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Crash

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Everything posted by Crash

  1. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] If you've been paying attention to the thread, you would have read that he/she doesn't update until the recommended build. Is 7.0.1 the recommended build?
  2. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] WOOOO!!! This is awesome! Thanks for linking this to us, instead of just keeping the info to yourself :P
  3. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] Nope, just put the zip in the usual place
  4. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] If you're lazy/busy like me, wait for Technic/Tekkit to come out with an official (recommended) update, then wait for the maker of this texture pack to update it, then install the updated version. Until then, use default texturepack. Otherwise, go into the texture pack and move the textures around as needed, but remember that the new wood colors, as well as new items in the mods, don't have textures yet, so you'll have to make your own. Oh, and use the vanilla texture file for reference.
  5. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] Read the post above yours, please and thank you. And no, as far as I have found, no one knows why yet.
  6. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] I wanted to put together a version of PureBDcraft for when I'm using my version of Minecraft with different mods, but for some reason, the site you linked to for the majority of the texturepack additions doesn't work for me (http://www.eclipse-project.de/forum/) Is it just on my end, or are other people having problems too?
  7. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] I'm not too familiar with macs, but whenever stuff doesn't work for me like this, I try a) re-downloading to see if it got scrambled during download and downloading something slightly different, in this case a different HD texture pack. Another idea would be to go to bdcraft.net, download the version there, and go through the forums to get the individual patches. Hope that helps!
  8. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] Before asking stuff like this, remember that there is always someone else with the same thought somewhere else. In other words, read the entire thread before asking stuff like this. Many people have already asked, and the answer has always been the same: Nope.
  9. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] if it's so easy, then do it yourself to prove it instead of uselessly 'shouting' at people over the internet. Just a thought.
  10. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] Did you even read the earlier posts? If you want a 64x version, make it yourself, or (in my opinion) offer some sort of incentive to make it. Don't just make demands of people.
  11. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] Not that all this isn't entertaining, but how about we get back on topic? I'm not an artist, otherwise I would help myself, but does anyone know if this is available/being worked on for the Yogbox?
  12. Yay! When I saw that the guy who made SkyTable didn't support the Technic Pack I was about to get really annoyed, but then I found this! ;D I know a few others have already started LP's of this, but I'm about to start one right now! If people want, I'll update with a link once it's up!
  13. I currently host a private sever for some friends, and would go public except that I cannot figure out how to set up permission-specific worlds so that I can have a world that only my friends have access to. My server does not and will not have a whitelist, and as such default permissions are quite strict. Whenever a new person joins, I will do my best to give the proper permissions as quickly as possible, although there will be a wait period to help lessen griefing. I am in college, however, so I may not get to people right away, and I apologize if this happens. I am running my server off of my computer, which travels with me for vacations, so there will be times when the server is down or will have a different IP, but I will try to keep this to a minimum. When not in transit, my server is up 24/7, barring computer issues. I would post a link to the dynmap of my server, but I am currently having a SNAFU with upgrading Dynmap to Tekkit 2.0. I should have it resolved over the weekend, and will get a link up ASAP. If I'm forgetting to address anything, or you want to know more/help me out, let me know! EDIT: http://130.215.225.208:8123 here's the link to the Dynmap. Sorry it's in IP form, I don't know how to rename this stuff.
  14. My bad for the misunderstanding. I'm hosting a server for a few friends, and I recently found out about Spout/Spoutcraft, so I've recently started attempting to get Tekkit and Spout to work together. So far it hasn't gone well, but I haven't had time to try much, as I've been busy with college work lately. I'm not a programmer, but if I found a way to get Tekkit to install onto Spoutcraft and get Spout onto a Tekkit server, would that be helpful information?
  15. If I may ask, why is Spout not compatible with Tekkit? Spout seems like it could be very useful to Tekkit server hosters, as they could then add more Spout-related mods that aren't in Tekkit without worrying about compatibility. Also, correct me if I'm wrong, but Spout seems to be really well structured, and (if a Tekkit/Spout merging is possible) that structure would greatly benefit finding the incompatibilities and potentially finding ways around them.
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