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theonlysos11

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Everything posted by theonlysos11

  1. Hello, In VoltZ version 1.1.2 - radars seem to not emit redstone signals when rockets are launched and when the missiles are targeted within their safe zone and alarm zone. They worked in 1.0.11, but not now. Is this a bug? (I tried both the wrench and surrounding it with redstone, neither worked and the EMP failed to go off. Both the RADAR and EMP were powered)
  2. Hello, I apologise in advance if this shouldn't be posted here, but I really couldn't find it anywhere else. I downloaded the entire Technic repository, which had a zip called 'Voltz server 1.1.2' or something, and tried that - but no one could join the server [it said ''Couldn't Reach Server''] (yes they were on 1.1.2, including myself) so I assume it's the wrong file. I didn't want 1.1.4 or 1.1.3 due to the texture bugs of the latter, and explosion bugs of the former. Does anyone know where I can download the SERVER files for Voltz 1.1.2? All help is appreciated, and thank you in advance. EDIT: I fixed it, I just needed to rename the .jar. Do not worry about replying :)
  3. Hello Luke, we were going to do it ourselves, but it seemed to not work. So: MC Version 1.4.7. Mod list: Advanced Alloys Advanced Machines Advanced Power Management Advanced Repulsion Systems Advanced Solar Archeology / Fossil Assembly Line Atomic Science Balkon's Weapon Mod Basic Components BlastCraft BSPKRS Core BuildCraft BuildCraft Additional Pipes ccSensors Charging Bench ChickenChunks Code Chicken Core COFH Core CoFH OmniTools Compact Solars ComputerCraft Custom LAN Ports Damage Indicators Dimensional Anchors Electric Expansion EnderStorage Equivalent Exchange ExtraBees Factorization Flat Bedrock Fluid Mechanics Forestry Forge Gravitation Suite GregTech ICBM Imnibis Core Imnibis' Peripherals IndustrialCraft IronChest MAtmos Mekanism Mekanism Generators Mekanism Tools MineFactory Reloaded Misc Peripherals Modular Forcefield System Modular Powersuits NEI Plugins Nether Ores Not Enough Items Nuclear Control OpenCCSensors Portal Gun Power Converters PowerCrystals Core RailCraft RedPower Soul Shards Steve's Carts ThaumCraft Thermal Expansion Tube Stuff Universal Electricity UU Matter Recipes for RedPower Voxel Minimap Voxel Mods Wireless Redstone Chicken Bones Ediion WRCBE Addons WRCBE RedPower Addon Packname: BlazePack Thank you! EDIT: If you find any compatibility issues with this mod, I apologise in advance. The owner of the Server who wants to make this pack got me to try here (He gave me the list of mods). I have tried to do this myself. PS: If you want to save time, this is what we tried: https://dl.dropbox.com/s/9z3n2r8rk30n38i/BlazePack.zip?token_hash=AAEnYz4HzOozX6sfIzUcO9khn7JI8hSS4vfFtsOCSfNHwQ&dl=1
  4. Any ideas? :/ FML LOG: 2013-04-03 22:58:48 [iNFO] [ForgeModLoader] Forge Mod Loader version 4.7.35.556 for Minecraft 1.4.7 loading 2013-04-03 22:58:48 [FINEST] [ForgeModLoader] All core mods are successfully located 2013-04-03 22:58:48 [FINEST] [ForgeModLoader] Discovering coremods 2013-04-03 22:58:48 [FINEST] [ForgeModLoader] Found a candidate coremod CodeChickenCore 0.8.1.jar 2013-04-03 22:58:48 [FINEST] [ForgeModLoader] Loading coremod CodeChickenCore 0.8.1.jar 2013-04-03 22:58:48 [FINEST] [ForgeModLoader] Loaded coremod CodeChickenCore 0.8.1.jar 2013-04-03 22:58:48 [FINEST] [ForgeModLoader] Found a candidate coremod immibis-core-52.4.6.jar 2013-04-03 22:58:56 [iNFO] [sTDERR] java.lang.RuntimeException: java.lang.NullPointerException 2013-04-03 22:58:56 [iNFO] [sTDERR]at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175) 2013-04-03 22:58:56 [iNFO] [sTDERR]at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:242) 2013-04-03 22:58:56 [iNFO] [sTDERR]at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:212) 2013-04-03 22:58:56 [iNFO] [sTDERR]at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25) 2013-04-03 22:58:56 [iNFO] [sTDERR]at net.minecraft.Launcher.init(Launcher.java:127) 2013-04-03 22:58:56 [iNFO] [sTDERR]at org.spoutcraft.launcher.GameLauncher.runGame(GameLauncher.java:210) 2013-04-03 22:58:56 [iNFO] [sTDERR]at org.spoutcraft.launcher.GameUpdater.runGame(GameUpdater.java:136) 2013-04-03 22:58:56 [iNFO] [sTDERR]at org.spoutcraft.launcher.skin.components.LoginFrame.onEvent(LoginFrame.java:309) 2013-04-03 22:58:56 [iNFO] [sTDERR]at org.spoutcraft.launcher.skin.components.LoginWorker.doInBackground(LoginWorker.java:103) 2013-04-03 22:58:56 [iNFO] [sTDERR]at org.jdesktop.swingworker.SwingWorker$1.call(Unknown Source) 2013-04-03 22:58:56 [iNFO] [sTDERR]at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) 2013-04-03 22:58:56 [iNFO] [sTDERR]at java.util.concurrent.FutureTask.run(Unknown Source) 2013-04-03 22:58:56 [iNFO] [sTDERR]at org.jdesktop.swingworker.SwingWorker.run(Unknown Source) 2013-04-03 22:58:56 [iNFO] [sTDERR]at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) 2013-04-03 22:58:56 [iNFO] [sTDERR]at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) 2013-04-03 22:58:56 [iNFO] [sTDERR]at java.lang.Thread.run(Unknown Source) 2013-04-03 22:58:56 [iNFO] [sTDERR] Caused by: java.lang.NullPointerException 2013-04-03 22:58:56 [iNFO] [sTDERR]at cpw.mods.fml.relauncher.RelaunchLibraryManager.discoverCoreMods(RelaunchLibraryManager.java:318) 2013-04-03 22:58:56 [iNFO] [sTDERR]at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:103) 2013-04-03 22:58:56 [iNFO] [sTDERR]at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155) 2013-04-03 22:58:56 [iNFO] [sTDERR]... 15 more 2013-04-03 22:59:01 [iNFO] [sTDOUT] Exiting mod pack
  5. Yeah, we had that working on a different version - another one of us did it and it still just crashed when it started FML. (Which is happening now) https://dl.dropbox.com/s/9z3n2r8rk30n38i/BlazePack.zip?token_hash=AAEnYz4HzOozX6sfIzUcO9khn7JI8hSS4vfFtsOCSfNHwQ&dl=1 It may be an issue with the mods - it wasn't us who selected them, it was the server host. (By that I mean the mods being incompatible with others/the version of MC, not the mods themselves)
  6. Hey, I'm one of the people trying to get the BlazePack to work, and I've tried that to no avail. DPMS just posted the newest direct link however ^
  7. You cannot use mediafire, as it is not a direct link download side. Try using DropBox (Read replies on other pages for more information).
  8. Hello! I placed a nuclear reactor, intending for it to explode, however it just caught fire to things and 'broke' itself, and didn't damage the enviroment. Nukes etc. DO work properly - as well as other industrial craft blocks. Is this a config thing or something else? Thanks in advance.
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