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Volgarenthor

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Everything posted by Volgarenthor

  1. Update: We have begun work on our massive 2.0 update. This update will add in another continent, and shift the focus of the server more towards the progressive MMORPG focus. We will be implementing classes of varying degree, aswell as a fully progressive spells system. On top of these few additions, we have much much more planned that cannot be put into words just yet, but we will have a comprehensive quests and reputations system that will allow the player to gain reputation with certain factions of the land. This reputation can be used to either buy specific goods that cant be found, or at a lower price, or to purchase player housing in vibrant areas of the map itself. Additionally, this update, once finished, will reinstitute an old custom of ours: Providing end-game multiplayer raid dungeons, populated with custom mobs and bosses, all complete with their own custom loot tables. We look forward to the future, and to anyone who wishes to check out the server once the update is complete. As always, the server is live right now, but incomplete due to being in its open beta phase. You may access the server, and play to your hearts content.
  2. MMORPG Minecraft Inc.

  3. No_Pain, Bondspy, LunarianEnclave, and Immaterial approved. See you on the server when it restarts soon!
  4. It is being repaired. Please direct your attention to our website at: www.aegisgaming.org for more info.
  5. Sorry folks. Holidays have kept me away. All previous applications have been approved unless otherwise stated on the website. Welcome to Gaia Life.
  6. @NewSoul: I would try that aswell. You should also dedicate at least 2gigs of ram to the technic launcher, and make sure Perm Gen Size is on by default. The rest of it is up to your video and cpu capabilities, possibly even ram. I would suggest making a help me thread on the website forums, they tend to draw a lot of attention, and help usually arrives fairly swiftly.
  7. @NewSoul: We have several forums with information on how to fix this issue at our website. Please re-direct your question there. If you do not find one, make one under the bugs forum, and one of our senior admins will take care of the problem for you. However, if I were to guess, it sounds like you are either using the ultimate pack, and your PC cannot handle it, or you need to find some diver updates. Possibly even java aswell.
  8. @NewSoul: Factions have the option of rejecting invitations to war. You cannot just go to war with every faction and they will not have the ability to decline. The faction you are attempting to go to war with, must first accept the invitation to war, and then before both factions can even legally attack each other, there is a grace period that both sides must wait. Most factions would take this time to prepare themselves for war. AdamVG approved.
  9. We have finally finished the project. TerraNovos was good, this is 10 times better.

  10. Reserved for patch updates. Important: This is an OPEN BETA. Server isnt 100% stable, and bugs/glitchs do exist. Please bear with us while we work through the issues.
  11. Aegis Gaming proudly presents… Download the Modpack | Apply to Join | Live Map | Tech Tree Wiki | Website Gaia Life launches on Saturday, November 30th. Apply before then to play on launch day! An application is required in order to play, chat, and interact with other players. Apply on our website, be sure to read our guide to a successful application if you want your application to be accepted the first time you try. Summary Long before the world as we know it existed, there was a race of beings known as the Suorba. While little information about them now remains, one thing is known: the Suorba, be it through hatred or recklessness, nearly destroyed themselves and the world itself in an event now called the Fracture. Over twenty-one hundred years later, the planet of Gaia has recovered from this catastrophe; new races have risen and fell, wars have raged and battles won, and time has dragged on. But still, the planet remains the same. Warm, alive, and most of all, calculating. In the world today, flesh and bone are shared with metal and wires. Humanity has taken to augmenting themselves to make up for their failures in flesh, immortality and more is within their grasp.. but instead of peace, a time of unrest is fast approaching in their wake; new groups guided by their own unique ideals have been steadily gaining ground, and are finally becoming bold enough to challenge the might of the Helios Corp. These groups, whose morals and ethics sometimes blur the line between right and wrong, still have one thing in mind: to right the evils of others. At whatever cost. Choose your side. Whether it be to make a stand for peace, to embrace the might of Helios, or even to blaze your own path while the world marches on: your future is in your hands, adventurer, and a new life awaits you on Gaia. Official Lore: STATES Helios Inc. Capital: Midgar Races: Humans, Transhumans, Cyborgs, Weavers Tech: Maximal. Technological giant. Description: A fiercely dominant corporate superpower, Helios Inc. controls most of Gaia in pursuit of profits. Adversum Statum Capital: UNKNOWN. Current headquarters not documented. Races: Humans, Cyborgs, Weavers, Mutants Tech: Unknown. Description: A group of eco-terrorists and political radicals, Adversum Statum is an unscrupulous resistance against Helios Inc and any that would support their ideals. Cestus City-State Capital: Helios would like to remind you that Cestus is merely a rumour. Races: Cyborg, Transhuman Tech: Advanced. Focus on personal augmentation. Description: Staunchly independent, with isolationist tendencies. Host to the free market, and a leader in personal augmentation technology. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________________ RACES Humans Humans are the most plentiful of the races on Gaia, with representation in nearly every major faction and city. Clever and inquisitive, humans and their successors have been responsible for most of the technological advancement of the world. Transhumans Having ventured beyond their lives as humans, transhumans are a relatively new arrival to the world’s racial landscape. Being comprised of anything from genetic hybrids to disembodied consciousnesses, this race is to identity augmentation as cyborgs are to body augmentation. Weavers Weavers are those who have come into direct contact with the Weave, and survived. They came back from the Weave with abilities beyond human understanding. Most of them have simple gimmicky abilities, like limited Levitation, Phasing, Teleportation, and Psionics. Some have developed stronger, but equivalently more fierce in pain, powers. Those who have suffered from extensive Weave exposure have been reported to suffer from Weave poisoning, and eventually, death. Cyborgs Cyborgs are lifeforms that enhance and modify themselves with mechanical augmentation. Forming a society with a heavy emphasis on technology, cyborgs typically seek out more technologically-advanced places to reside. Silvians A splintered nation of nomads who once controlled vast armies of undead and fleets of ships. Lizard-like in structure, they seek to reunite their race to its former glory. Thanks to disorganization, corruption and other factors, however, their goal seems unreachable. Naturally hardy and comfortable in an aqueous environment, the Silvians have a natural talent for things like fishing, shipbuilding and swimming. Mutants Mutants are largely the result of glitches in the GMS Genetic Memetic Saturation system. Most Mutant classifications are indirectly filed away and stored under lock and key. Although, there are two classifications of Mutants that have been given the light of day to the public: Re-Cog’s and De-Cog’s. Undead Hordes of undead of all shapes and sizes were released onto the world when the Silvian pirate fleets fell. Without masters, many undead lost their minds, while few managed to salvage what was left of their sanity. Those who endured went on to carve out an existence in the harshest of environments, facing fear and hatred wherever they went. Undead come in many forms: while some exist in the corporeal realm, some inhabit only the spiritual world, manifesting themselves as ghosts and wraiths. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________________ CITIES MIDGAR Midgar is the capital city of the Helios Corporation, as well as a technological giant. Boasting massive power generation capacity, Midgar supplies energy to most of the Helios-controlled world. The city is built around the towering headquarters of Helios Corporation, and is surrounded on all sides by slums and high-density residential sectors. Midgar is one of Helios Corporation's most well-known symbols. This city is a spawn option for: Unaligned, Helios citizen, neutral aligned. Location: North-western area of the continent. Active faction: Helios. Active Races: Human and transhuman (primary), cyborgs, robots. Population: Very large. Primary export: Energy, and GMS devices. Philosophy: Control, profit, and technological research. City Bio: Midgar. The city rising into the stars. One could spend several days just walking from one side of city to the other. Built upon the ruin of the old world, those who Inhabit the plates above on Midgar are direct proponents to Helios, and its President Alphonse Phaeton Mordeghast Bartholomew. A technological feat of strength and power, MIdgar was under construction for 31 years, from the date of 2076 AF to 2107 AF. Most of the iron used to forge the steel was ripped directly from many of the large, now defunct quarries dotting the mountainside all the way from the north shores of Midgar’s immediate area, all the way down to the Marshlands in the south. It was rumored, that at one point Helios used the reconstructed bodies of several hundred war prisoners, who have been trapped in an endless cycle of rebirth, only to slave away in the massive open pit quarries. No proof has ever come to public light, but the superstructure of Midgar serves as a testament to those who remember the cruelty of Helios so called Golden Era of expansion. Bio of the Leader of Midgar, and the beginning of Helios: “Alphonse Phaeton Mordeghast Bartholomew, is the epicenter of all debate and anguish caused by Helios Incorporated. Being the President and CEO of Helios, he is the most powerful, and the most influential man in the entire world of Gaia. Alphonse grew up in a very strict and wealthy home, spending 12 hours a day at study. He was taught everything from Advanced Combat Arts, to Applied Chemical Theory. Alphonse was born with a platinum spoon in his mouth, and it surely shows to this day. In the early stages of Helios Incorporated, right after the explosive expansion and privatization period which engulfed most of the Junon Science Institute, and its assets, Alphonse made it a point to hunt down and destroy all of those who opposed Helios. In public light of his war crimes, Alphonse instituted a campaign to invest heavily into private sector science and advanced research to appease the general public before a hostile takeover ousted him from office. One of the many technologies that came from this massive race towards advanced tech, was infact the GMS system, that allows humans and other races (for a hefty price) to become essentially Immortal. After the implementation of this tech into public forums and institutes, it solidified Helios Incorporated right to rule everything. Having control of the GMS Global Genetic Database, which stores the Genetic and Memetic chemistry of each and every client into a file system, Helios is able to dictate its terms and conditions to each and every entity on the planet. Further research and development yielded new types of power forms, which allowed Helios to effectively own the energy Industry. This alternate and replenishing energy form also had other uses, one of which was used in creating stronger, better soldiers. After a accident at the main headquarters for Helios in Midgar, an explosion of Weave caused a massive fire in the upper research labs. President Alphonse was not available for public comment until several months after the incident occurred. When President Alphonse re-emerged from his 2 month long hiatus, his declaration to the world was thus: "Helios from now on will be moving into a golden age of expansion and energy research. These past two months have been extremely hard for all of us here at Helios, and due to the incident on 2146 AF Helios will be discontinuing its research into applied weave theory. This came as a shock to many of our top scientists, but they have already been transferred to new stations and projects, and we look forward to the future ahead of us." No one but President Alphonse knows what’s in store for the planet, but a greater question begs for an answer.. Where was President Alphonse during the 2 months following the incident at Helios HQ?” ¯¯¯¯¯ _____ Adversum Statum The Adversum Statum is a semi-political zealous resistance movement against Helios Incorporated. They are not above using underhanded and publicly dangerous tactics toward’s Helios if it means bringing them one step closer to destabilization. Led by brilliant, but chaotic militants, the location of their base of operations is at this time, unknown, and they maintain their secretive nature by avoiding complete discovery. Some of their operatives are the most stealthy and most lethal assassins known to have existed. But they aren’t just deadly, they are calculating and precise in their movements, and they never show their plans to anyone not branded an Operative by their council leaders. Little else is known about these militants. This city is a spawn option for: INFORMATION UNAVAILABLE. Location: UNKNOWN Active Faction: Adversum Statum Active Races: Humans, Cyborgs, Weavers, Mutants Population: Unknown (Assumed to be very small, but no official numbers exist) Primary Export: Unknown (Assumed to be ordnance, and small arms) Philosophy: Stop Helios at all costs, and return the planet to the people who inhabit it. City Bio: No current information exists on record of the resistance known as Adversum Statum. It is assumed that many of its members are actually sleeper agents who live and work amongst the citizens of Midgar and the many other areas of the world. No known base of operations exists in Helios dossier, and nor does any previously recorded info for safe houses or supporting factions. Quite simply put, the Adversum Statum have come prepared for every possible angle of attack, and they are ready to spring their trap at any time. Leader Bio/Bios: No known information exists at this time. Helios Health and Public Welfare division is researching possible leads. ¯¯¯¯¯ _____ CESTUS Resting somewhere upon the continental mountain range, the city of Cestus — known by its patron as "the city of idealists" — is one of the few truly independent states remaining, driven by its free trade and lax laws. Cestus' government favors individual freedom, sometimes to the point of neglect; as a result, the city has become a mecca for black marketeers and outlaws. Respect and consent-based laws are some of the very few that are present, narrowly standing between order and anarchy. As a result of this independence, Helios refuses to acknowledge its existence to the public and goes to great lengths to ensure that its location is not leaked to its citizens. This city is a spawn option for: unaligned, neutral aligned, (other). Location: Eastern Junon area, southern crook of the continental mountain range. Active faction(s): Cestus (primary), unaligned (secondary), outcasts, pirates, misc. Active race(s): Cyborg (primary), robots, humans and transhumans, misc. Population: Varying. Very large number of temporary residents. Primary export: none. Philosophy: Isolationist. City bio: "As for Cestus, it was a small settlement of outlaws, functioning as a hub for the black market. Eventually a sort of consortium formed to administrate it, making use of salvaged, bought, and stolen technology to form its physical infrastructure. The leadership of the current era is made up of eccentric idealists with no interest in politics or expansion, but with a strong support for an independent libertarian state; it became a de-facto sovereignty despite latent opposition by Helios, and functions as a sort of minimally-restricted Silk Road. Its permanent populace turned to body augmentation as a result of the unrestricted technological research, being comprised mostly of cyborgs. Its flag is a white diamond in a grey background, with the eponymous Roman gladiatorial fist weapon signifying its strong independence." Foundation story "As a cybernetics researcher working at the Junon Science Institute, Dr. Theodora Cirke was part of an international team attempting to create an AI-based neural interface adapter. Soon after the proof-of-concept for their research was found to be a success, the Institute became the property of the burgeoning Helios Corp. When several of her colleagues that were opposed to the merger turned up missing, Dr. Cirke and several others successfully smuggled copies of their research out of the region — but not before Helios managed to secure their prototypes, which would later be influential in many of the Helios technologies seen today. Then homeless and on the run, the group eventually made their way to what they believed was a small outcast settlement concealed in the continental mountain ranges. Much to their surprise, however, they soon found that the settlement was not the ragtag campsite that they had believed, but rather a well-organized village under the management of other refugee scientists and military leaders. In time, their resumed research and efforts would allow the settlement — by then known as Cestus, the city of idealists — to thrive outside of the controlling eye of Helios Corp. Cyborgs and varying philosophies of individual freedoms abounded, with several of the original scientists forming a council to passively maintain and govern their creation. There, Dr. Cirke sits as Minister of Defense, watchfully helping to ensure that Cestus remains independent. She is a very objective person, with little time for bias or arbitrary behavior. Some may call her cold, but she is anything but uncaring. She strongly values individual freedom, to the point of unquestioningly respecting self-destructive actions. Such can be said of most of the Cestus government." ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________________ WORLD Timeline: 1888 AF - 2147 AF (AF: After Fracture) Culture: Much of the planet's culture has been lost to the ages, and Helios Inc's societal censorship; which silently boasts a history of wiping out their foes unceremoniously. Helios takes it serious when they are wiping out all known history of those who oppose them. Several pockets of culture lay hidden amongst the communities and covenants that preserve them, but the archaic and often times dubbed “Obsolete” way of preserving one’s society has fallen by the wayside as Helios has implemented several campaigns to win the general populace’s hearts and minds over. Some religious cults and covenants still remain, shrouded in darkness or covered with pacts to keep them secret. These religious hotspots could well become the epicenter of another conflict should they be disturbed. Geography: The world is (as far as they know) one giant landmass named Gaia. The world in size, is roughly 780 square kilometers large (actual size in terms of meters, the map is 30k by 26k) and is surrounded on all sides by large bodies of water. Small island belts populate the southern area of the continent, with several other smaller islands to the south west of the continent, and the north-east of the continent. A rather massive mountain range separates the eastern and western sides of the continent, with almost constant and nonstop storms blocking the route over the mountain tops. Only the bravest, or the most foolish, would use the mountain passes as a form of travel. RESPAWNING: When you die, your spirit and soul congeals with the Essence Weave, which is a force of nature directly infused into the planet and all living things. To be reborn after you die, scientists at Helios constructed special machines that take the memories and DNA of a particular person, and stores it as memetic data in a file system. That machine, is directly linked to the Essence Weave, and when you die, the file system detects your spirit and soul congealing with the Essence Weave. It attempts to restore your body by harvesting tissue from laboratory grown samples, and it then cultivates a new body for you. When the body is ready, the file system inputs into your new body all of the DNA and memetic data that you had stored previously. Of course, there are errors from time to time. Mutations, DNA splicing. There would be a big world database, containing DNA and memory information that would be inserted into inert bodies created by machines created and maintained inside the laboratories of bigger, more populated cities. Different factions may have alternate systems for regeneration. The resistance, for example, couldn’t rely on a piece of Helios technology. Additionally, errors happen from time to time with the GMS system, formally known as “Genetic Memetic Saturation”, and mutations, or even entire portions of the subjects new vessel could be deformed, missing, and/or changed. Several scientists have documented a short list of reasons for why the GMS system could produce such results. They could be any number of the following: DNA defects, Virus invading the body at time of death, a periodic short burst of interrupted transmissions of brainwaves and genetic makeup to the World GMS Database, or even the complete destruction of the GMSSD (Genetic Memetic Saturation Syncronization Device) which is implanted directly into the root of your brain stem. This device records and transmits everything you see, feel, and experience, to the World GMS Database, where the information is stored, and used to recreate for the recipient, a new body should the previous vessel succomb to death,and or decay. These errors, or as some scientists call them, “Glitches” could lead to paralyzing genetic mutations, bodily disfigurement, bodily organs or limbs completely missing, and in some cases, complete and total loss of human cognitive reasoning skills. Some unfortunate subjects who have been killed in combat with lucid, or genetically unstable animals, have been resaturated into their new vessels, only to wake up and turn hostile on unsuspecting scientists. The result, is extremely hostile, and volatile half-beings known as “Re-Cogs”, simply because of the recession of cognitive ability on behalf of the GMS subject. Some subjects have been known to survive the process after having been infected, with only a slight cognitive recession, but have grown considerably stronger and more hostile as a result. These have been dubbed “De-Cogs” simply because of their previously human cognitive abilities, even though they have regressed in cognitive ability. Little is known about De-Cog’s and their lifespan after being resaturated using the GMS system, but there have been reports of feral-like men, attacking small settlements and small companies of men as they are out in the wilds. Due to these reports, De-Cog’s have been dubbed extremely dangerous, and should you find one, it is your duty as a healthy Human, or operational Cyborg, to report the whereabouts of said De-Cog to the authorities. It is ill-advised to engage with De-Cog’s in combat, as their skills are unknown, and their strength has been documented to be several times stronger than that of a normal Human being. Economy: The chosen currency system is a physical coinage economy. Your money will be carried on you at all times, unless you choose to store it in either a bank, or vault of your choosing. It is important to note, that any purchases from world shops require you to have coinage present in your inventory. Staff List (Admins): Volgarenthor: Project Lead/Network Administrator Killerx20: Team Lead/Design Administrator vidplace7: Technical Lead/Software Support Britishg4m3r: PR/Web Interface Development Dmaxwell6: Hardware Support Avristed: Game Admin/Loremaster Ixiom1: Senior Administrator/Lorekeeper Adamvg: Game Admin Ksun_Sundbergian: Senior Administrator/Design Specialist Masamune963: Game Admin Merc0: Game Admin/Dungeon Keeper Makitalo2: Game Admin Dragoone42: Senior Administrator Clouden: Game Admin Staff List (Moderators): Kirbopher77985: Moderator Cclogan: Moderator Verva: Moderator Paralakz: Moderator/Lorekeeper Velardamakar: Moderator The_Seadweller: Moderator/Lorekeeper Rank Progression: Ranking and rank progression is purely player driven. No longer will you need to wait on admins to approve you. No longer will you need to wait 300 hours for a single rank to tick down. No more applications and no more begging for ranks. The rank progression of the player is determined on how much effort the player wishes to put forth into ranking up. Upon becoming a Resident, you will be prompted to choose a path, Arcane, Citizen, or Engineer. In order to progress down either of these trees, the player will need to make subsequent visits to the Colleges of each individual path in order to receive training and guidance. Mastery of any of the ranking trees is left up to the discretion and guidance of that rank trees Headmaster. The player may need to perform quests for the Headmaster to test their resolve, or perhaps they will need to demonstrate the accumulated knowledge of their chosen profession. Plugins: Gringotts PermissionsEX ModifyWorld Essentials Factions Factions-Plus Dynmap WorldGuard WorldBorder HeroChat Prism DragonTravel Craftbook Mods List: Applied Energistics” by AlgorithmX2 Ars Magica 2” by Mithion Better Storage” by copyboy BiblioCraft” by Nuchaz Big Reactors” by Erogenous Beef ChocoCraft” by Torojima ComputerCraft” by dan200 Factorization” by neptunepink Forestry” by SirSengir Infinity Coins” by aMUSIC modified by vidplace7 Minefactory Reloaded” by Skyboy Modular PowerSuits” by MachineMuse Natura” by mDiyo Nether Ores” by Skyboy Not Enough Items” by ChickenBones NumiRP” by Numerios Obsidian Plates” by Myrathi Project Red” by Mr_TJP, ChickenBones Project Zulu” by Crudedragos Railcraft” by CovertJaguar Recipear” by Silentspy Xeno's Reliquary” by TrainerGuy22 Thaumcraft 4” by Azanor Thaumic Tinkerer” by Vazkii Thermal Expansion” by KingLemmingCoFH, Cynycal, Zeldo Tinkers Construct” by mDiyo Tinkers Mechworks” by pillbox Useful Food” by Silentspy Waila” by ProfMobius Balkon's Weaponmod” by BalkondeurAlpha Item blacklist/restrictions: World Anchor: Reason= Chunk Loading Personal Anchor: Reason= Chunk Loading Anchor Sentinel: Reason= Chunk Loading Buster bullet: Reason= Firable TNT Buster mag: Reason= Firable TNT Destruction catalyst: Reason= Bypass WG Plasma Cannon: Reason= Ranged Weapon Railgun: Reason= Ranged Weapon Blade Launcher: Reason= Ranged Weapon Blink Drive: Reason= Teleportation/Hax Active Camoflauge: Reason= Invisibility Lux Capacitor: Reason= Bypass WG Turtle: Reason= Bypass WG Excavation Focus: Reason= Bypass WG Arcane Bore: Reason= Bypass WG Tunnel Bore: Reason= Bypass WG Firestone: Reason= Randomly lights fires (Even in WG regions) SPAMR: Reason= Guided Rocket PortaSpawner: Reason= Infinite Duping Auto-Spawner: Reason= Infinite Duping Server Specifications: Intel E3-1270v3 3.9Ghz CPU 120 GB SSD 1 TB HDD 32gb RAM Rules: See our website for the most up-to-date rules and regulations. Pictures: Spawn Chocobo Farm Kalm Port Junon Fort Condor Mideel Aerith’s Church Sector 6 Playground Shinra (Helios) Headquarters Midgar Midgar (As seen on the Live Map)
  12. No hard feelings about past bygones bro. Its good to finally see another group of dedicated admins and whatnot finally make their way here. If you ever feel like chatting, hit me up on our website etc. Or log on and ask for me.
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