black list items use you'll need to use this. - -modifyworld.blocks.place.(ItemID'sHere.) - -modifyworld.items.have.(ItemsID'sHere.) With this you can use wild cards, this means that all items in the sub set of the meta tag will be removed as well, so for an example, like this. - -modifyworld.blocks.place.(30208:?*|27589:?*|30174:?*|27575|27584:?*|27574:?*|27533:?*|137:3|150:1|27579:?*|27580:?*|27581:?*|27582:?*|27570:?*|27538:?*|27573:?*|27530:?*27532:?*|27593:?*|126:4|126:10|126:11|126:3|27531:?*|27583:?*|27530:?*|27570:?*|27527:?*|27556:?*|27555:?*|27532:?*|27534:?*|127|169|6361|7303|237|155|26522|4304|179|214|30214|30215|27594|26524|4095|26525) - -modifyworld.items.have.(30208:?*|27589:?*|30174:?*|27575|27584:?*|27574:?*|27533:?*|137:3|150:1|27579:?*|27580:?*|27581:?*|27582:?*|27570:?*|27538:?*|27573:?*|27530:?*27532:?*|27593:?*|126:4|126:10|126:11|126:3|27531:?*|27583:?*|27530:?*|27570:?*|27527:?*|27556:?*|27555:?*|27532:?*|27534:?*|127|169|6361|7303|237|155|4304|26522|179|214|30214|30215|27594|26524|4095|26525) This should be all you need to get you started, but other than that, all permissions work the same way as GroupManager, apart from PermissionsEX reads from top to bottom.
  12. Jesus christ guys. I was just trying to help you. If you want to bitch about this then go ahead, but this is for people who actually want this, these are the virus scans now.
  13. It's open source...It was just easier to take the source and edit it, rather than contacting MassiveCraft and asking for patches.
  14. This is not a virus, I can post virus scans if you would like so, and I took the source code from Factions and edited it, I did not create Factions 2.0 as such, I just edited it allowing Factions to allow protection over Tekkit items.
  15. Okay considering nobody was willing to help me on this, it took longer than I expected. I have recoded Factions so that it protects all Tekkit items within Faction territory, if you would like this then either PM me or reply here.
  16. First of all go and download both ModifyWorld and PermissionsEX, then I will explain from there.
  17. Yes, this is easily done through using PermissionsEX and Modify world.
  18. Amateurs hack systems, professionals hack people. - Orion.

  19. So hello everyone on Technic Forums, as many people running Tekkit server's seem to be running Factions, just like myself I am running Factions, I am wondering, if anyone would like to join me and Decompile Factions and recode it as at the moment, Crystal Chests/All other chests, and all of Tekkit items are not safe in claimed land, this should be a rather easy job if anyone would like to join me on this.
  20. Hello there, this may be the problem of using the latest version of Factions, it's not designed for the same build that Tekkit is using, if you're running Tekkit 3.0.4, use a beta build of Factions, if you're using Tekkit 3.1.2, use the dev build of Factions.
  21. I have read that a few times, I realise that it says no to use NoCheat, but as you can even see from my picture. I have myself a hacked client in the top left 'Cheater' there are many clients for Tekkit now that let players no clip through anything and if they use this while on a normal chest it can and will duplicate the items inside.
  22. So how would I set this up so that it lets the Quarry work?
  23. Well first of all, I would change it so it's like this - -modifyworld.blocks.place.(30208:?*|27584:?*|27574:?*|27533:?*|137:3|150:1|27579:?*|27580:?*|27581:?*|27582:?*|27570:?*|27538:?*|27573:?*|27530:?*27532:?*|27593:?*|126:4|126:10|126:11|126:3|27531:?*|27583:?*|27530:?*|27570:?*|27527:?*|27556:?*|27555:?*|27532:?*|27534:?*|127|169|208|237|128|27594) - -modifyworld.items.have.(30208:?*|27584:?*|27574:?*|27533:?*|137:3|150:1|27579:?*|27580:?*|27581:?*|27582:?*|27570:?*|27538:?*|27573:?*|27530:?*27532:?*|27593:?*|126:4|126:10|126:11|126:3|27531:?*|27583:?*|27530:?*|27570:?*|27527:?*|27556:?*|27555:?*|27532:?*|27534:?*|127|169|208|237|128|27594) When you're using the wild care for the meta data do ID:?* When I was using PermissionsEX and when I used the modifyworld.craft it wouldn't stop people from crafting the items, so I used the RecipeRepo plugin to stop the items being crafted and then the blocks.place and items.have to stop them actually having the items just incase they were craftable...
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