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mjh410

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About mjh410

  • Birthday 04/10/1981

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  1. Awesome, thank you. I don't know why I didn't think of this before, I guess because I am doing all this legit, without giving myself items with the NEI mod. However I think I am going to give myself some equipment and then go out somewhere and do some testing then trash the stuff and use legit materials to make my real stuff.
  2. I have more questions. I have been reading about building power generator stations. Using combustion engines all connected to conductive pipes. I have also been looking into using teleport pipes rather than long pipe systems running all over the place from water, lava, oil, and fuel pumps. I would also setup a tank station where all the lava, water, oil, and fuel is stored in a bunch of tanks and distributed out from there using teleport pipes. So here's the questions: 1. If I build enough for expansion later on and say 2 rows of 6 combustion engines hooked up to conductive pipe. Can I put a single teleport pipe on that and distribute power to all the various pumps, refineries, quarries, etc using 1 sending teleport pipe and multiple teleport recieving pipes all on the same frequency? 2. If I use the above build with 12 combustion engines, if properly cooled, is there a chance that they generate more power than is being used and can cause problems, explosions, etc or is that not an issue? 3. With the tank storage, teleporting water and fuel to the engines can they also use 1 teleport pipe sending the liquid to the engine area then distributing it to all 12 engines on 1 line split off to each engine or is that too many splits? 4. Will storage tanks overflow if the liquid inside is not being used fast enough? Thanks for all your help. I am trying my best to wrap my head around all this and get some more advanced stuff up and running. I think I spend more time watching YouTube videos than I actually do playing the game. Haha.
  3. I want to run geo-thermal power from 2 volcano's really close to my processing plant. I also will be building some quarries. I have been reading up on Buildcraft pipes and engines and have a few questions. To operate the pump for the lava I will need a combustion engine. Which will need oil and water and I should refine the oil into fuel. So then I will also need combustion engines for the pumps pumping the water, oil, and running the refinery. I will also need each combustion engine to have a source of fuel and water. I do not want to have to manually fill these all the time. 1. So does that mean I will have to have two pipe systems going to each and every combustion engine, one with water and one with fuel? As well as the original output pipes that are pumping out the water, oil, lava, and fuel? 2. If that is correct can the water pipe and fuel pipes be split off into several directions going to each engine? 3. Can a redstone engine pump the water, lava, oil, fuel, etc out of the storage tanks regardless of distance? 4. Is there a waterproof version of a teleport pipe that could be used to teleport the fuel, water, and lava to where they need to be? 5. I have read in most places that redstone engines cannot overheat and cannot explode, but then I have also read in some that they can, so what is correct regarding this? I think I understand what needs to be done, but I'm not sure, it seems like a lot of work for something as simple as trying to get some lava down to my processing plant to provide me with some EU's during the nighttime as I slowly acquire the materials to cover my roof with Solar flowers. Although maybe it's supposed to be this much work to make it automated. Thanks in advance for your help.
  4. The only other thing I can think of is when I was on Windows trying various mods out I could not get 7zip to work. 7zip wouldn't open the file up it would extract it. When I made my changes and then archived it back it made it a .zip file, and I would change it to .jar and I could never get it to work. Then I switched to WinRar and it worked like a charm. I explain that because I am running all this on my Mac partition now and it works similiar to 7zip where it will extract the modpack.jar into a modpack folder, I then make the changes, and compress it, it creates a .zip and I rename it .jar. Maybe that is the issue, maybe I need another archive utility like WinRar where it will open and can modify the contents of the archive rather than extracting it.
  5. Yep, I only enabled 2 the flying and the path tracking. I adjusted the default controls for them in the config as well, but that was the only change and I get the error on the client side saying I need Forge when I try to join the server. When I undo what I did and roll back to my original modpack.jar all is fine. I might try it again and remove the optional class files. Maybe one of them happens to be overwriting an existing file that is causing problems.
  6. I did the same as you. I dropped all the class files in the modpack.jar. I did all the files. From the way I understood the instructions, some are optional, but all are not turned on by default anyway so I just dropped all of them in. Then made the zombe folder for the config files. But when I try to join the server it gives me an error about needing Forge. I just gave up and went back to my backup, modpack.jar and all is fine, but I would like to get the flying enabled.
  7. Here is the video I used today to setup my Tekkit 3.0.4 server and run the game on the same machine, also uses Hamachi.
  8. Maybe that's the problem then. 7.0.1 doesn't have optifine, I'm running that version because it has Millenaire and the 7.1.0 does not.
  9. I'm getting that same error and I dont know what is causing it. I am running the Technic 7.0.1 with Single Player Commands and getting this same problem.
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