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Chandler243

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About Chandler243

  • Birthday 03/05/1997

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  1. Alright, I may have found a potential fix. Right now, I'm trying to roll back to an older version of the DownloadUtils.java. Example The example is a link that should pull up the changes to the DownloadUtils.java. I'm not sure if it will load the right page in your browsers though. Anyways, there was a fairly large change to this section, and from the looks of it, the newest change was the only one that opened the possibility of downloading "null". I'm going to try to revert to the older version, and see if it will run properly. Just trying to post a little status update, sorry if it's not the "OMG GUIZE I FIXED IT" response you were looking for.
  2. The main problem isn't 1.4.4, that can be remedied by simply editing your minecraft.yml file locally with the updated MD5's for 1.4.4. What the main problem is, is that the launcher tries to download a file called "null". I've been having the same problem trying to compile from the GitHub source. You cannot remove the "null" file download string either, it breaks the entire java app. I'm still trying to figure out how to get around it. I'll probably just check the commits on the GitHub site, figure out what changed with the DownloadUtils .java portion, and revert the change myself for the time being. If I'm able to fix the change, I'll send a link to the GitHub commit in which the change occured. That way, you can just go into Eclipse or (Insert preferred environment here) and edit the file so it will work properly.
  3. Hello, I believe the issue may involve your MySQL setup. I recently had the same problem when trying to use my Web Server's MySQL database. We simply asked out host to put a MySQL server on the Tekkit Servers system, and re-configured all of our plugins to point to the local MySQL database. Problem solved for us, and I would recommend the same. Also, and I cannot confirm this (as this hasn't happened on our server yet) that DynMap could possibly cause lag if you have various quarries running, as it's trying to update the map quite frequently. While I've never had this issue with DynMap, even with MANY quarries running, just thought I would throw that out there as something to check. Best of Luck!
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