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Dash16

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Posts posted by Dash16

  1. I noticed the other day an Enderman standing alone all by himself, wearing an Ender Backpack from BetterStorage. He had 60 HP instead of 40 like other Endermen, and didn't seem to be fleeing as far as others. Unfortunately I wasn't able to kill him before it started raining, I think he must have teleported somewhere and died because of the rain. He didn't have any special abilities from Infernal Mobs that I could see in the GUI, just more HP and wearing a backpack.

    Any ideas about this guy?

  2. If you are going to keep the latest version of LWJGL, then you are going to have to play full screened unless you like playing upside down. The way I see it, you have 2 options:

    1) Keep Java 7 installed and default, keep LWJGL 2.9.0 and play full screened.

    2) Remove Java 7, ensure Java 6 is the default JRE and downgrade LWJGL to the Technic shipping version.

    1 or 2, take your pick. A 3rd (pointless) option would be to downgrade Java to 6 and keep the updated LWJGL, which has the upside down bug. You gain nothing really by doing that.

    Me personally, I've seen some performance issues with Java 7 + LWJGL 2.9.0 and am sticking with Java 6 and the Technic shipping version of LWJGL for as long as possible.

  3. The upside down thing is a bug in the latest version of LWJGL and certain Mac graphics chipsets. (From what I hear, integrated Intel chipsets.) As far as I know, the only fix for that is play full screen, or downgrade to the version of LWJGL that is included with Technic modpacks.

    Your java issue is likely because you installed the java 7 jdk, you may still have java 6 installed on the system but if the java -version command is returning the string your is, Java 7 is prioritized. There are a couple terminal commands we can run to get some more information about your java installations, if you'd like. Or, you can play fullscreen until the LWJGL guys figure out what the bug is and fix it.

  4. I'm not sure, but I think that armor GUI is still a WIP from TConstruct. The backpack should work if placed on the chest armor slot of the vanilla GUI.

    I just put the backpack on my hot bar and use it that way.

  5. I have yet to get LWJGL 2.9.0 and Java 7 to yield good frame rates in OS X, and I've tried on three different computers. I'd recommend sticking with Java 6 for as long as you can, until Java 7 is a requirement.

    I suspect that LWGJL is the source of the issue, but I can't confirm since Java 7 requires it.

  6. Actually, the why seems to be because the Mod Author expressly disabled it in the latest version, with no option to turn it back on.

    http://www.minecraftforum.net/topic/1528282-162152151sspsmp-enchanting-plus-v116v115v114/

    In the latest version of Enchanting plus, I made a decision to disable, with no configuration, disenchanting any level a player did not put onto the item themselves. This stops all disenchanting exploits that have plagued enchanting plus since before I have taken the mod over in MC1.3.2. I felt this was major factor to a lot of cheating, which a lot of players are against, thus not trying the mod. On the other hand, I know this will drive people away from my mod since I am working against cheating.

    Kind of a bummer really. I wish there was just a way to prevent the XP exploit by preventing the Meteor armor from enchanting with a right click.

  7. I think the systems are pretty interesting, I mean you can kill any mob, animate its soul with the Necronomicon then bind it to your will as a companion pet. Pretty frikkin cool if you ask me.

    I'm just now starting Biomass Farming, which involves creating a corrupted farmland with Soul Sand and creep (like the Zerg in Starcraft, it even spreads on its own), stabbing the farmland with a glaive, planting a seed you've crafted then soaked in blood, and then watering it with more blood to quicken growth.

    I don't care how useful or useless that stuff is, it's fun to figure out and play with.

  8. If you're looking for a quick, simple solution, here's my "Wither Spawn Room"

    http://imgur.com/Y2UNW0K

    It's not as satisfying as fighing him on your own, but it gets the job done and you get your Star at the end. =P

    I started with just a basic room, don't make it more then 3 high, you don't want him flying around too mcuh. I wanted to do the whole room out of Obsidian but I was being lazy so now after each spawn I just fill in what ever was broken. You'll probably lose a golem or two, but they really tear the Wither apart.

    That is GENIUS. I didn't even think to use Iron Golems to tear the Wither a new one. I guess it comes down to limiting his movement, then killing him however you can. Don't spawn him out in the open, he will fuck you up.

    I've heard of other build where you tunnel up to bedrock in the Nether, then spawn him so he suffocates.

  9. Steps 1 and 2 returned the information as expected.

    Step 3 however returned the following information:

    /usr/bin/java -> /System/Library/Frameworks/JavaVM.framework/Versions/Current/Commands/java

    I haven't tried steps 4 - 6 since the information in step 3 came back different…so I would expect that any of the next steps would not work properly anyway.

    Actually, you know what? I'm looking at another system and see my symlink in /usr/bin is pointing to the same place yours is. I must have been messing with java on the computer I was looking at before, sorry for the erroneous info. The information might also be different depending on WHEN you installed java. If you have 10.8, the java VM that is downloaded changed from 10.8-10.8.3 to 10.8.4; in 10.8.4 Java 7 is pushed, and Java 6 was pushed in 10.8-10.8.3.

    In the end, it doesn't matter too much. We are setting aside the old symlink, regardless of where it is leading, and making a new one that points to Java 7. The rest of the steps should be OK, provided that step 3 confirms that you have a Java 7 JDK in /Library/Java/JavaVirtualMachines/

  10. I'll try to cover the bases, but there's a lot that could be wrong so I can't be sure everything will apply. Some of the commands are just to gather information from your computer, so I know how to try to fix it.

    1)

    which java

    This will tell us which java your system is using to launch JAR files. I expect it to return "/usr/bin/java/". If so, proceed to the next step, otherwise let me know what it returns.

    2)

    ls -la /usr/bin/java

    This will tell us where that java symlink is pointing to. I expect it to return "/usr/bin/java/ -> /System/Library/Frameworks/JavaVM.framework/Home/bin/java", but it might say something else. This would explain why installing the JDK didn't do anything.

    3)

    ls -la /Library/Java/JavaVirtualMachines/

    This will confirm that the Java 7 JDK was installed properly. I expect one of the lines to read "jdk1.7.0_25.jdk". If so, proceed to the next step, otherwise let me know what it returns.

    4)

    sudo mv /usr/bin/java /usr/bin/java.old

    This will set aside the current symlink that (I suspect) the system is using. Your administrator password will be required, just type it in and press return (you won't get any feedback that it is being entered, no dots or stars).

    5)

    sudo ln -s /Library/Java/JavaVirtualMachines/jdk1.7.0_25.jdk/Contents/Home/bin/java /usr/bin/java

    Provided that all the previous steps returned the information I expected to find, this command will create a new symlink from the Java 7 JDK to /usr/bin/java, which is what TechnicLauncher will use to open and what command returns the version number when you run "java -version".

    6) Confirm the symlink is working by typing

    java -version
    once again.

    Let me know if there are any problems with those steps and provide the information that is returned in Terminal and I can try to help.

  11. Yep, that's telling me that you have Java 6 installed as far as command line and launching JAR applications is concerned. It's possible to use the JRE as the system default for all things java, but it's usually easier to just install the JDK. Once installed, you'll have /Library/Java/JavaVirtualMachines/jdk1.7.0_25.jdk, which should take over as the default java install for all java command-line and JAR apps. You can confirm by running that same Terminal command. If for some reason it is still reporting Java 6, your JAVA_HOME environment variable might need to be fixed, in which case try this in Terminal:

    export JAVA_HOME=/Library/Java/JavaVirtualMachines/jdk1.7.0_25.jdk/Contents/Home

    We can also try monkeying with the symlink for java in /usr/bin, but hopefully it doesn't come to that.

  12. So after installing the Java 7 on Mac, the crash report (for installing Optifine) it still shows that Hexxit is trying to run on an old Java, is there a way to tell it to use Java 7?

    -- System Details --
    
    Details:
    
        Minecraft Version: 1.5.2
    
        Operating System: Mac OS X (x86_64) version 10.8.4
    
        Java Version: 1.6.0_51, Apple Inc.
    
        Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc.
    
        Memory: 42893480 bytes (40 MB) / 130887680 bytes (124 MB) up to 6438125568 bytes (6139 MB)
    
        JVM Flags: 2 total; -Xmx6144m -XX:MaxPermSize=256m
    
        AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    
        Suspicious classes: FML and Forge are installed
    
        IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    
        FML:
    
        LWJGL: 2.4.2
    
        OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-8.12.47 310.40.00.05f01, NVIDIA Corporation
    
        Is Modded: Definitely; Client brand changed to 'fml,forge'
    
        Type: Client (map_client.txt)
    
        Texture Pack: Default
    
        Profiler Position: N/A (disabled)
    
    

    Did you install the Java 7 JRE or the JDK? OS X will need the JDK to run java 7 applications and java command line. If you open /Applications/Terminal.app then type "java -version" (without the quotes) what does it say?

  13. Optifine 1.4.6? Interesting, as Hexxit minecraft version is 1.5.2. Will have to give it a go with that version, wouldn't surprise me if that worked when later versions don't.

    Sometimes modpatching stuff like this feels like voodoo. It shouldn't work, but it does. Or you expect it to work, and it doesn't.

    [Edit: I'm disinclined to believe the original instructions myself now. I've used the same Optifine version mentioned, and not only do I not get the extra Optifine video settings I also lose the 'Mods' button on the main menu. I didn't even bother trying to connect to my server to test, I didn't want to risk screwing up my local client data even further or causing weird stuff with the server.

    I'm with AngelMalus: Pics or it didn't happen.]

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