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IceMaverick

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About IceMaverick

  • Birthday 01/01/1900

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  1. The creator of Thaumcraft 2 mentioned he was adding SMP support once Mojang releases their standard modding API, if he does make a SMP version, is there any chance we'll be seeing it?
  2. Balkon's is gone Now where will i find the muskets needed to stage Creeper Hunting Parties like fancy gentlemen?
  3. Torezu... He had to use Google translate to type his request out, meaning he probably doesn't speak, or read English, so I mean, cut him some slack.
  4. I was kind of upset that they didn't implement the SMP version of Thaumcraft II into the game to fill the hole that taking out Forestry made. Im sure there was some technical issue that prevented it all from functioning, but i was still upset :/ Now i feel like everything is just the same but nothing is automated.
  5. IF you've already done what Dragn has said, you may not have the "mods" folder dropped in the correct place. I'm not sure how your host works, but try copying the various mod folders to different locations, and make sure that the host is running the tekkit.jar
  6. In the server.properties file, you probably just need to change the "level-name" line from whatever it is (by default its just "world") to the name of the world you are trying to switch it out with. If you're looking to generate a world with a specific seed, just change the "level-name" to something that isnt already used by another world, and change "level-seed" to whatever you want the seed of the new world to be. Hope this helped
  7. Well i was in the middle of reading and about to suggest chunk loaders, but if you say they aren't working, then i cannot help you Quarries work fine for me if i place a chunk loader next to it and i havent had a problem with them. And if the Quarry thinks it's "done" when it completes the outer rim, but it hasnt done the center, then something is broken with the quarry itself, because if i palce anything inside and old quarry's boundaries and power it, it will begin like it normally would and remove the items. If repowering the quarry doesnt automatically correct its build pattern, then something it seriously broken. Perhaps browse through your config files and see if anything looks wonky at first glance. Otherwise, i can't really help you out, sorry.
  8. Hey thanks Menace! That worked great! I appreciate the help guys!
  9. No Problem, sorry i wasnt quite specific enough, but im glad you got it worked out! That should really help you fill out all of the block IDs you're missing now. Happy Teching.
  10. Re: Tunnel Bore issue's Tekkit comes with Not Enough Items, if you enable it, and go to the options for it, you can enable an option that will show the Block IDs, with this, you can just scroll to Marble, and it will tell you the ID for it so you can update your personal config.
  11. It is a legitimate account right? The only times ive seen these kinds of errors pop up is when your password doesnt match, or if your account just doesnt exist.
  12. Okay, so basically on the Tekkit server im hosting, all of the Balkon's Weapon Mod items dont really appear. For example, if somebody throws a spear, it doesnt generate a projectile. The spear will still fly out and hit something and you can go grab it, its just entirely invisible. And with the Cannon, i can place it on the ground, but there's nothing there, and if i try to walk into the space, it just pushes me back out. Most of the items in the mod lack projectiles and models. Is this a semi-common problem? Am i just being a moron and forgetting something obvious to make this work? EDIT: Btw, im not getting any errors or anything, so its not something with the mod, i just feel like im forgetting some important plugin or something for this to function properly. EDIT: I feel like this is probably the wrong place for this... Because i guess its not an actual bug, its just a problem im having... Could a mod perhaps move this to where it should go, if it should go somewhere else?
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