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Cougar281

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Everything posted by Cougar281

  1. Ahh, so they will always emit EU, it's the redstone signal that can be turned off and such?
  2. Thanks guys. That helps. finally learning! Another thing related to power that I'm still not sure about is the MFSU's. the 'redstone button' cycles throught the folowing modes: Nothing Emit if full Emit if partially filled Emit if empty Do not output energy Do not output energy unless full These modes don't make much sense. 'Emit if full' doesn't make sense because it would seem that it would start emitting, but if it drops below full, it'll stop. Similar for 'Emit if partially filled' as it would emit until full, but once full, would stop and no longer drain or output power. If it's empty, there's nothing to emit. 'Do not output energy' would essentially be 'off', and 'Do not output energy unless full' would seem to be more or less the same as 'Emit if full'. Will any of these modes output power regardless of it's state (unless of course it's drained)?
  3. I've been playing with Tekkit for a few days now trying to figure out how to work with power, and for the most part, I think I'm getting the hang of it. but the part that's still escaping me is powering things like lamps with battboxes or MFSUs. What's the right/best way to make a connection to a Battbox or MFSU that will work with things like lamps? the regular gold/copper/glass fiber cables connect to the power devices, but they won't link to the lamps. The red alloy wire connects to the lamps and when energized with a RS torch, will light the lamp, but the red alloy wire won't link to the battbox or MFSU. Redstone dust, when placed next to a MFSU will become powered, and it'll link up with the red alloy wire, but when linked this way, the lamp will not light as apparently, the RS to red alloy is not very efficient. Is there any way to make this kind of connection? Call me wierd, but I'd like to be able to power lamps using something other than redstone torches.
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