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ComMcNeil

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Everything posted by ComMcNeil

  1. I guess the most overpowered thing on EE is the ability to "create" matter with the collectors/relays. I dont think the power items of EE that use fuel are that overpowered, as mining a 16x3x3 field with the DC costs you 1 glowstone dust in EMC, which is not that little. If the collectors are removed, as well as every ability to create matter out of nothing, then I would consider it balanced. That includes combinations like the block breaker + condenser/eternal density or maceration of blaze rods + condensing new rods. However I dont think the other stuff in EE is op, changing matter into other matter is very much the core of this mod and if matter is limited, than it should be fine.
  2. thanks for the tips kaz, I also did a little more research on that matter and found a video about an HV solar array fac that uses basically EE2 as a supplier for the base materials and works off of 1 single timer that basically controls the whole production. So for each tick, you produce 1 of the base product and then a fracture of the follow ups (so for example if you have 1 solar panel per tick, you'd need 8 ticks for a LV array)
  3. Regarding RP and automatic crafting tables - what is the preferred way to split items between 2 destinations with redpower tubes? As I understand it, the shortest distance is always preferred, and it only alternates when there are 2 destinations with the same distance, but how do I, for example, make a 1:4 split of a crafting material?
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