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staronethree

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Everything posted by staronethree

  1. Yeah, I was just trying to grasp it, and understand. I'd rather have knowledge when I speak and if I misunderstand something be corrected. But gotcha, no more legal chit chat. :)
  2. Correct, but each mod has non-derivative parts from what I understand (Correct me if I am wrong in this, with examples I actually find this topic interesting). Some examples would be over half of EE2 (rings, etc), IC2 (cables and such), Buildcraft (engines and such), Enderstorage, there are plenty more examples. Each add a feature not based on Minecraft, add their own special artwork, etc. The way I read that, isn't derivative but full copyright?
  3. Ah okay. Edit to add: Since we are talking about modding and communities I wanted to add something that I found on the Valve Developer Wiki located here it states: Even if a mod is free or not, the creators of any original work included within it (sounds, materials, models, source code) own the copyright for their work. This is true if you are a high-school kid, a corporation, or just some other modder who puts stuff together for fun. Every author gains these rights by default when they create their work.
  4. Most companies actually add that statement of changing anytime. I know Time Warner Cable, AT&T, Verizon, and even a few software companies do that as well. Now, as for the requirement of having a copyright/license on your mod, Minecraft isn't the only community to add it as a requirement. Kerbal Space Program requires all mods to provide Source and License to accompany your mod.
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