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Ashezz_96

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Everything posted by Ashezz_96

  1. And the X Button is brake... No! No it's not! *Crashes into barrier*

  2. I've added a link to my latest video, Part 5, in the main thread now it's released. It was a bit late, and so will later episodes because I've recently bought a Hauppauge HD PVR, and also been doing game play for World Of Tanks, and now the new Need For Speed Most Wanted, all of which are on my Youtube channel HERE. I'll still be doing Tekkit videos, just less frequently, about 2-3 a week now. And if people want to see more of my YogBox series, I would appreciate it if you liked them, commented and subscribed, as I see no point carrying on if no one watches them.
  3. Hello interwebs! Finite Gaming and I (Well, just me) bring you a new Tekkit "Let's Play" series! Starring: Me, Ashley (Ashezz_96) Peter (themadcrazygamer) Lewis (professorgenki21) Max (maxski81) Sam (comander_alfa) *At some point Kai (Who's username I know not of as he hardly plays) *Possibly We are on a server together, private so no interfering except with each other, as will be apparent later on. We are all focusing on slightly different targets, with different paths thanks to the selection of mods in Tekkit (THANX TECHNIC GUISE!) Follow each episode with funny moment, for us and you, or just you as we fall into lava. Be fixated on your monitor as the anticipation rises with a new contraption, machine, mob or person is about to cause SSssome major drama. Learn how to play Tekkit really well in a suitable way to succeed in all you hopes and dreams, whether that be to sell cake, or gold, or weapons of mass destruction. All of this recorded by me, to be edited by me, uploaded by me, subliminal messaging by me, while the credit is taken by all of us! So to get all of the above, go to my YouTube channel HERE To skip straight to the videos; Part 1 - Me and Peter start off on a new world! Part 2 - More mining and other normal MC stuff, but with added Peter! Part 3 - We build some machines! And get attacked by spiders. And other mobs. Part 4 - Needing more materials to make cool Tekkit stuff, I make Peter and myself the 2nd Diving rod Part 5 - This time I get a quarry made, set up and working, and Peter mucks about as usual. And here is a preview from a episode in the making! Enderman says hi So that's all for now, with more to come! Check out my channel (Link above) for more videos and game play on other Minecraft mods etc and soon some other games!
  4. And yeah, one pump can sustain two combustion engines, I'm sure...

  5. I didn't realize how many blocks would be explode-able,so thanks, but what I suggest is to leave out Redpower, BuildCraft and IC from the player exceptions because someone may build a filler/quarry around someones house and bypass it, all the player in the claim would need to do is go /trust [buildcraft] for example, to stop this. So you could have a GP around your house as one plot, then another around your quarry and combustion engine setup, and trust each individual claim.
  6. Have you checked it though? It happened to me, when you first use tekkit, or delete config it may still set your render distence to tiny-32, which is 0
  7. I found that SC didn't load at all, no config or anything in console. SCS had the problem of it would place unlimited shops, and the display's are removed with restart. I have decided now that I won't be selling anything anyway, but setting chest shop up for members to use.
  8. Thanks for the help guy's A friend has told me to use iConomy chest shop, I didn't know it had a sign only admin feature. And SCS can just make displays without selling so I'll just do it like that. Hopefully someone will read this and it'll help them.
  9. ah, GP allows the source block of the explosion to blow, just not surrounding blocks. In the config you can turn surface explosions on/off. But this might affect creepers making holes as well so be careful, plus I think it's just in the wilderness, but may be claims as well. I'll look into this as well, as I am just finishing off configuring most of my plugins and perms before doing a intensive test on everything, no doubt I'll miss something ;)
  10. Hi, I'm trying to set up a server, and have got almost all plugins etc I need, banned what I deemed OP/dangerous and even gave myself a cool chat prefix, but I am stuck on a shop plugin. Basically I need a shop plugin like Showcase/Standalone, that works with Tekkit, or at least Tekkit items. I've tried both Showcase and Showcase standalone, SC just refuses to actually work entirely, and SCS doesn't work with Tekkit items, and the unlimited shop doesn't work even with Tekkit at all. I can compromise on the floating items like showcase, but what plugins are there easy to set up that just use signs and work with Tekkit items? I only need a unlimited shop type function for a server shop, no players will be using the plugin other than to buy. Here's a list of the main plugins I have: WorldGuard Grief Prevention iConomy PermissionsEX/PEX NoItem
  11. I face palmed myself as soon as I realised
  12. That would work I believe, when I updated my server to 3.1.2 which removed crafting table MKII/III the console popped a little message 'Ignoring tile entity ###' And it was gone.
  13. Although I have no experience, I have been reading around to see how easy it would be, what I would need to run a server. One thing I have found is that loads of servers ban items using a plugin or manual config, I don't know how to do this, or if it will remove the item placed once banned, but it might. If someone knows it would be a help as this is something I would like to avoid as well.
  14. Although the biggest server I've run is on my own desktop for me and a friend, in the times when we are out, break etc it is nice to let the quarries continue, collecting energy. Basically you can build RailCraft World Anchors, but they limit it to 3x3 chunk area round it. If you are running the latest build, 3.1.2 then you have Dimensional Anchors and you can set their chunk load area in the chunk it's in 1x1, 3x3, 5x5 and 7x7. I find these better as the configuring option is good. Also they are cheaper than RailCraft anchors to make unless you spawn them in.
  15. Ah, thank you I didn't know. I thought it was something else. If a mod could move topic that would be helpful.
  16. Hello, for the past few days I've been playing, recording and uploading me showing how to start and advance on Tekkit. I've got two videos so far, and will upload another either later tonight or tomorrow. Basically I'm giving a rough guide on how to start up at the moment with-out cheating etc Although there is Tekkit with Duncan, all he did was show us IC2 and some of EE2, and now has started on Redpower, some other key mods haven't had much of a mention. I plan to use my experience with IC2, BC, EE2 and RailCraft to help people use these mods. I will also be learning other mods I haven't spent as much time on to show others and give them help. I am posting here to get some feedback on my detail, presentation, ease of understanding etc as to improve the quality of my videos. Here are some links: http://www.youtube.com/watch?v=xYAUDpT-xSs - Just intro and sorting settings out for first time Tekkit'ers http://www.youtube.com/watch?v=Vx93uFkV0fc - What you should do etc on first day. Basic explanations etc I have more coming soon, so expect updates.
  17. Title: Weapon Mod Dummy Glitched Version: 3.1.1 OS: Windows 7 Home Premium 64 Bit Server/Premium 32 bit client Java Version: V7 Update 4 for server/V7 Update 3 for Client Description of Problem: Please note using 3.1.2 but no option for it When placing the Weapon Mod dummy, it drops the the block below it, but after a minute or so it will appear on placed block. It won't move when hit on SMP, but single player works normal. If this is a tekkit build problem them that's OK and now you know If it's just my server/client machine then help would be nice Error Messages: None Error Log: None
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