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makeshiftwings

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Everything posted by makeshiftwings

  1. Two friends and I just started a Tekkit server three days ago and we now all agree that EE feels way too cheaty compared to all the other mods. It does basically unlock creative mode; just a slightly more annoying creative mode since you have to put down a tablet and click on it to get stuff instead of pulling items from the side menu in NEI. I think people who say "Yeah but it takes a while to get unlimited EMC" don't really understand the math very well. This was the first time I've used EE or Tekkit, so I'm not a master or anything. My experience: 1) Day one - we mined, started building a base, gathered some resources, didn't do anything EE related except make divining rods which were kind of cool, and covalence dust which was useful and repaired gem tools for far cheaper than it would have been to build new ones. Using one iron and one redstone to get ~13 full repairs of a sapphire mining pick instead of needing to build 13 new ones (which would be 39 sapphires) felt a little cheap but not terrible. Eventually I found 3 diamonds and made a diamond mining pick, harvested enough obsidian to build a portal, went to the nether and got some glowstone but then later died in some lava and lost my mining pick and my extra obsidian :~(. 2) Day two - we played with some IC machines and made a macerator and things. The macerator doubles ore but required setting up a power plant and waiting around for it to chop them up, so it seemed fine. Later in the day I found more diamonds, made a new diamond mining pick, and got some more obsidian and glowstone. I made the alchemist's stone and a transmutation tablet. This was the beginning of looking into EE, and basically the last time any of us ever had to go mining or looking for anything ever again. Creative mode was unocked. I dumped some random crap in the trans tablet that we didn't need (like uranium, tungsten, all those sapphires/emeralds/rubies we didn't need due to covalence dust, a chest or two of dirt, a few stacks of zombie meat, etc). This gave me enough EMC to build a collector + condenser, which we put on the roof and set to duplicate diamonds. 3) Day three - logged in to see we had a chest full of 500+ diamonds. We used some to build two new collectors to triple the speed, and then used the rest to have infinite materials for every other thing we ever wanted to build. I figured out you could macerate blaze rods to five dust and transmute two dust into one blaze rod, so I sat there for 15 minutes moving them in between the macerator and trans table until I had a few full stacks of diamond blocks just for fun. Then built a small machine that was a single macerator + condensor loop to do this blaze rod trick and set it to duplicate red matter. Went off to build a tower and an hour later had a chest full of red matter. I built every item in EE except the few that needed a charged omega star and still had plenty of red matter left over. Tried them out and found them way too ludicrous... a mining pick that lets you right-click to auto-harvest 200 blocks at a time. A sword that insta-kills everything from range. Full immunity from all damage, drowning, lava, and no need for food or health or anything else, plus creative mode flying, infinite inventory storage that is unlosable even if you somehow figure out how to die, free auto-repair of every item including modded ones, etc. I built a tower out of solid diamond blocks just because it seemed funny, but ultimately I actually felt kind of annoyed since it felt like I was just playing in creative mode now, and there was never any real need to ever go explore or harvest or anything. Keep in mind I never built a "flower" or any of the more advanced collectors or an antimatter relay or anything like that. We had nearly infinite resources just after making the single transmutation tablet, and the blaze rod macerator machine was just there to get all the EE tools, which would otherwise require something like 50,000 diamonds. EE clearly expects you to build some kind of infinite EMC generator like this since obviously the mod author didn't expect you to go manually dig up 50,000 diamonds. But this also means the mod author thinks it's normal for you to pull 50,000 diamonds out of your butt whenever you feel like it, which is obviously way out of balance with all other Tekkit mods that seem to treat diamonds as "rare" and use them in high-end components. Today is day four, and we're talking about dismantling the diamond duplicator, shutting down my red matter machine, and possibly disabling EE altogether since we sort of miss the actual MINING and CRAFTING that is most of the fun of minecraft.
  2. I installed the Tekkit 3.1.1 server on a linux box with 2x2.7GHz processors and 4GB of RAM, and it was lagging terribly and using almost all of the CPU. It's unplayable with even one person logged on. Even with no one logged on, I kept getting the "Cant keep up" warning and my TPS was around 7. I even tried disabling all mods and plugins so I assume the only thing running was bukkit, and it still had the same problem. I'm using Oracle's Java 7, and tried OpenJDK as well but they both had the same issue. I tried a few different command line switches for java in the launch.sh to mess with the amount of memory used but that didn't have any effect, and the memory usage is low anyway, only around 200MB. I also tried regenerating a few different worlds to see if it was world specific but it had no effect. I should mention that the Tekkit server runs fine on my Windows machine which has less RAM and slower CPU's. Does anyone have any idea what's causing this? Is there some known Linux CPU issue on the version of bukkit that tekkit uses?
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