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dragonseth07

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About dragonseth07

  • Birthday 02/17/1989

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  1. 1. Do NOT spam threads. You already had a thread about this. There is no reason to make another. 2. Post this in the bug forum.
  2. The Ring of Arcana retains that flying functionality, as well. But, flying with it is free, whereas SWRG costs EMC.
  3. So, I'm in the process of making a little coastal town to mine and get started from. My plan is to build a huge city completely underwater once I have the Evertide Amulet. My question is: how much from Tekkit can I actually use underwater? Machines, pipes, tubes, cables... Do all these things work underwater? Is there anything you can think of that doesn't work underwater I should be aware of? Obviously, I'll have to use something like glowstone rather than torches for any lighting I want.
  4. Most IndustrialCraft machines can be turned off by supplying them with a Redstone current.
  5. No, it is not. The magic is in Equivalent Exchange.
  6. The Server Op Swap Shop would be a more relevant place to post this, I think.
  7. Waiting on the genetics lab mod

  8. I don't run our server, I just play on it, so my knowledge is limited. What version of Tekkit do you load when you get on the server? Developmental? Recommended? Something else?
  9. What server are you running? 3.0.4? 3.1?
  10. If you go to the Tekkit SMP Bug forum, there is a sticky at the top with the info you're looking for.
  11. What launcher are you running? The .exe? The .jar? Try a different launcher and see what happens.
  12. Hmm. So, the issue with The End is a problem with 3.1.1. Isn't that version about to become the recommended version? That seems like a fairly big bug to ignore. As for the visual bugs, you said it's just because it's SMP? Huh. It's really that widespread? It seems like a sticky with a list of "These are the bugs we have to deal with, don't bother reporting them" would be prudent. :P
  13. Behold the almighty STICKY, talking about your exact problem! Always remember: reading is overpowered, so you should use it whenever you can. http://forums.technicpack.net/threads/must-have-forge-build-136-error.16750/
  14. Hello, everybody. My circle of friends has a small Tekkit server running, and we've run into some issues. The modpack works BEAUTIFULLY in SSP. But, when we play on our server, lots of things don't work properly. If it was just a bug or two, I'd report it in the bug forum. But, LOTS of things seem wrong, so I'm thinking it's a bigger issue, not actually a bug with the Tekkit pack. For instance, pedestals don't have an active animation. Right-clicking them activates them, but they don't light on fire. The Rings with left-click functions (Zero Ring, for example) don't work properly. Left-clicking produces the sound, but no effect. When we spawned The End, we found our Obsidian platform suspended in the middle of literally nothing. No Endstone, no Ender Dragon, no nothing. Flying around, the End did not exist. There are sound issues with many of the machines. The Watch of Flowing Time doesn't have all of the effects that it should. These are just a few of the various things we've seen on this server. We've tried a few things to fix these issues, with very limited success: By reverting from the developmental build to the recommended build, we now have a functioning End, complete with an Ender Dragon. But, it appears the other issues are still present. We tried restarting the server from scratch, but it didn't fix anything. We're not running any plugins on the server. To my knowledge, the only thing we've done is disable NetherOres. So, basically, we're trying desperately to figure out why we're seeing these issues and how we can rectify it, but we've run out of ideas. I'm willing to bet that these aren't bugs that everyone playing SMP has to deal with, so it's SOMETHING on our end. Does anyone happen to have any idea what we could do about it? Is there any additional information I should give? Thank you.
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