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Nightfury18

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Everything posted by Nightfury18

  1. Hmm whata, Alright someone is messing with the bans, Im gonan figure out who it is, you are unbanned for now boredsuasage
  2. Well ppl have acces to other players chest by using a crafting station next to a locked chest, is there anyway to solve this?
  3. Well this server is running badly :b Thinking of switching to FTB or a more realible modpack that have been optimiced, no hard feeling tekkit
  4. Updated the server with LWC towny and essentials like most mayority of ppl liked, hope you are glad now!
  5. Welcome to my Server, This is a simple friendly server where you build a small town with your friends This server is open for anyone So everyone is welcome to join on my server, Look around and perhaps build a base. * server features - 2.5 gigs of ram -Located in EU ( germany) -30 slots -No whitelist, Feel free to join! - 24/8 - ALL mods activated, yeah ALL of em, non left out! *plugins Lwc Towny and chest shop Esentials ( /sethome /spawn and stuff) Coreprotect, Allows us to see griefers and rollback the griefed areas only, Server Ip 23.235.232.84:25710 * Rules No raiding No stealing, Blocks Or from chests! No griefing No swearing or rude langue. English only please.
  6. i updated cccensors on my port. Gonna update the codechicken CBE stuff now :3 Nvm looks like we got the latest bukkit support available, If there are anymore mods that im missing, tell me thanks, :3 * dunno what version of zAnchor and weponmod we are using
  7. I could include buildcraft 3 to, wich will help a bunch of mods to load properly
  8. K, done Client version http://www.mediafire.com/download.php?teaidmoji7e0nki( v0.12) Replace you mod folder with that, currently updated 6 mods with no problem Server version http://www.mediafire.com/?5f01lnqvoign7qr ( v0.12) You need the plugins folder with the ccplugin in, to get Computer craft to work Feel free to join my Nightfury server to! everything enabled and no whitelist 46.105.114.209:25567 Using nightfury client v0.1 I Don't own any of these mods, Credits should go to MCportcentral and the official mod makers. *Updated Mffs and nuclear controll, Probably gonna update the more advance stuff like NEI tomorrow :3! Please tell me what to update next and i will do it in 10 minutes
  9. So the mods havent came out for 1.3.2 minecraft yet ( not to be confused with 1,3.2 tekkit) But there are a lot of outaded mods for tekkit 1.3.2, One example is Ic2, The version tekkit got now for ic2 is 1.97, and the latest is 1.103 And this update have been out for nearly 3 weeks now! So why should we update? Well 1.3.2 ( minecraft) mods will probably take an other week or two, they will be fairly unstable and get an other update probably, and also there will take time for the mcportcentral community to make the mods run for the servers. we will probably have 1.4 be then. also the new mods are already updated for craftbukkit( been now for nearly 2 weeks) And the updated mods are more stable and have way better content then the old ones. they run faster and are less crashy, and been nerfed, The server version have been updated to, its more stabler, Works with multiworld we can run better plugins, that works on R5.0 CraftBukkit ( or less) So over all server version could be way better. Here is some updated mods i have counted so far Ic2, 1.103 r2 ComputerCraft 1.3.3 r2 Redpower 2.0p5b2 r18 Equivalent Exchange 1.4.6.5 r5 Railcraft 5.4.7 Modular Force Field System Version 2.0 V2.0 beta 3 Nuclear Control 1.1.11 WRCBE 1.2.2.6 Server.jar For more go to http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5 And dont give me the *** that its hard and take long time to update the mods, I could do it in a hour. most of these updated mods uses the same confics and ids, so you dont need that much work anyway If you want i can make an update for tekkit and call it like nightfury's client or something. Thanks for reading, and i hope you dont take this as a rant, just want to have some flowing movement, thats all, :3
  10. Found out the problem is to many hv solar pannels and to many loose ends, Temporarily fix ---> uninstall Hv solar mod and wait for tekkit to upptade it and ic2, :9
  11. Title: Received a TileEntityData Version: 3.1.2 OS: Windows 7 Java Version: Java SE 7u6 Description of Problem: When ppl try to connect to my server they crashes and get a white screen, And then the server crashes to ( with no error log btw, i checked twice) This dint always happen before and the server was running smoothly and fine until a few days ago, ( server ran smoothly more then a month before this problem) Error Messages: Received a TileEntityData packet for a location that did not have a TileEntity: (240, 82, 298) 0: 20, 0, 0 Error Log: http://pastebin.com/4SrYqhs3 ( error log is a bit to long, and i dint know what part to cut off :
  12. Hello lovely mod community, I would need a mod or plugin that can clean out a player.dat file after x days. I noticed my sever world folder got rather filled up after a while, all the player.dat files got nearly a megabite each! Anyone willing to create sush a mod/plugin? Im sure it would be rather hip with the community here. -thanks :)
  13. Yes i would love this mod on tekkit, Somone hurry up and fix it! ;D *edit, here is some id-Confics i set up, they may not be perfect. but they seem to work *Zeppelin only Key_Up=Y * *Zeppelin only Key_Down=X * *Zeppelin only Key_Idle=C * *Train Key_Horn=H * *Trains + Zeppelin Key_Inventory=R * *Work cart Key_Furnace=F * *These two keys should be the same as the key you use to move your character forward/backward in the game *So don't touch unless you have to! *Trains + Zeppelin Key_Accelerate=W Key_Decelerate=S * * *====BLOCKS ID's==== * IDOilSand=125 IDPetrol=131 IDDistillator=132 IDDistillatorActive=144 IDOverheadLineBlock=3885 IDcouplerRail=168 IDdetectorLoco=180 IDdetectorPassenger=182 IDdetectorFreight=184 IDsignalBlock=185 * *====ITEM ID's==== IDElectricmotorItem=3775 IDDieselItem=3776 IDDieselengineItem=3777 IDPistonItem=3778 IDCamshaftItem=3779 IDCylinderItem=3780 IDDraftGearItem=3781 IDCoaldustItem=3782 IDSteelItem=3783 IDSteeldustItem=3784 IDGraphiteItem=3785 IDBoilerItem=3786 IDFireboxItem=3787 IDBogieItem=3788 IDSteelframeItem=3789 IDSteelcabItem=3790 IDSteelchimneyItem=3791 IDBalloonItem=3792 IDPropellerItem=3793 IDSteamengineItem=23793 IDOverheadLineItem=3794 IDSignalItem=3795 IDZepplinItem=3796 **loco 4 is the usfl98 IDMinecartChestItem=3797 IDMinecartGrainItem=3798 IDMinecartWatertranspItem=3799 IDMinecartWoodtranspItem=3800 IDMinecartSpeedItem=3801 IDMinecartShunterItem=3802 IDMinecartTenderItem=3803 IDMinecartWorkItem=3804 IDMinecartGP40GreenItem=3805 IDMinecartTramWoodItem=3806 IDMinecartTramYellowItem=3807 IDMinecartLocoGreyItem=3808 IDMinecartSmallLocoGreenItem=3809 IDMinecartSmallLocoRedItem=3810 IDMinecartSmallLocoYellowItem=3811 IDMinecartLocoBlueItem=3812 IDMinecartLocoYellowItem=3813 IDMinecartLocoGreenItem=3814 IDMinecartLocoChME3Item=3815 IDMinecartLocoHeavySteamItem=3816 IDMinecartTenderHeavyItem=3817 IDMinecartFlatCartItem=3818 IDMinecartHighSpeedCarItem=3819 IDMinecartNewHighSpeedLocoItem=3820 IDMinecartOpenWagonItem=3821 IDMinecartFreightCart2Item=3822 IDMinecartPassenger4Item=3823 IDMinecartTankWagonItem=3824 IDMinecartJukeBoxCartItem=3825 IDMinecartStockCarItem=3826 IDMinecartWorkCabooseItem=3827 IDMinecartPassenger5Item=3828 IDMinecartVL10Item=3829 IDMinecartTankWagon2Item=3830 IDMinecartPassengerBlueItem=3831 IDMinecartPassengerCyanItem=3832 IDMinecartPassengerDarkBlueItem=3834 IDMinecartPassengerGreenItem=3835 IDMinecartPassengerLightGreenItem=3836 IDMinecartPassengerLightBlueItem=3837 IDMinecartPassengerPurpleItem=3839 IDMinecartPassengerYellowItem=3840 IDMinecartGP7YellowItem=3841 IDMinecartGP7BlueItem=3842 IDMinecartGP7BlackItem=3843 IDMinecartGP7RedItem=3844 IDMinecartFlatCartSUItem=3845 IDMinecartGP40bnsfItem=3846 IDMinecartGP40alaskaItem=3847 IDMinecartGP40santafeItem=3848 IDMinecartGP40unionpacificItem=3849 IDMinecartGP40norfolksouthernItem=3850 IDMinecartLocoItem=3851 IDMinecartSmallLocoItem=3852 IDMinecartGP40Item=3853 IDMinecartBuilderItem=3854 IDMinecartCabooseItem=3855 IDMinecartPassenger2Item=3856 **loco 4 is the big steam loco IDMinecartLoco4Item=3857 IDMinecartGP7Item=3858 IDMinecartTramItem=3859 IDMinecartEU07Item=3860 IDMinecartFlatCartUSItem=3861 IDMinecartBoxCartUSItem=3862 IDMinecartFreightHopperUSItem=3863 IDMinecartTankWagonUSItem=3864 IDMinecartFlatCartWoodUSItem=3865 IDMinecartFreightCartUSItem=3866 IDMinecartFreightCartSmallItem=3867 IDMinecartLocoMickeyMouseItem=3868 IDMinecartLocoCherepanovItem=3869 IDMinecartLocoMinetrainItem=3870 IDMinecartMinetrainItem=3871 IDWoodenFrameItem=3872 IDWoodenBogieItem=3873 IDWoodenCabItem=3874 IDIronChimneyItem=3875 IDIronFireboxItem=3876 IDIronBoilerItem=3877 IDMinecartLocoBlackItem=3878 IDMinecartNormalBrownTenderItem=3879 IDMinecartNormalBlackTenderItem=3880 IDMinecartNormalWhiteTenderItem=3881 IDMinecartNormalBlueTenderItem=3882 IDMinecartNormalGreenTenderItem=3883 IDMinecartNormalRedTenderItem=3884 * * *
  14. problem is i dont remember who i got the confic from, and i have changed it a lot since, and pretty much everyone can do this sort of confic,, soo,, Credit to everyone!
  15. Ah if it was your Lwc confics that will explain a few things, i though i had found this one on reddit.., If you want i can give you the credit?
  16. Here is a simple lwc fix for locking all the mod blocks available, mostly ic2 stuff just replace this with your normal lwc confic file, feel free to improve the list. ( credit to all the great ops of tekkit) # Core configurable options for LWC core: # The language LWC will use, specified by the shortname. For example, English = en, French = fr, German = de, # and so on locale: en # How often updates are batched to the database (in seconds). If set to a higher value than 10, you may have # some unexpected results, especially if your server is prone to crashing. flushInterval: 10 # LWC regularly caches protections locally to prevent the database from being queried as often. The default is 10000 # and for most servers is OK. LWC will also fill up to <precache> when the server is started automatically. cacheSize: 10000 # How many protections are precached on startup. If set to -1, it will use the cacheSize value instead and precache # as much as possible precache: -1 # If true, players will be sent a notice in their chat box when they open a protection they have access to, but # not their own unless <showMyNotices> is set to true showNotices: true # If true, players will be sent a notice in their chat box when they open a protection they own. showMyNotices: false # If true, ops will be considered LWC admins (e.g with a Permissions plugin, considered to have lwc.admin) and thus # will have very destructive LWC commands. opIsLWCAdmin: true # If true, LWC will not log history about protections. If you are using LWC-Economy and this is disabled, you will # NOT receive refunds for purchased protections disableHistory: false # if true, LWC will only allow protections to be created inside of Towns via the Towny plugin townyBorders: false # The permission node prefix that is used to match player groups when # no supported permission plugin is found, e.g group.vip matches the player's group as vip groupPrefix: 'group.' # Controls how the updater operates updater: # The branch to select updates from # STABLE or BLEEDING_EDGE branch: STABLE # When to retrieve updates # Either AUTOMATIC or MANUAL method: AUTOMATIC # "Fun" options optional: # Protections are only active when a player is online. # So if a player is offline, anyone can access it. If the player is online, it functions normally onlyProtectWhenOwnerIsOnline: false # Protections are only active when a player is offline onlyProtectWhenOwnerIsOffline: false # Block IDs to automatically blocks from /lwc admin purge, /lwc admin expire, etc. exemptBlocks: [] # Opt out of the optional metrics tooling # Available online: http://metrics.griefcraft.com/plugin/LWC/ optOut: false # Database information for LWC database: # The database adapter to use, for example sqlite (default) or mysql adapter: sqlite # This is strictly for SQLite only and should be left alone. When changing to MySQL and this is left intact, # LWC will automatically convert your protections from SQLite to MySQL path: 'plugins/LWC/lwc.db' # The MySQL host. You can specify a non-default port (3306) by adding :port, e.g host: 'localhost:3307' host: 'localhost' # The database LWC should use to store data (not necessary for SQLite) database: 'lwc' # The username LWC should use to connect to the server with (not necessary for SQLite) username: '' # The password LWC should use to connect to the server with (not necessary for SQLite) password: '' # The prefix for LWC tables. For example, a prefix of 'lwc_' will make # the protections table show up as lwc_protections prefix: 'lwc_' # The protections nodes allows you to define, remove and modify which blocks LWC is allowed to protect # This means that you could make any block you want protectable, or remove existing protectable blocks # (e.g trap doors, etc.) protections: # These values serve as default values for the protections defined under blocks # If true, the default behaviour will be to BLOCK redstone to protections, and /credstone on (Protection Flag) # will ALLOW redstone to the protection # If false, the default behaviour will be to ALLOW redstone to protections, and /credstone on will # BLOCK redstone to the protection denyRedstone: false # Settable to private, public, or off. It defines what protections are registered as when you place them on # the ground autoRegister: off # Used in very specific use-cases: makes LWC ignore block destruction for the given block or all blocks, allowing # players to remove the block and resulting protection. ignoreBlockDestruction: false # If left clicking should be ignored by LWC. An example of this would be to add ignoreLeftClick under a note block # protection to allow players to play the note block's note, but not change the note (which is done via right click, # which would be blocked by LWC.) ignoreLeftClick: false # If right clicking should be ignored by LWC. ignoreRightClick: false # If LWC should ignore explosions to the protection. For example, you could allow Doors to be blown by explosions, # but not chests. ignoreExplosions: false # If entities - such as zombies - are allowed to break down doors allowEntityBreakDoor: false # Creation messages and protection notices will not be shown for this protection quiet: false # Current and custom protections are defined here by their block name or id # If you use the Id, you MUST encase it in quotes, for example (chest): # '54': # enabled: true # The custom protection must also have enabled: true under it for it to function in the world blocks: chest: enabled: true autoRegister: private furnace: enabled: true autoRegister: private dispenser: enabled: true autoRegister: private sign: enabled: true autoRegister: private wooden_door: enabled: true iron_door: enabled: true trap_door: enabled: true fence_gate: enabled: true '181': enabled: true autoRegister: private '250': enabled: true autoRegister: private '250:1': enabled: true autoRegister: private '250:2': enabled: true autoRegister: private '250:3': enabled: true autoRegister: private '250:4': enabled: true autoRegister: private '250:5': enabled: true autoRegister: private '250:6': enabled: true autoRegister: private '250:7': enabled: true autoRegister: private '250:8': enabled: true autoRegister: private '250:9': enabled: true autoRegister: private '250:10': enabled: true autoRegister: private '250:11': enabled: true autoRegister: private '250:12': enabled: true autoRegister: private '250:13': enabled: true autoRegister: private '250:14': enabled: true autoRegister: private '250:15': enabled: true autoRegister: private '227': enabled: true autoRegister: private '227:1': enabled: true autoRegister: private '227:2': enabled: true autoRegister: private '225': enabled: true autoRegister: private '225:1': enabled: true autoRegister: private '181': enabled: true autoRegister: private '181:1': enabled: true autoRegister: private '181:2': enabled: true autoRegister: private '181:3': enabled: true autoRegister: private '181:4': enabled: true autoRegister: private '181:5': enabled: true autoRegister: private '194:1': enabled: true autoRegister: private '194:2': enabled: true autoRegister: private '194:3': enabled: true autoRegister: private '194:4': enabled: true autoRegister: private '194:5': enabled: true autoRegister: private '126': enabled: true autoRegister: private '126:1': enabled: true autoRegister: private '126:2': enabled: true autoRegister: private '126:3': enabled: true autoRegister: private '126:4': enabled: true autoRegister: private '126:5': enabled: true autoRegister: private '126:6': enabled: true autoRegister: private '126:7': enabled: true autoRegister: private '128': enabled: true autoRegister: private '128:1': enabled: true autoRegister: private '137': enabled: true autoRegister: private '137:1': enabled: true autoRegister: private '137:2': enabled: true autoRegister: private '137:3': enabled: true autoRegister: private '137:4': enabled: true autoRegister: private '150': enabled: true autoRegister: private '150:1': enabled: true autoRegister: private '150:2': enabled: true autoRegister: private '150:3': enabled: true autoRegister: private '150:4': enabled: true autoRegister: private '150:5': enabled: true autoRegister: private '150:6': enabled: true autoRegister: private '150:7': enabled: true autoRegister: private '150:8': enabled: true autoRegister: private '150:9': enabled: true autoRegister: private '150:10': enabled: true autoRegister: private '150:11': enabled: true autoRegister: private '150:12': enabled: true autoRegister: private '150:13': enabled: true autoRegister: private '150:14': enabled: true autoRegister: private '150:15': enabled: true autoRegister: private '161': enabled: true autoRegister: private '161:1': enabled: true autoRegister: private '161:2': enabled: true autoRegister: private '183': enabled: true autoRegister: private '183:1': enabled: true autoRegister: private '183:2': enabled: true autoRegister: private '188': enabled: true autoRegister: private '188:1': enabled: true autoRegister: private '190:6': enabled: true autoRegister: private '190:7': enabled: true autoRegister: private '208': enabled: false autoRegister: private '213': enabled: true autoRegister: private '213:1': enabled: true autoRegister: private '213:2': enabled: true autoRegister: private '213:3': enabled: true autoRegister: private '213:4': enabled: true autoRegister: private '213:5': enabled: true autoRegister: private '213:6': enabled: true autoRegister: private '213:7': enabled: true autoRegister: private '213:8': enabled: true autoRegister: private '213:9': enabled: true autoRegister: private '213:10': enabled: true autoRegister: private '213:11': enabled: true autoRegister: private '213:12': enabled: true autoRegister: private '213:13': enabled: true autoRegister: private '216': enabled: true autoRegister: private '216:1': enabled: true autoRegister: private '216:2': enabled: true autoRegister: private '216:3': enabled: true autoRegister: private '223:2': enabled: true autoRegister: private '233': enabled: true autoRegister: private '246': enabled: true autoRegister: private '246:1': enabled: true autoRegister: private '246:2': enabled: true autoRegister: private '246:3': enabled: true autoRegister: private '246:4': enabled: true autoRegister: private '246:5': enabled: true autoRegister: private '253': enabled: true autoRegister: private '253:1': enabled: true autoRegister: private '253:2': enabled: true autoRegister: private '253:3': enabled: true autoRegister: private '253:4': enabled: true autoRegister: private '253:5': enabled: true autoRegister: private '253:6': enabled: true autoRegister: private '253:7': enabled: true autoRegister: private '253:8': enabled: true autoRegister: private '134:2': enabled: true autoRegister: private '161': enabled: true autoRegister: private modes: droptransfer: enabled: true persist: enabled: true
  17. thanks for the tip, *Edit works fine if you also installs Vault, Thanks for the help jeffdonatic, You are better then most ppl around here.
  18. pretty sure its a tekkit error, an dim pretty sure it have something to do with this http://forums.technicpack.net/threads/tekkit-and-factions-error.6461/ or this http://forums.bukkit.org/threads/factions-and-tekkit-errors.84014/ * that was after much googling and searching around, im not sure why you admins had to change my avatar to stupid, im pretty sure everyone would have made that mistake, :l
  19. Title: Factions problem any tips? Version: 3.1.1 OS: windows 7 Java Version: Version 7 Update 5 Description of Problem: Hello dear forum, I would rather like factions on my server i know its possible ( seen other server) but im running in some problems. When adding factions to my plugins folder and then restarting it generates an error file called conf.json_bad and the console gets weird error log 31.07 07:26:45 [server] INFO [Factions v1.6.8] Reset faction data (invalid faction) for player Nightfury18 Anyone having any tips for getting factions to work? Much appreciated, * If you get semiliar problem i recommend installing Vault, and factions 1.7.5, Save this post for any future problems Error Messages: WARNING] [Factions v1.6.8] Non existing factionId 0 requested! Issuing cleaning! 15:36:14 Factions: v1.6.8] Reset faction data (invalid faction) for player (player name here) 15:36:16 CONSOLE: [WARNING] [Factions v1.6.7] Non existing factionId 0 requested! Issuing cleaning! 15:36:16 Factions: v1.6.8] Reset faction data (invalid faction) for player (player name here) Error Log: [size=12px][font=Arial][color=#333333][WARNING] [Factions v1.6.8] Non existing factionId 0 requested! Issuing cleaning![/color][/font][/size] [size=12px][font=Arial][color=#333333]15:36:14 Factions: v1.6.8] Reset faction data (invalid faction) for player (player name here)[/color][/font][/size] [size=12px][font=Arial][color=#333333]15:36:16 CONSOLE: [WARNING] [Factions v1.6.7] Non existing factionId 0 requested! Issuing cleaning![/color][/font][/size] [size=12px][font=Arial][color=#333333]15:36:16 Factions: v1.6.8] Reset faction data (invalid faction) for player [/color][/font][/size][size=12px][font=Arial][color=#333333](player name here)[/color][/font][/size]
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