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grindst0ne

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Everything posted by grindst0ne

  1. Me and my friend would like to have a look. If it's cool, we'll probably stick around. Me IGN: grindst0ne Age: 28 Experience with Tekkit: ~2 Years on and off, playing intensively for some periods. Also tons of experience with Feed the Beast / custom tech modpacks set up by a friend of mine. How long have you been playing for: First experience with Minecraft was through one of the first Technic packs. What are you good at (Buildings, etc.): RedPower unfortunately (highly skilled), redstone circuitry, automation, extreme machine setups (very messy, high degree of insanity, lots of fun), figuring out complicated logic circuits, Buildcraft/IC2/TE/Forestry. I'm more of a tech guy than a build guy. Why do you think you would be a good addition to the server: Mature, laid-back, good sense of humor. Also enjoy helping out or suggesting stuff, for example I was the first to suggest automatic jetpack recharger systems for Feed the Beast which exploded as a concept. I am a pretty busy guy (doing phd), so I will only play more hardcore when time allows it. My friend IGN: Silent_Stream Age: 29 Experience with Tekkit: Only with Feed the Beast, mostly Mystcraft-related, relatively new to the whole tech modpack stuff. How long have you been playing for: About half a year. What are you good at: I have a keen eye for great builds, and I can turn basic materials into pretty things. I am more of a builder than a tech guy, but I enjoy the tech mods tremendously. Why do you think you would be a good addition to the server: I am mellow and easy going, quiet and friendly. I do not like the "modern" online gaming culture very much, but whatever. I just want to build cool stuff and interact with other builders and see their creations, get inspired, stuff like that. I learn easily and am very open minded.
  2. Look I know I probably come over as a disgruntled cockmonger but that's what happens when excitement over news about latest versions and bugfixes is turned to skepticism. People can be direct and blunt, deal with it. I'll be the first to praise awesomeness as well.
  3. Thanks for confirming my suspicion (also thanks for highlighting the bugs in the other thread). I'm sure this is just a bit of a bump in the road, can't wait to see the release that uses a newer MC version.
  4. Umm, but I was already using an unfinished version and I am happy with it? Maybe you should 'get out' some more, learn not to feel so offended and frustrated. Anyway, this implies 3.1.3 is more unfinished than that one, which is probably true. So far I don't see a reason to use this build. I am more than happy to help out with bugfixes but this seems too unstable for my server. Hence my question before this thread got polluted: Any reasons to update in spite of this?
  5. Right. 1) I am talking about updating to 3.1.3. This implies I am using 3.1.2 on my server and am well aware of bugs. This does not take away the question of whether or not updating to 3.1.3 is worth it (I still don't know). If I am using 3.1.2 and can live with its limitations, and am hearing all about the 3.1.3 bugfest, why would I update? ..... I guess some people find it hard not to become offended when I call this new development release a pile of dung. Perhaps it should have been confined to a closed group of testers as these bugs should have been relatively easy to find. 2) A development version is supposed to 'develop' into something. If you go from 3.1.2 to 3.1.3, it assumes there is some kind of end goal where the recommended version will be equal to this development version plus fixes at some point. I don't see this happening as they have stated it will be the 'last version using this version of MC' hence why I posted this. Does this question my intelligence? No. Does it question yours? Perhaps. Who cares? I am not into dick measuring and neither should you be as you're not very good at it. 3) Yeah, I removed this picture as it was due to my texture pack, I solved it after posting. So what?
  6. I know it's a development version. Don't get me wrong, I love tekkit and I love forge and mucho love to everyone true full blown hippie style BUT I'm talking about 3.1.3 here - it's just really buggy and I am wondering if it is worth updating. I take this as a 'no'. Also lolling at your reference to development build when they said this would be the last build of tekkit using this version of MC. So uh, what exactly is the development part doing there?
  7. Seems to be a buggy pile of shit. Anything that it has going for it? I am serious here. Already changed NuclearControl, RC (even though elevator tracks are not working in 3.1.3 so I will probably have to switch back to the 3.1.2 RC anyway), IC2 so that the advanced machines are usable, NEI for IC2 is just not working, etc etc.
  8. I think the blockbreakers that broke off were probably in another chunk, and did not get updated, while I had a tether in the chunk with the main machinery (hence it did get updated), so that will explain my problem with random frames breaking off. Still doesnt resolve the crashes though.
  9. It still crashes me, like I said repeatedly. The barebones engine also causes a crash.
  10. No iron chests. Right now I have an Ender chest on it, but I crash regardless of whether there is a chest on there or not. I just double-checked that by removing the chest, and I crashed after 36 movements (20 forward, 16 to the right).
  11. Umm, ok. Here is the 4-axis miner that crashes me (same for 6-axis miner, just looks more elaborate): https://dl.dropbox.com/u/1669669/vehicle_crash/1.png https://dl.dropbox.com/u/1669669/vehicle_crash/2.png https://dl.dropbox.com/u/1669669/vehicle_crash/3.png https://dl.dropbox.com/u/1669669/vehicle_crash/4.png https://dl.dropbox.com/u/1669669/vehicle_crash/5.png https://dl.dropbox.com/u/1669669/vehicle_crash/6.png https://dl.dropbox.com/u/1669669/vehicle_crash/7.png https://dl.dropbox.com/u/1669669/vehicle_crash/8.png https://dl.dropbox.com/u/1669669/vehicle_crash/9.png https://dl.dropbox.com/u/1669669/vehicle_crash/10.png https://dl.dropbox.com/u/1669669/vehicle_crash/11.png Neither the teleport tether / interdiction torches / redpower computers make a difference.
  12. Note that it happens irrespective of whether the vehicles are controlled via redstone computers / wireless transmission or manual operation.
  13. Yeah. Basically it happens anywhere. For example I had a timer running on my own vehicle (just a barebones 4-axis inchworm engine) that I was experimenting with, so it kept moving. I then crashed (vehicle still moving), and then I kept trying to get close to it to try and get it to stop. Took a good while, had to get lucky and not crash. Needless to say it traveled quite a distance. I was using a jetpack to get to it, but it also happens when Im just standing still on the vehicle. It also happened when the miner head was heading down to dig and I was just standing by (eg. the frames I was on were not moving), but for some reason this -seems- to occur more rarely, although I'll have to run a few tests to actually back that up. It is odd that it only happens with these vehicles. It may be related to the number of frames that are being moved, interaction of covers/panels with something (although all of them for my vehicles are placed properly as I triple checked, and no cover is crossing another cover - something I found the frame motor does not like), or maybe something with lots of frame motors moving eachother. I do not have an advanced SSP game that I can test this on unfortunately. I've been testing a bit with a simple forward moving inchworm and have not yet had a crash.
  14. Well, it happens with 4-axis and 6-axis frame vehicles. I have rebuilt Direwolf20's miner ( to ep 40) from scratch and it happens there; have also rebuilt the MK6 compact 6-axis vehicle and it happens ( and the new version). Both are literal copies. It also happens with my own builds. It never happens with my frame doors / elevators / simple stuff. There is nothing to show on a picture as I just whitescreen and have to restart the client. As long as I am outside the chunk, I do not ever crash. Exotria from the MK6 engine suggests it may be something with Bukkit, but alas I am really new to minecraft and modding and thus I cannot (yet) contribute there.
  15. Another thing: I extended my frame miner by adding more frames and blockbreakers, but they seem to break off seemingly randomly (even though they shouldnt as they are connected to the rest of the frames the same way). Always a random number of them that break off at a random time.
  16. Even without a container this exact crashing problem occurs for my vehicles. When Im outside the chunk, nothing happens. It also happened when I was not moving (eg. on a moving frame) but just within the chunk of my quarry head moving. It does not occur when I am using my frame door or elevator. The difference is that these do not have motors that 'touch' eachother at some point during the movement so it could be related to that (dunno).
  17. As for your auto-mining vehicle; I have a similar frames miner and found that so long as I am outside its range of operation (eg. some chunks away; never inside a chunk that it is working in), no crashes occur. So basically just have your friend place some signs around the outsides of the chunks saying something like "Warning! Don't approach". He can then start the miner and run away until it finishes. Ofcourse not the most elegant trick but it's better than just disabling them after working hard on getting the miner to work.
  18. I too have this exact same crash. It does not seem to happen with my frames doors / elevators, which do not have 2 frame motors next to eachother and much less elaborate frame placing.
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