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About Bradster

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  • Birthday 11/01/1990

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  1. We now have a new server setup. Come check us out!
  2. Yeah that's pretty odd. I don't actually trust my servers CPU and RAM monitor. The RAM is always off. I use CB++ /lag for that. It's ashame there's no way to check the CPU usage from in game.
  3. I'm not 100% sure on this but CB++ gives the server a certain amount of RAM depending on players in the world. So if your server has a maximum of 2gb (which mine does), and there is only 2 players online it will allocate enough RAM for those 2 players only. How many players do you have online at the moment? I highly suggest you look at the newly created bukkit.yml config and edit the settings, see below. Pay attention to the mob spawn limits and growth settings. Also change the view distance in your server.cfg file to something less than 10, I have mine on 6. Which is about 300 odd chunks less per person loaded which can make a massive difference to a servers performance. settings: allow-end: false warn-on-overload: false kick-on-speedhack: true spawn-radius: 16 permissions-file: permissions.yml update-folder: update ping-packet-limit: 100 use-exact-login-location: false plugin-profiling: false connection-throttle: 4000 query-plugins: true restart-script-location: start.bat timeout-time: 180 restart-on-crash: false filter-unsafe-ips: true whitelist-message: You are not white-listed on this server! deprecated-verbose: default world-settings: default: growth-chunks-per-tick: 2000 mob-spawn-range: 5 monsters-per-chunk: 40 land-creatures-per-chunk: 5 water-creatures-per-chunk: 5 item-merge-radius: 3.5 random-light-updates: false aggregate-chunkticks: 4 chunky-freeze-temperature: true wheat-growth-modifier: 100 cactus-growth-modifier: 100 melon-growth-modifier: 100 pumpkin-growth-modifier: 100 sugar-growth-modifier: 100 tree-growth-modifier: 100 mushroom-growth-modifier: 100 world: growth-chunks-per-tick: 30 world_nether: growth-chunks-per-tick: 0 random-light-updates: true water-creatures-per-chunk: 0 spawn-limits: monsters: 70 animals: 15 water-animals: 5 ticks-per: animal-spawns: 400 monster-spawns: 1 auto-updater: enabled: true on-broken: - warn-console - warn-ops on-update: - warn-console - warn-ops preferred-channel: rb host: suggest-channels: true database: username: bukkit isolation: SERIALIZABLE driver: org.sqlite.JDBC password: walrus url: jdbc:sqlite:{DIR}{NAME}.db storm-settings: strong-electrical-storm: chance: 5 lightning-delay: 10 lightning-random-delay: 20 electrical-storm: chance: 15 lightning-delay: 40 lightning-random-delay: 150 strong-thunderstorm: chance: 30 lightning-delay: 60 lightning-random-delay: 250 thunderstorm: chance: 50 lightning-delay: 100 lightning-random-delay: 500 weak-thunderstorm: chance: 75 lightning-delay: 300 lightning-random-delay: 1000 rainstorm: chance: 100 lightning-delay: 500 lightning-random-delay: 2000
  4. When you type in /lag. How many entities and chunks are loaded? A player has on average 150 odd chunks loaded each and there should be around 100 entities per player too. At least that's the average on my server.
  5. We've had problems when people on the server have installed bad redstone systems with lots of timers, also when users build a lot of pipes using BC and when there isn't enough room in the chests they fall out on the floor. If enough entities are on the floor in a loaded chunk it can cause significant lag. Install CB++ and use it's entity combining option in the config and it may reduce lag. We also removed world anchors so not as many chunks were loaded when users wern't online.
  6. The address is This can be seen in the first post if you read it. Regardless... See you on the server soon!
  7. Those commands are valid, the invalid ones were used to test the functionality of ComputerCraft to see if errors were being reported matched each time and it wasn't just giving me random errors for the same syntax erros. Basically, I do know what I'm doing. I've been programming for years. Read my reply to the other guy who stated my commands were wrong. In repsonse to your previous paragraph however. HTTP is enabled, we was using Pastebin beforehand to auto-update our startup programs. I did think they were error codes so looked them up but couldn't find any relation between LUA and the numbers. It should say something like bios:(expected = after for loop):6. 6 being the line number of the error. Instead it just shows me an error stop code with no reference to the line or syntax error. I'll have a look into this. Thanks for the support. I'm going to try re-installing CC and see if that helps. If it doesn't well then I'll look forward to reading other replies.
  8. Hi, for some reason none of our computer programs are working on the server. All we get is weird numbers when trying to run something with no error. See the picture. I haven't changed anything in the configs, all we did was a server restart the previous night and this started happening. Any ideas?
  9. Someone made something like this on our server in the early hours of this morning. The whole server went down to 1TPS or less. After some debugging we found the area that was causing it and had to regen the area using WorldEdit. Here's the video: I'm currently looking for ways to block this. If anyone has any ideas let me know.
  10. Servers back up. Seems someone installed a well known Tekkit server crashing machine. Looking at how it works and gonna see if I can block it.
  11. Hi all, I found this a couple of weeks ago. Adds LWC protection to all of your Tekkit items. No one can f**k with engines and machines and such now. Enjoy.
  12. i cant join it says internal something java

  13. One of our plugins uses it yes. I won't disable it because it can potentially infect the server with all sorts of nonsense.
  14. Go here Cucust, And try and contact them.
  15. how i join ur server