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bonfire01

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Everything posted by bonfire01

  1. I think a log gets saved automatically which you can post. Probably in appdata\.techniclauncher\logs. Without a log not much anyone can do to help.
  2. Best bet is to post a screenshot of your setup showing your exact wiring. Most likely you haven't got the redpower wiring onto the reactor properly.
  3. How much memory do you have allocated to tekkit in the launcher (look under options)? Assuming it's a fair amount less than your system memory then increase it and see if that solves the problem.
  4. A solar panel IS a generator. If you are talking about an IC2 solar panel then use tin cable to go to a batbox, then use insulated copper cable to go from there to machines. If on the other hand it's a redpower 2 solar panel then use blue alloy wire to go to a redpower battery box then more blue alloy wire to go to whatever you want to power.
  5. Find out what version of tekkit the server is running and make sure you have the same version selected in the launcher under options.
  6. Look here http://forum.industrial-craft.net/index.php?page=Thread&threadID=5789 and click on the spoiler tag for older versions. Has links to 1.3 client and server Although, having said that I think the mod is for BC v3 not v2 which is in tekkit. So not sure it's any use.
  7. If the file for your alchemy bag has been deleted/damaged then you can't get anything back. Double check it's the correct coloured bag you are looking in (since alchemy bags are stored by colour and player ID but otherwise your stuff is probably all gone i'm afraid.
  8. For non-vanilla blocks to be generated the mods need to be installed and working at world generation. So, if for example you were to take a vanilla world and pop it into a tekkit server none of the above would have been generated in chunks that already exist but would pop up in newly generated chunks. If you arent getting any errors on server startup try going into creative, fly over somewhere you haven't been before to generate fresh chunks and seeing if there are any oil wells kicking around.
  9. The contents of alchemy bags are stored on the server under <name of world>\Data\ as bag_<your name + number].dat . If the bad is empty the file probably got vaped.
  10. You are using a version of disablecraft which would have been ok for tekkit 2.1 but is seriously out of date for the version of bukkit used in a 3.x server. There is a newer version (0.4.1.1) which is still for an earlier bukkit version than tekkit 3 uses but if someone above says it's working for them it's worth a try. Look here : http://dev.bukkit.org/server-mods/disablecraft/
  11. Edit the batch file with notepad, wordpad etc. It's basically a text file with an extension that tells your OS to run it rather than open it. To stop items being craftable use recipemanager which i'm 99% certain is in tekkit 2.1 by default. To find out how just google recipe manager .
  12. In the launcher, with TEKKIT selected in the top left dropdown click on the options button (bottom right corner). Then change it from recommended build to manual selection and select the newest build from the list. You'll then be using the correct client for a 3.04 server.
  13. Presumably teleport tethers aren't working to keep chunks loaded for you. Easy way to test would be to alter the view distance in your server proporties to 15 from 10 and see if you can teleport items over longer distances. You could also try using world anchors instead of tethers and see if that helps you teleport items. As far as the error goes... pass. Was it a converted 2.1 world where the crashes were occuring?
  14. Smelt the nether ores and they should become normal ores, then macerate them to dust and smelt them to metals.
  15. You need to update to java 7.
  16. Have you forced forestry to load last? You need to rename the zip to zforestry to make sure it loads after IC2.
  17. First up 150m is suspiciously close to the view distance by default on a server (10 chunks) so first question is are you placing teleport tethers (new name for chunkloading blocks) by the teleport pipes. The pipes themselves don't force a chunk to load. A teleport pipe (any sort) can only teleport to another loaded pipe. Additionally for power teleport pipes they still have conductive loss IIRC, so there is a limit to how far you can shift power with them. As far as the crash goes that happened in 2.1 because of a conflict over GUI numbers with a railcraft item (loader IIRC), could be a similar problem in 3.x but since my pipes haven't crashed at all yet I haven't really looked into it.
  18. bonfire01

    ee bug

    It's been posted a few times. rather than a rollback you just need to delete your player.dat file.
  19. You want to go to the server boards and look/post there.
  20. The easiest way would probably be to control it with a computercraft computer. Run the output through a not gate so default would be off and just have a program something like.. rs.setOutput(&quot;back&quot;, true) sleep(4) rs.setOutput(&quot;back&quot;, false) sleep(60) popped into a continuous loop (set the above as a function in a program at the top then have the main program just be a text input to start then for x = 1,1000 do &quot;whatever you called your function&quot; (or however many times it would run before cells die out). If you want a redstone solution I guess a timer set to 64 s outputting to 4s worth of repeaters, so 80 ticks (which you can get with 2 redpower repeaters set to 64 and 16 in serial) then through a NOT gate to the reactor. That way the pulse every 64s from the timer will (after 4s) give 4s of output stored up in the repeaters and turn off the rs signal to the reactor letting it run. Timer on 64s -&gt; 64 tick repeater -&gt; 16 tick repeater -&gt; NOT gate -&gt; Reactor Just add a lever after the NOT gate as an emergency off switch and I would probably set the timer a bit longer than 64s just for a bit of leeway.
  21. IIRC distribution pipes are in current tekkit version (part of additionalpipes mod) which would help you with sorting resources to different parts of a large crafting setup.
  22. I think someone has put a wooden BC pipe next to a condenser. You should apply the fix whixh is stickied and might have to use MCEdit to remove the offending items. You should only remove items from condensers with RP2 tubing.
  23. worldedit cannot place blocks which are designated with damage numbers. So anything with a colon in the block ID is a no-no for worledit.
  24. OK, make sure you have java 7 installed, I would tell you whether to get 32 bit or 64 bit but since you didn't follow the bug format I have no idea what OS you are using. In the launcher use the drop down in the top left to make sure TEKKIT is selected, not technic. Then click on the options button in the bottom right of the launcher and make sure you have recommended build selected NOT development build. If it's still not working then update your (pretty useless) post to the bug format so we know what OS, tekkit versions etc you are using and someone can help. Also say if it's a hosted server or your own PC, are you using hamachi, if it's your own PC is the the same PC or a different over a LAN etc.
  25. Since you said most of your players are unable to see the server I premume that means SOME can, so that rules out your firewall, AV or port forwarding as the issue. That leaves it being something about their PC/Client. Have those players remove all java versions from their machines then install java 7 32/64 bit (whichever is appropriate for their OS) and if that doesn't work delete /appdata/roaming/.techniclauncher and rerun the launcher to get a fresh install of tekkit. Make sure they have tekkit NOT technic selected and they are using the recommended build NOT the development build. You can get them to check they are using tekkit and the recommended build first I guess since that's easiest rather than getting them to reinstall stuff .
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