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kennysmith1234

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About kennysmith1234

  • Birthday 05/16/1993

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  1. Minecraft name: kennysmith1234 Preffered mod: EE Have you ever been kicked and/or banned before?: Yes, but only once, because I trolled my brother by placing enderportals all in his stronghold. Age: 19.
  2. Well, I l-word the tekkit and technic pack (Love, not lesbians, Scott Pilgrim), but with the smp version, EE is banned on all of the servers anyways. That is my main beef. I want to use that in conjunction with Thaumcraft (which I could have sworn was SMP ready) and Wizardcraft (not sure if it is even updated yet...), but normal mod installation with all three of those will make my laptop go boom (Poor little HP, can't even handle vanilla minecraft on lowest settings for long). Wouldn't a general separate mage pack be fun? And as a couple of you said, there is the priority of updating to 1.3, which is awesome and exciting. After that, maybe we could all vote and ask nicely (VERY nicely...the whole technic launcher and pack has to be monkeyballs hard) if we can get a mage pack for SMP.
  3. Okay, so I have seen this HUGE AS HOLY JALAPENOS ON A STICK debate everywhere all about servers banning or not banning items from Equivalent Exchange (personally wish this mod would be banned less and get more love, but hexplosives are too fun to abuse). I would like to propose a simple (in writing, not implementation I bet) solution: Seperate the magic ends of minecraft and the modding from the technologic side (cue dancing robo-baby). Take the awesome Buildcraft and IC2 and all of that technology stuff to a technic pack for smp, and create a seperate magic pack (eldritch pack?). For the tech pack, make a label, telling players that magic has been removed from the pack, and that technology now has the full reign. For the mage pack, make a label warning of the dangerous explosives and stuff, so that players and server owners know (and therefor will not complain about this) what they are getting into, and will plan ahead. TLDR: Seperate magical mods from the electronical mods, giving them their own seperate smp packages. Sounds like a good plan? If you have any disagreements, or know of any way to make this suggestion any better, please refrain from being a troll or flamer, and post a respectful, relatively direct, and well-mannered answer. Thank you for reading!
  4. Ah. Where do I post it at? I will delete this and repost tomorrow, after whoever/you lets me know where.
  5. Hi there! My name is Kenny Smith, and I would like the amazing modders for the Technic Pack to take a look at something that can and (hopefully) will change up a bit how TekkitSMP/technicSSP works. Just follow this link, and read on: LINK! Or follow this one: LIIINK! I will say here that if this were added somehow, I am sure that for one thing, you can simplify some of the mods by quite a bit. And for another thing, I would be amazed that you read this at all.
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