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Tbone

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Everything posted by Tbone

  1. Ok. Thanks.
  2. Hi. Is it possible that Tekkit will get updated to MC 1.2 earlier than Technic? I mean, Tekkit doesn't have the same number of mods as the Techinic pack right. Edit: Sorry about misspelling the thread title...
  3. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] There is a 64x version allready... http://bdcraft.net/node/65
  4. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] Ok Thanks;-) It´s top nice anyway...
  5. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] Hi Leddy. First, I love this texture pack.. Second, My Flaxflower looks a bit strange, is this right? http://imgur.com/hP8fQ
  6. Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] Hi. I have tried to install the 64x Texture Pack like explained in this thread: http://bdcraft.net/node/65 Almost everything is there, except the texture for two mods: Crafting Table 2 and Weapons mod Am i doing something wrong? Edit: Sorry, I found it myself it is also explained in the thread :)
  7. Ok, Thanks Probably to soon to tell.
  8. Hi. I have asked this question before, but didn´t quite get the answer i was looking for because of my bad english, so i´m gonna try one more time When things are ready, Tekkit will get updated to Minecraft 1.2 right? Is it possible that i will be able to use my existing world on that Tekkit version, like i was when going from Tekkit 2.0 to 2.1 (copy/paste)?
  9. Okey I apologize for the confusion, think i get it now.. Thanks :)
  10. Hi again. I may have been a "bit" unclear in the above post, sorry about that, my english is not the best.. My question is.. Might it be possible to move buildings/machines from Tekkit 2.0 (MC1.1) to Tekkit (MC1.2) I know i will have to generate a new map to get the new biomes and such, but could it be possible to "insert" buildings from a MC 1.1 world? Hope you understand what i am trying to ask;-)
  11. Fixed ;D Installed Java 7 like mentioned in this thread: http://forums.technicpack.net/index.php/topic,2820.0.html
  12. I have the same problem as you Rikar. I think it is because it will not run on a 32bit system.
  13. Hi. I can´t run 2.1 tekkit on my Vista 32bit system, could this be a problem with my computer or is it the build? It runs fine under Win 7. Ps. I have edited the launch.bat to: java -Xmx1024m -Xms1024m -jar Tekkit.jar nogui pause Log file attached:-) edit: I´m currently running 2.0 tekkit without any problems.
  14. Hi. I´m pretty new to tekkit, and i have a question. What happens to my server when tekkit gets updated to MC 1.2? Do we have to start from scratch in new world? I have tried to move a building from one world to another with MCedit, but i doesn´t seen to handle RP2 Covers and such very well.
  15. Hi.. I am new to tekkit, and i love it, it makes everything so easy. But.. What does it mean for tekkit that Mojang and Bukkit is together now?
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