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About SarzaelX

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  • Birthday 10/11/1989
  1. The electrocutions traps dont kill quantum instantly... Also, quantum can do a 8 blocks jump and avoid it... Edit: Sorry for double post.
  2. Gem can fly over a nuke and avoid it. Also, gem still wins even if it takes 6 hours
  3. SarzaelX


    http://community.playstarbound.com/index.php Note: Many of this info is outdated (There are a lot more details in forums, so check them). To the ones who played Terraria it will be familiar, and may think it is a clone, however, it is not. It is much more and better than Terraria. To the news ones, well, look. Starbound The Chucklefish team took a chunk of time out of their development day yesterday to answer questions from excited fans about their recently announced game, Starbound. During the Q&A session, the game was thoroughly outlined and many new details were discovered. The announcement of Starbound took place only hours ago but already we have learned a lot about the game due to how open the developers, Chucklefish, are being. You can grasp the basics of the game in our post covering the reveal, but scroll down and you’ll find a summary of a lot more in-depth details from the Q&A session. Tiyuri said to us before that Starbound is to be “a mix of diablo, metroid, castlevania, terraria, pokemon + some new stuff no one has ever done before” and “maybe borderlands too” – the guy wasn’t joking! Multiplayer “The whole universe will be available in both single and multiplayer. We’re looking at scaling the difficulty for multiplayer, but aside from that there’s no difference.” The complete story, quests and universe will all be available in multiplayer; so you can do the whole game with friends Multiplayer numbers should be per server and go up to large numbers “Our test server is running on a terrible connection and we’ve had around 10 people in with zero troubles” “Latency is pretty well handled at the moment; I play with a friend from Australia and I’m in the UK” There will be PVP – “we’re looking at creating premade “Arena asteroids” that you can visit to play in an organised game mode that will keep score, etc” NPC’s There is no limit to the amount of NPC’s you can have as part of your crew There is a limit to how many NPC’s can occupy the Space Station as each has a specific role to fulfill Any surplus NPC’s can be placed on your home world where they will “set up base, have needs, and send you on random quests” There may or may not be factions – humanoids of certain similarities will work together though Saving NPCs is a big part of expanding your space station “There are times you will have to actively carry NPCs off of a planet with your hands full, so you won’t be able to use your guns. Your friends will really need to help you” NPCs will have their own homes and will send you on quests like sending you “across the entire galaxy to find a special kind of pot plant to decorate their home” You will be able to evict NPCs – “it’s a secret just how you’ll do that at the moment” Equipment And Customization “We have a procedural item system that produces items on the fly. I’ve got the rocket launcher stuff open right now, and there are MILLIONS of combinations of rocket launcher” “The game even procedurally generates the graphic used for the guns, right now there are 21,000 different visual styles for rocket launcher. Then, each of those styles can be coloured individually. By release time, there will be many, many more; that’s just for rocket launcher” Vanity slots will be available and will be full of wacky stuff “There are so many different visual styles for armor (we’re using the same random generation system as weapons) that you won’t need “costumes” as such, because armor will cover everything. But! You can equip armor to be purely visual, just like in World of Warcraft” You’ll be able to obtain weapons beyond picking them up from enemies Ships will be customisable – “you’ll probably be able to paint it different colors, have different color schemes, attach decals” You can use any weapon you find but can only manufacture ammo for a researched weapon – “that lets us place things at key locations for missions and set pieces” “There won’t be skills or traits, but items will give you skills and items will get better as the game progresses” “Tech slots augment your character in certain ways. Jetpacks, short range teleporters, stomp boots” Weapons come in one and two handed varieties “When you equip two weapons, the left mouse button activates one, the right mouse button activates the other. So you could equip say, a sword and a pistol and use them in combination” Some items require battery power which you’ll need to recharge Construction/Destruction There will be mining “The terrain is fully deformable, so you can go underground. Managing your city is going to be really interesting. You’re going to have control over pretty much everything” There will be a UFO attached to the player’s home world which can be used to pick up and place NPC’s, as well as terraform on a large scale “There are going to be facilities you can place down, that may take the form of buildings. For example a weather control station on your homeworld” You’ll be able to build block by block “Crafting is rather different in this game to anything else. NPCs you rescue will have knowledge of certain plans and blueprints. You’ll also be able to open a research lab on the space station, which will lead to a tech tree” There will be tiers of crafting – “most of it will be done via the manufacturing facility on the station, which will reflect the various tiers of crafting, i.e. it will have levels” You will be able to do basic crafting on worlds – torches and basic tools, nothing extravagant like mechs Gameplay And Progression “We never want the game to get so easy that it’s boring” “Ideally we want to give players a purpose, a goal to work towards, rather than just being a sandbox” “Gameplay until end game is pretty long. It is sand box based so you could rush through it at breakneck speed if you wanted to. But the concept here is for the end game to be limitless and endlessly entertaining.” Each planet in the game has a threat level, from 1 – 100 “Planets with a threat level of 100 will always be difficult, no matter what equipment you have. When you’re at end game, NPCs will send you on quests to threat level 100 planets” “In terms of mech control, we’re still looking into if you’ll be able to pilot mounts with your friends. It’s a technical challenge, but hopefully one we can overcome” “Because we knew we wanted vehicles to work in the game we spent a long time making sure the terrain was easy to navigate. Things like hills can be walked up and down, no jumping required” You will be able to capture enemies, take them around with you and train them to fight for you (think Pokemon) “We wanted to keep the monster system relatively simple to start with. Most monsters can be trained to use ranged/melee attacks, some can be taught to fly or swim. They have inbuilt stats like defense, attack damage, speed, etc that will increase with kills” Travelling from world to world will be done via a star map “Our engine supports any size for planets, they can even be infinite” There will be bosses Money plays as a huge part in the game so the death penalty may be a monetary loss Orbital Strikes can be called to wipe the surface of a planet clean There will be different materials to mine and use in your factory You can rename your home planet Other planets can be “bookmarked” so you can find your favorites easily Story missions take place on pre-generated worlds “hand crafted for specific gameplay – we want some really good platforming/combat gameplay during the missions” “Quests” are different from story-based “missions”, quests will take place on random planets “I want the combat to be really tight for instance, similar to Castlevania/Megaman, where you really have to think about the enemy behaviour to combat an enemy” “There is both melee and ranged combat. We’re also hoping we can include shields for blocking enemy attacks” Editor “We’re looking for a really easy way for players to create their own missions, in the engine” There will be an in-game mission editor, that you can use with your friends (think Little Big Planet) Created missions will be playable online “The editor may or may not be post-release though” “Traditional” modding is planned Starbound Aesthetics “We’ve got a couple of awesome musicians working with us. We want it to be retro style using modern synths” Dirt can be displaced; monsters can kick dirt chunks at players and explosions will send it flying There are random events for each planet, so something may randomly fall from the sky for instance. Chucklefish will look how to expand the universe after release Release “It’s difficult to tell when the game will go into beta, but we are relatively far along. We’re still deciding how to do beta testing” Hoping to release on Steam as well as other places to make it available to everyone If it happens, Steam release will come with Steam support, Steam friends, achievements etc TLDR: http://playstarbound.com/media/
  4. In that last part on which you said Nano Saber beats Quantum you made me understand reading whats left of your post isnt worth it. QUANTUM. ISNT. DESTROYED. BY. NANO. SABER!!! Nano Armor is destroying by Nano Saber, not quantum ;_; And katar deals 22 Freaking hearts of damage per hit.
  5. Gem provides 100%. Red Matter provides 90%
  6. Make Mass Fabricator. Use electricity to make UU-Matter. Convert UU-Matter into Diamonds. Convert them in EMC.
  7. So, if for example i host an LAN World with my singleplayer only mods, will the other player on my house who also has those mods installed in client be able to play those mods with me? Awesome!
  8. That... That... THAT MEANS... MULTIPLAYER AETHER... Once they update. Edit: Also multiplayer Zeppelin Mod (The one with controller block to drive any thing as if it was a ship)
  9. Deployer+Cow+Condenser=Diamond Factory. Geothermal Generator+Condenser+MKI Collector=Infinite Energy. By the way, Dark and Red Matter dont need energy by theirselves, but their special powers do, and lots. Swiftwolf takes almost no energy? Fly for 30 mins and it consume my whole fully charged omega.
  10. Your Gem Armor-Quantum Armor comparisons are very poorly done. Gem Armor: It doesnt absorb ALL damage, however the only way you would ever get damage is if someone deals you 980 Hearts in a SINGLE HIT, which only happens trough Nukes or Charged Creepers. Perma Sprint, Jetpack-Alike fly, Lightning, Explosion, Unbreakable. Quantum Armor: It absorbs all damage, but will run out of energy (Not break) after a while (How much time does it take to deal 267K of damage to someone?) Perma Sprint, 8 Blocks Jump, Hunger-Restauration, Giantic amounts of energy, Rechargeable. In a long, but i mean LONG battle, Gem would win, since Quantum Armor only absorbs 267K of damage before needing to be recharged. (Who ever battles that long?). Quantum will only deal damage with Nukes, but Gem armor can just fly away or use explosion power and super speed to go all the way down to bedrock before nuke detonates. Also, if something had to remove from EE, would be Collectors. They just break the whole X for X thing, they make items not from air, but from light, and they arent THAT hard to make, with an bunch of MKI, you can pretty much make diamonds from thin light.
  11. Ey I bought a tekkit server, Pm me back if you want to play

  12. Just use Project Table. I find it better than Crafting Table III.
  13. Hey, im searching someone to play with. I will host an server while im online, but it needs hamachi. No skype is needed, or anything similar. Dont behave like a kid, i dont care of age, but dont do things like raging for stupid things. However, have an sense of humour. The world will be new and 100% Survival. This is NOT a server, im just looking someone to play with. You may bring if you want, up to a friend. If this is in wrong place, move it please. By the way, im on ver 3.1.1, not 3.1.2.
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