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Net_Creator

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Everything posted by Net_Creator

  1. MuttsWorld Tekkit brings you the best of Tekkit in a safe, no-PvP, no-grief environment, where you can enjoy Tekkit in survival with your friends. Experience Minecraft like never before in this industrial, magical awakening of your blocky world - with your friends! Tekkit brings you a variety of new landforms, blocks, ores, and mechanical possibilities. If Minecraft is Lego®s, Tekkit is Lego® MindStorms®. Hop right into a world with detail you never before possible and join us today! 24/7 uptime In-game currency Player shops and massive player-run mall Free block protection DeathTP to return to death point Partial EE In-game ticket system Server-wide events and games Spleef tournaments Herobrine's Castle Creeper's Folly Herobrine’s Castle Do not grief Do not steal Do not attack other players (PvP combat) Do not use hacks or mods that will give you an unfair advantage (this includes xray, move hacks) Do not not advertise other servers Do not spam or swear in global channels Do not write malicious or "bad" links (ban on staff discretion) Do not exploit bugs or glitches Do not ask staff for items or mod rank Do not argue with staff Use /modreq if you have non-Minecraft/Tekkit-related issues Leave room between builds: at least 40 blocks for smaller builds and 100 to 200 blocks for bigger builds. Lots of Tekkit servers today do one thing or another - they either allow EE2 for all players or they remove EE2 from their server entirely. MuttsWorld Tekkit has a different view on it, and that has some story behind it. When we began our Tekkit server, we had our setup rather basic - a few items disabled that we knew could cause problems and that's it. Every mod was enabled and known bad items were gone. We found out just how unmanageable EE2 was on a public server through personal experience - the world was being turned upside down in a way that conflicted with our views on player versus player combat and grief on a survival server. Consequentially, we had to disable EE2. After a map reset and a server re-opening, we hit back on to our previous pace - with a little bit less mayhem. Players continually asked for one main item from EE2, though: alchemy bags. Players and supporters were constantly wondering if EE2 would be re-enabled or if we'd enable it with everything except alchemy bags disabled. Some supporters particularly wanted EE2 entirely re-enabled. With that, we set out to work on EE2 ourselves. Along with a little outsourced help, we modified our setup of Equivalent Exchange 2 such that it would not conflict with our views on grief or player versus player combat. Items and utilities that we could not modify were tossed out the window and items that we could modify were modified. During the development process, though, a couple concerns were still raised and flying around: will Diplomats become overpowered compared to Residents, such that they're on an entirely different level? This prompted us into our current view on Equivalent Exchange 2. We want the game to be fun and want Equivalent Exchange 2 to be fun, and I believe we've found a spot where that can happen. Here on MuttsWorld Tekkit, Equivalent Exchange 2 is offered as an option to Diplomats. Our version of Equivalent Exchange 2 available to Diplomats has been balanced against what's available to Residents, such that Equivalent Exchange 2 offers another option for a style of gameplay, not another tier or level separating Diplomats and Residents. Some things that are available are conveniences that aren't really necessary or can be replaced by an equivalent that Residents can use. Other things that are available have been balanced out to stay on an even playing field or a very similar playing field. Alchemical storage, however, is and will remain available to all players - we heard the requests and we agreed: alchemy bags and alchemical chests are great, and players should at least be able to enjoy them. WorldBorder Warpz0r DisguiseCraft PopulationDensity Votifier QuickShop WorldEdit NoItem PermissionsEx LogBlock iConomy ReportRTS CommandHelper Deadbolt ZavAutoMessager RedstoneClockDetector FirstJoinPlus GriefPrevention Herochat CommandBook WorldGuard DeathTpPlus Mods Wireless Redstone ChickenBones Edition Addons (Just addons) Items World anchors (includes teleport tethers, world anchor carts, etc.) Nukes Deployers, Block Breakers Tesla Coils Wireless Jammers Cannons Condensers (Available in our Diplo club) DM Pedestals RM Furnace RM Gem Armor RM Omnitools DM/RM Hammers and Shears Ring of Ignition/Arcana, Black Hole Band Evertide and Volcanite Amulets Mercurial Eye Hyperkinetic Lens, Catalytic Lens, Destruction Catalyst Nova Catalyst/Cataclysm Transmutation Tablets Restricted to Diplomats EE mod (with the exception of alchemy chest, alchemical bag) Quarries Fillers Builders Mining Turtles Teleportation rights - /tp Access to a private Diplomat lounge with many goodies - /warp diplo Access to six personal, private warps - /pwarp Ability to bypass player login queue - if the server gets full, you can still log in Floating tree removal tool - /deltree No spammy grief warnings Access to many perks of Equivalent Exchange 2 Access to BuildCraft Quarries Access to a private Diplomat chat channel A sexy orange title to show our recognition and appreciation of your support For Diplomats with 3+ months: diplomat protection (1.4mil/2.8mil/5.6mil blocks protected) Our Diplomat lounge's goodies include: A free MFSU charging room Multiple advanced machine rooms Many condensing rooms to swap out your items A diplo shopping mall Cake!
  2. All of the tools were logged properly when I tested them. I did notice that the right-click functionality of the shears, hammers, and omnitools (katar and morning star) flood the events on the same block, though. About ten logs for the same block break. Shears throw it where it's not necessary, either. I got my logblock queue up to 186,000 just by holding right-click on shears in the middle of nowhere.
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