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junrall

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  1. And besides.... part of the fun is figuring out how to do things. The new Technic adds hours more of game play... well... days/weeks more of game play!
  2. Hello, Every time a player logs onto the server, they see a few messages saying that there is an update for a mod. Is there any way to disable those messages? It seems as if there is some single function that checks for updates then blasts every join with the "There is an update for Such-and-such mod" Any help would be greatly appreciated.
  3. Yes, but I have been following the the thread for 1.1.5 and there seems to be many more new bugs.
  4. I have a vanila instalation of Tekkit 1.0.6 server. The only error I am getting is: [sEVERE] [ForgeModLoader] The mod GalacticraftCore has attempted to register an entity ID 0 which is already reserved. This could cause severe problems. Is this something I need to worry about? If so, what would you suggest? Thanks.
  5. Hi everyone, It's been a while since I last ran a Tekkit server. I can tell you that in the beginning it was total chaos... up until I figured out which items/mods could be blocked with protections and which had to be banned or partially restricted. I am wanting to run another Tekkit server, but am unfamiliar with what items/mods are being banned/restricted these days. I've spent some time looking through the forums and server listings and found that some items/mods were banned more often than others. It can be quite confusing to decide on what to keep and what to ban. I'd like to
  6. Yes, get rid of Webroot. Avast has been faithful for me. Get it here.
  7. I have just come across a Bukkit plugin that looks to be a promising alternative to the Crafting Table III. Currently, it does have a bug with Tekkit. You are able to see all of the crafting variations based on what you have in your inventory, but you aren't able to select/craft anything that is available. The good news is that the author is aware of people wanting his plugin for use in Tekkit. He has stated that he will "highly" consider supporting Tekkit, but first he wants to polish out any current bugs as it is in an experimental stage. Here is the link: CraftingPlus
  8. Strange... I just tested this with Glass Fibre Cable and am still having the same issue in both SMP and SSP. Which version of Tekkit are you using?
  9. Thats too bad... they were working fine on the previous version of Tekkit. Yeah, they don't produce much, but are fun to play with when you have lots of water... and they add a certain "feel" to an area that uses them. Ah well... Thanks for the input
  10. Title: Newly Placed Batboxes Not Being Charged By Water Mills Version: 3.1.2 OS: Windows 7 64bit at home and on a rented service from Exodus Hosting... sorry I don't know what OS they use. Java Version: 7 on both Description of Problem: When batboxes are hooked up to water mills they do not charge. This happens a little more than %50 of the time. If you break and replace the batbox or the connecting cable several times, then eventually the batbox will start to charge. Here is a video showing what is happening: Error Messages: There were none Error Log: There were none
  11. Hello,

    I saw and replied to your post. I know exactly how you feel about dealing with griefers and what not :)

    Anyways, I have know idea why, but your final comment kinda grabbed a hold of me... " I meant in real life, not the game. It just seems to get worse too "

    I just wanted to say...

    Hang in there. Even though things seem to get worse, they never never stay bad. :)

    Peace to you.

    ~Jun~

    1. Ashzification

      Ashzification

      Thanks :) Don't worry though, I've been to the bottom of the mountain before-it just takes a long time to get back up :)

  12. Absolutely right... To many times I've seen rules used as a "griefer shield". These rules seem to threaten or ATTEMPT to scare people in to obedience... or, there is the "biblical" wall of rules that put new players to sleep. They should only be used to simply state "what not to do" and "consequence of breaking a rule". I personally use rules... I believe in giving fair warning to new players. And I only post the rules that are bannable... there are only a few, so it keeps the reading to a bare minimum and there is no misunderstanding of the outcome of breaking a rule. I've been runnin
  13. Some of the players on my server are reporting that items are vanishing from their hands as well. I'm trying to confirm this to be true... I have not seen any errors. I suspect that some of these disappearances may be caused by TreeAssist. So, if a player chops a tree with a mining laser, chainsaw, or red matter weapons... they vanish from the player's inventory... I myself, have not seen this.
  14. Well, I suppose I can run with them till there is a problem... so far there has been none... I'm just being cautious. I already have an area that is "quarantined" due to it crashing clients. I have no idea what the problem is... I just want avoid another protected bedrock cube! Lol. Anyways... thanks for the replies. They are appreciated.
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