
enterprise12
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I have been using mcpc+ to run my modpack here: http://www.technicpack.net/modpack/details/a-new-age-enterprise.55905 I upgraded from 1.6.2 to 1.6.4 it is much more stable and i have no crashes anymore on the server. However 1.6.4 of mcpc+ now has new config options, and i was wondering how to optimize it. the TPS is low, i loaded the world 10,000 blocks out using worldborder fill. My Plugins: Essentials enjin minecraft plugin boseeconomy factions restartannounce scheduled announcer 2 worldborder worldgaurd worldedit dynmap stargates votifier prism jobs lockette My mods are in the link to my modpack. Server.log file: https://onedrive.live.com/redir?resid=8644122E84A7836A%21267 Here is my configuration for Mcpc, bukkit, spigot files (i also lowered the spawn rates for mo creatures) i think this is mostly the optimization for mcpc+ as it worked nicely in 1.6.2 Mcpc, bukkit, spigot - configuration files: https://onedrive.live.com/redir?resid=8644122E84A7836A%21273
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Moduler Power Suits, Items Have Wrong Textures
enterprise12 replied to enterprise12's topic in Platform Pagoda
ya i decided to remove ICBM Its always been so buggy, and it still has no recommended version after so many months. They really may as well scrap it and redo the mod at this point, they been trying to fix it since 1.4.7 -
Moduler Power Suits, Items Have Wrong Textures
enterprise12 replied to enterprise12's topic in Platform Pagoda
Thanks for the suggestion, i will definitly use it. If you set off a ICBM Chemical Explosive, it crashes the server and yourself giving: java.lang.ArrayIndexOutOfBoundsException: -46 at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:186) at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:605) at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:362) at net.minecraft.entity.Entity.func_70071_h_(Entity.java:438) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1781) at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342) at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:46) Any In sight? -
Moduler Power Suits, Items Have Wrong Textures
enterprise12 replied to enterprise12's topic in Platform Pagoda
This is 1.6.4 my bad, i cant link you to my beta modpack, its under private. I can give you the link needed to download it though. Im updating fro 1.6.2 http://www.technicpack.net/api/modpack/industrial-age-turning-beta Thats the link you put in when you add a modpack in the launcher, paste and launch. Tell me what you can find. -
Moduler Power Suits, Items Have Wrong Textures
enterprise12 replied to enterprise12's topic in Platform Pagoda
http://www.technicpack.net/modpack/details/industrial-age-turning-beta.206039 This is the beta version of it im working on -
Hello, i am requesting help with a problem i have in my modpack. The Moduler Power Suits Team refuses to help me fix anything related to their mod, they seem to turn down anybody asking for help Since i have nowhere else to turn, im hoping somebody here can. Simply, The Moduler Power Suit items have wrong textures mismatching it between the mod. Photos: 1. http://postimg.org/image/ttnetha2n/ 2. http://postimg.org/image/mszf0p8an/ 3. http://postimg.org/image/cutrgi7cf/ Any Help is Greatly Appreciated! I also have some items that have no textures, and ICBM Chemical Bomb explosion causes a crash with: java.lang.ArrayIndexOutOfBoundsException: -46 at net.minecraft.potion.PotionEffect.func_76455_a(PotionEffect.java:186) at net.minecraft.entity.EntityLivingBase.func_70679_bo(EntityLivingBase.java:605) at net.minecraft.entity.EntityLivingBase.func_70030_z(EntityLivingBase.java:362) at net.minecraft.entity.Entity.func_70071_h_(Entity.java:438) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1781) at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342) at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:46)
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Modpack Discussion Area - Admin Control
enterprise12 replied to enterprise12's topic in Platform Pagoda
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Hello, i have an issue, under my modpack discussion area, for the past few months i have had a few "troublemakers" making very innapropriate comments and spamming up the feed, i have no way of deleting these posts or banning them from what i know of. I was wondering if there is someone who could help? Or someway i can gain access to edit. Modpack: http://www.technicpack.net/modpack/details/a-new-age-enterprise.55905 Under the discussion tab, scroll down the first post made by me, until you get to user "145935" And from there its all spam by multiple people. Thank you for all the help! I hope this is the right area to post, as there isnt really another area that supports this problem it seems.
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I tried updating Modular Power Suits to a new version of 1.6.2 in my modpack "Industrial Age The Turning" on page 4. It kept erroring cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/google/gson/Gson at cpw.mods.fml.common.LoadController.transition(LoadController.java:149) at cpw.mods.fml.common.Loader.loadMods(Loader.java:521) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:92) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:616) at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) I tried contacting MachineMuse, and they only said i was missing Gson which comes from minecraft. They then said were not helping you, locked the thread and left..They are pretty rude, and dont like to help people much, so i was wondering if anybody knows how to fix this?
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DUDE YOU are the best, just putting it inside modpack.jar did it!!!! THANK YOU
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thanks will try!
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Making this short and simple. I have permission for VoxelMenu - this needs liteloader - unsure how to install, tried for weeks, talked with voxelbox support Here: http://support.voxelmodpack.com/tickets.php?id=738896 Reading that should fill in all the info needed. Better Animations Revived, 1.6.4 now needs liteloader also Pretty much need to edit versions.gson, any time i do, it reverts back to its original state. - i need to do this to add "Tweaks, or Cascaded Tweaks" something like that, it was harder for 1.6.2 i want it for 1.6.4, never got it to work for 1.6.2 I really want to get this working, but like usual what happens. - Both sides say "We dont support so and so, not our problem" - Then who do you goto? nobody. - He tried to help me to his full extent, but he cant support every launcher out there, its to many. - He said liteloader SHOULD work, as technic can use forge, "Their launcher must support the standards because it's using forge (which also, as I already mentioned, sticks to the proper standards) so this can't be impossible." Liteloader is installed AS a library file, problem is i have no idea where the library files download for technic, they MUST download as forge and minecraft use library files..so where are they?
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Installing Liteloader (VoxelMenu) to my 1.6.2 modpack
enterprise12 replied to enterprise12's topic in Platform Pagoda
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Installing Liteloader (VoxelMenu) to my 1.6.2 modpack
enterprise12 replied to enterprise12's topic in Platform Pagoda
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Installing Liteloader (VoxelMenu) to my 1.6.2 modpack
enterprise12 replied to enterprise12's topic in Platform Pagoda
where would the location of the lib folder be? i dont see it in the directory of the installed vanilla pack in the technic launcher -
Installing Liteloader (VoxelMenu) to my 1.6.2 modpack
enterprise12 replied to enterprise12's topic in Platform Pagoda
Well in the normal MC launcher, there is a "libraries" folder in 1.6+ ./minecraft/libraries Im not sure where lib is. Do you mean i have to create a lib folder in each modpack inside .technicmodpacks -
Installing Liteloader (VoxelMenu) to my 1.6.2 modpack
enterprise12 replied to enterprise12's topic in Platform Pagoda
I want to install liteloader with VoxelMenu for 1.6.2, im not using 1.6.4 because some mods arent updated that i need for it, i have 120 mods.. its very stable, "Industrial Age The Turning" but since the launcher uses the old version of modding its hard to ever get this working. Im asking here...because i have seeked help to install this using their help, but they dont support other packs so they couldnt provide much help, considering its your launcher design, or technics, they know how to install it using the new Modding layout. So i thought you could help tell me at least where the "Libraries" folder is, there has to be one considering they configured it to use 1.6+ versions, its just a matter of what it is now named or located. I dont expect you to know how the voxelmenu works, but if you could tell me where the libraries folder/files download to, that would help as its where liteloader has to go. Also, when i edit the "versions.json" file, what they need is: 1) inside the versions.json, pretty much it sets where library files download to for example forge. So they need to set it for liteloader, "Next you need to add a runtime argument to inject the tweaker itself, it is VITAL in 1.6.2 that the order of the tweakers is liteloader first, then forge." So liteloader needs to load before forge in 1.6.2, it was fixed in 1.6.4 if you dont mind checking this: http://www.minecraftforum.net/topic/1868280-164api-liteloader-for-minecraft-164/ its a bit confusing for me as well, to make it simple: Problems: 1) i need the libraries folder to put liteloader.jar in 2) i need to edit the versions.json to include "--tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --cascadedTweaks cpw.mods.fml.common.launcher.FMLTweaker" (check the versions.json to see what i mean) 3) When i edit versions.json when i launch, it erases anything i added. -- i am not sure if its right, but in /.technic/cache it looks to contain all the library files, is this true? - it is where i tried adding liteloader under \.technic\cache\com\mumfrey\liteloader\1.6.2 -
Installing Liteloader (VoxelMenu) to my 1.6.2 modpack
enterprise12 replied to enterprise12's topic in Platform Pagoda
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Installing Liteloader (VoxelMenu) to my 1.6.2 modpack
enterprise12 replied to enterprise12's topic in Platform Pagoda
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Installing Liteloader (VoxelMenu) to my 1.6.2 modpack
enterprise12 posted a topic in Platform Pagoda
I ask one thing, please try to read all of this, i have been seeking help to do this from the "VoxelBox" support team, but they were not able to help too much as they are unfamiliar with other launcher setups, since the Technic Launcher uses the old modding layout, it was even harder. -- I dont want to repeat myself so many times, ive been at this for awhile! Plainly, i have a modpack V1.6.2, i want voxelmenu (i was given permission by VoxelBox) It would be a simpler matter, if the launcher used the new modding layout, but with this update voxelbox supports this new layout, therefore changing how things install. -- I have tried this: - downloaded: http://www.voxelmodpack.com/modpacks.html 1.6.2 version 1. I installed Voxelmenu in the normal MC launcher, i was told to drag these into the "mods" folder a) mod_voxelmemu_3.0.6_mc1.6.2.litemod which is the VoxelMenu mod itself lib_voxellib_2.0.3_mc1.6.2.litemod which is VoxelLib which contains the dependencies 2.i was told this, although i cant say its right due to how modding has changed from *old to *new setup. a) LiteLoader-1.6.4.jar the loader itself, this must be added as a library launchwrapper-1.3.jar the mojang tweak system, this must be added as a library as well, if you have forge then you already have this (Part b, launchwrapper i believe i already have, as he states comes with forge which is installed) THIS IS WHERE ITS CONFUSING! Once you've added that entry you need to set the main class to "net.minecraft.launchwrapper.Launch" which is the entry point for the tweak system. Next you need to add a runtime argument to inject the tweaker itself, it is VITAL in 1.6.2 that the order of the tweakers is liteloader first, then forge. This means that the tweakClass must be the liteloader tweaker and (due to launchwrapper 1.3 not supporting multiple tweaks) the forge tweaker MUST be specified as the cascadedTweaks class, failing to do it this way around will cause the game to not launch. This means that your command line args MUST contain: --tweakClass com.mumfrey.liteloader.launch.LiteLoaderTweaker --cascadedTweaks cpw.mods.fml.common.launcher.FMLTweaker Which will require removing the forge tweak class as the tweakClass. I repeat, leaving the forge tweaker as primary under 1.6.2 will cause the game to just crash at startup, this is a bug in FML that's fixed in 1.6.4. -- So i have done a LOT of my own experiments and found out a lot of useful stuff,although i wish to see what you all say first, and if its possible to actually install this! thank you! -
Technic Website, modpack discussion broken
enterprise12 replied to enterprise12's topic in Platform Pagoda
i use mozilla firefox. -
So when i goto my modpack, and click "Disscusion" it has one comment and it never loads, the gears just turn at the bottom endlessly, the same goes for any area where comments are.. Why cant i see them? it use to work
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I made a very in depth way to solve it here, as i had this too but after tons of research on compiling it, fixed it all myself : http://forums.technicpack.net/threads/modpack-loads-as-vanilla.42412/