Jump to content

g_BonE

Members
  • Posts

    36
  • Joined

  • Last visited

Everything posted by g_BonE

  1. @John West: looks like the same ID's i saw. Funny thing is, the conflicts are still there with v3.1.2 ;)
  2. upgraded to tekkit 3.1.2 and will give Your updated file a shot. thanks a lot !
  3. For 3.1.2 make sure You change mill= to something else then 4095 (i changed it to 4094) as that block-id is already reserved by immibis chunkloader ! You can find the forestry config in tekkit\config\forestry\base.conf ! If You forget to do this Your server / client will crash with a block-id conflict.
  4. So.. there is no tekkit team then ? i'll look into that config files soon: comparing the client configs with the server configs might shed some light onto this issue.
  5. wow, thanks for the enlightenment, didnt think of Tekkit this way so... interesting Figure: i went lenghts asking for permission to post a 16x texture pack... Ah well i hope the problem gets fixed eventually. My server runs okay even without generated tall grass so im okay for now. Keep it up !
  6. I'm not so sure on which forum to post an error report on their site, its gotta be something with tekkit.jar itself so im guessing it's a modified bukkit.jar ? I'd rather have some Tekkit guys look into that, especially as we cant be the only ones affected by that bug.
  7. Just filtered the CONFLICT entries from my tekkit server log: CONFLICT @ -49 item slot already occupied by dan200.computer.shared.ItemComputer@1fff293 while adding net.minecraft.server.ItemBlock@8e91eb CONFLICT @ -48 item slot already occupied by dan200.computer.shared.ItemPeripheral@df8f81 while adding net.minecraft.server.ItemBlock@1467c59 CONFLICT @ -37 item slot already occupied by ic2.platform.ItemBlockCommon@783df while adding net.minecraft.server.ItemBlock@162c756 CONFLICT @ -30 item slot already occupied by ic2.platform.ItemBlockCommon@d1e63 while adding net.minecraft.server.ItemBlock@145fed7 CONFLICT @ -17 item slot already occupied by ic2.platform.ItemBlockCommon@165e7a5 while adding net.minecraft.server.ItemBlock@14b3397 CONFLICT @ -19 item slot already occupied by ic2.platform.ItemBlockCommon@283482 while adding net.minecraft.server.ItemBlock@18f67d0 CONFLICT @ -20 item slot already occupied by ic2.platform.ItemBlockCommon@1e8ad64 while adding net.minecraft.server.ItemBlock@cf8c7f CONFLICT @ -18 item slot already occupied by ic2.platform.ItemBlockCommon@10fcd4 while adding net.minecraft.server.ItemBlock@146fac0 CONFLICT @ -78 item slot already occupied by net.minecraft.server.ItemBlock@86fe3a while adding codechicken.enderstorage.ItemEnderChest@9cd2bb CONFLICT @ -204 item slot already occupied by net.minecraft.server.ItemWithAuxData@b6e2fe while adding net.minecraft.server.ItemMobSpawner@f0be2c CONFLICT @ -40 item slot already occupied by dan200.turtle.shared.ItemTurtle@718b01 while adding net.minecraft.server.ItemBlock@5d0fb4 Looks like those are the same items Your log shows. A quick look through a ID-Map-Dump made on the client reveals that those blocks are: Log, Leaves, Sponge, Glass, Web, Flower, Mushroom, Mossy Stone and Obsidian. I spawned all of those blocks on my Tekkit server and they seem to work flawlessly although i cant say why those errors get spammed upon start. Tekkit team, got any ideas ?
  8. +1 happens on my server too, no idea how to fix this but using bonemeal to grow tallgrass / trees works... Newly generated worlds dont initially have any tall grass at all.
  9. Hi folks, i've assembled a 16x texture pack for the ones of You running lower-end systems, laptops and netbooks. It basically contains downscaled versions of the 64x / 32x Tekkit/Forestry/WeaponsMod TP Patch Packs found on bdcraft.net. This is not a full texture pack --- Add the textures of this zip to the original 16x PureBDcraft pack for v1.2.5 which you can download from bdcraft.net. Updated for Tekkit 3.1.2 on 08/15/12 ! Download here.
  10. Check out this thread: http://forums.technicpack.net/threads/plugin-replacement-for-craftingtable-iii.16048/ It's not a perfect replacement but i'm using it on our server and its playing nicely.
  11. Hi there, i just signed up to ask the same question i left a few minutes ago in the MC-Forums BDCraft post: For our little server i created a 16x texture pack using the sphax bdcraft base textures and adding resized versions of the tekkit textures i found on a tekkit wiki page. This pack is now finished and contains the same stuff that the pack on bdcraft.net has but as a 16x version. I was wondering if i could make this available for downloading as a lot of people with lower end machines might benefit from it (by getting less out of memory errors on 32bit machines). The pack has been updated for tekkit 3.1.1 I'd rather have Your thoughts on that first tho.
×
×
  • Create New...