Jump to content

Kadah

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Kadah

  1. I had no idea. That's disappointing. I don't think I'm the first to admit that its documentation is "lacking". I'll play around with TC some more when work quiets down again (Not to mention the other non-MC related projects I'm involved with..) and come up with some example configs based on ideas I wanted to employ in my server's world. Why did you need to raise it to 70? I wasn't aware of this, I haven't been paying much attention to 1.3 at all. This is unfortunate, Minecraft is already pretty laggy in 1.2.5.
  2. Wow nice, thanks! TC has added some nice things since I last played with it. This biome map feature is fun. It would be nice if we document whats needed to "fully" support Tekkit on TerrainControl and get it put up on https://github.com/Wickth/TerrainControl/wiki/Tekkit Better still, we make a pack of modded biome configs for it. Your config seems to be mostly there, I quite like how the world looks overall. I spot checked for ores in the snowy biome and found several of the tekkit ones, so yay. The oil-as-an-ore trick doesn't work too well here, I'll likely do them only as Bo2's and limit them to a couple biomes. There were some random floating wool blocks, and some of the object placement was a bit weird (see linked images), some of them that had underground bits were getting placed partly floating, but that's a TC thing. I really like the look of the hellish desert, its amazing, but we'll have to figure out how to prevent the lava rivers from getting water mixed in. The rubber tree saplings on snow cause the snow to have the missing texture. I think I'm going to play around with this and maybe target a new world based on TC after Tekkit updates to 1.3+. 1.3's new log rotation would be win for many of TC's trees. I'm sure it will be a while before all the mods update to 1.3, so we have some time to figure it out. :3 A few random snaps of some nice and odd bits. https://www.dropbox.com/sh/rsms46rqyavhzhw/605FMfisFI?m
  3. I'm guessing you either didn't get it working or decided not to use it since your server looks (from the map view) like the standard Tekkit gen. If I'm mistaken, could you post what you added? I'm guessing you would have done the rubber trees as bo2 objects. I was hoping to try this out for the new world/server I'm setting up.
×
×
  • Create New...