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Moridrex

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About Moridrex

  • Birthday 04/20/1979

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  1. That, and the overflow issues, plus BC pipes are just damn slow.
  2. Yeah...now if only they'd make the damn Rolling Machine work with Redpower instead of just buildcraft...I hate the buildcraft item piping.
  3. ....good god. I didn't know the bit about breaking a standard uranium into 8 depleted. Dunno how I missed that when doing my initial research. Ooops. Sorry. Nice info tho.... I need to learn to make better breeders, my current one only produces 20eu per tick....the full reactors tho put out 2040 which is nice.
  4. O.o dammit Gav that is too much simpler LOL. I like it.
  5. I'm still not sure I see the sustainability of breeding. Let's say I put 47 cells into the main reactor, they deplete, I get 25 out (If I'm lucky). I have to put those 25 into a breeder with roughly 8 more NEW cells (so I have to have that on hand from mining or trading it - since there is no EE), which may deplete out to only 4 cells (or none if you're really unlucky, I had a cycle on a reactor leave 3 cells out of 47...) but they recharge the 25 you put in. Then you have to put those 25 back into the main reactor with an additional 22 you pulled from...somewhere, to get it going again. So, it is 'sustainable' as long as you keep mining/trading for Uranium to make up the difference in the luck game of what you are left with afterwards. Ofc, that all depends on your reactor setup...I'm new to Tekkit (about 5 weeks old....but I took the 'safe' 47-cell EE Ice-fed reactor and turned it into a fully automated/RP fed system with ComputerCraft controls on my own, and am automating a breeder as an exercise in knowledge since that's pointless with EE-fed uranium). Diminishing returns I don't see as sustainability; it's only sustainable if you use EE to produce your uranium, otherwise you have to keep mining or trading for Uranium like mad. The breeder just helps the uranium you have last a little longer essentially. Or am I missing something?
  6. So far playing with reactors on my server, out of 47 cells that were in the reactor less than half usually become depleted cells that I can breed back into regular cells; the others are simply permanently lost. Or I am doing it wrong, not sure. Since I play with EE enabled doesn't really make a difference, my nukes run 24/7 and provide power to the whole base.
  7. Are you using a standard Automatic Crafting Table or the Mk II version? The first one doesn't work with redpower. You need to use a Filter to pull the cells off the TOP side of the MK 2. And from what you said, you just want water cells, you are handling the empty cell production elsewhere, in which case this is all highly complicated...put an IC2 water pump over an infinite water source, put a chest next to it, and pipe in the empty cells to the top of the pump (I think it's the top, haven't automated this one). Then pipe the filled cells out of the chest. Note that the water pump has to be in the next block above the water source, I've not seen them work if there is empty space between the pump and the water source if that makes sense...this will fill your cells without buckets being involved.
  8. Shiny! I've been pondering building a new server from the ground up so that I can run whatever versions of whatever I want; when I started the Tekkit server I pretty much new how to dig holes in the ground in MineCraft and that was it. Then got Tekkit up and going and now I automatically dig holes in the ground and operate multiple nuclear reactors. I'm somehow obsessed with that. Anyway, now that I've played with the Tekkit stuff, I feel more comfortable in exploring building my own server ground up, as there are a lot of mods I'd like to play with. I've seen there is a Mo'Creatures bukkit plugin, and a number of others that look fun/useful. Not sure I need to keep with bukkit though for a server that is just 4 friends goofing around. (I know to back it up whenever I build something epic in case someone gets nuke happy LOL).
  9. http://www.elevationcraft.com/showthread.php?tid=268 and here's a link to the 'fix' for being able to rename sensors in SMP. Again, haven't tested and as with anything use at your own risk. Or read his source code first. Or something. Disclaimer here and all that. Hopefully this is all helpful as when I tried to find all this stuff it took me a few days to come up with it (and forum posting all over the world LOL).
  10. Annnd I found it, but haven't been able to test yet. http://www.mcportcentral.co.za/index.php?topic=3846.0 Apparently someone ported already. So I'll test later this week and post back here. Also I had come across (and now can't find it) a 'patch' that was put out to fix sensor names on SMP. When I find that again I'll post it here too, maybe I'll write up a guide as well. @Watchful - Will it be worth waiting? So far I've figured I'm playing *now* and some mods I see no updates coming out for the latest version of MineCraft in the near future, not to mention Tekkit is being mum on when they will update (with good reason I'm sure), so I've been figuring to try and upgrade things on the current version of Tekkit to improve my/my friends play experience before the world changes. And hope that the next version of ThaumCraft is SMP....cuz I love that mod in SSP.
  11. That makes entirely too much sense! Not what I wanted to hear, but it DOES help me understand some other issues I've been having trying to update things. Maybe it's time to figure out how to port to bukkit ROFL.
  12. Well I figured that the newest version hadn't been ported to Bukkit, I guess I should have re-worded. I'm wondering if anyone has successfully installed the non-bukkit updated version of ccSensors...or is that impossible? He has a server version of the files up, but that...failed horribly. I think. I couldn't spawn in sensors to try it after getting it installed, and it deleted all my old sensors when I did it on my test server.
  13. --Background info, skip to last paragraph if you don't care about the background and just want the questions I've been hosting my own tekkit server for a couple friends for a few weeks now. Lots of fun that. Last week, built a pair of new nuclear reactors, the 'supersafe' variety with thermo-controls, forcefields, and 3-block thick reinforced stone. I've also set up an elaborate (for me...I just started playing a couple weeks before putting in tekkit) redpower logic system to keep the shields up if the reactors are active, notify if MFSU's are full, etc. Then I linked them to CC computers, and then threw in a pair of sensors and sensor controllers, wrote some reload functions to power down the reactors, drain them, refill them, etc., and integrated those functions with the dash_reactor program. So, all is well and I have a fully automated, efficient nuclear power system right? Well, I woke up the next morning to a crashed server. Since only 2 people had been on the server for the last week, and I know the other one hasn't touched the new stuff I don't think it was them, I'm thinking it was the extreme console spam from ccSensors being semi-constantly monitored. Stupid me didn't look for logs or anything, just nuked/paved the (now corrupt) world files and server folder, and restored from a backup from night before. And didn't turn on the automated monitoring routine. I'm scared to. My research so far shows that the ccSensors latest build (pr2) will allow me to disable logging of mundane messages to the console; unfortunately it also says Tekkit is using a special bukkit port of ccSensors and I can't find one of the latest build. Has anyone successfully upgraded their ccSensors, and if so have a guide/advice on how to achieve this? As mentioned before I'm fairly new to the server adminning of Tekkit/MineCraft so I've done very basic things. My test server has upgraded the world with Forestry and ComputerCraft 1.41 successfully, but ccSensors is kicking me repeatedly.....
  14. Has anyone found a way around this yet? My research so far has turned up that Tekkit uses a Bukkit port of ccSensors, and the last one I've been able to find so far is the PR1 build that Tekkit uses. I'm asking mostly because I built a pair of completely automated nuclear reactors a couple days ago on the server I host for a couple friends, and it basically uses a modified version of dash_reactor with a few custom routines I built to reload the reactors when the uranium runs out. When I woke up the next morning my computer was crashed and the world was corrupt; this *could* be coincidence and not related however I've run the server for almost a month without using ccSensors and no problems; it seemed odd that when it happened was when I was using the console-spam generator sensor system. (Don't take me wrong I LOVE the info the sensor puts out and the fact my nukes will turn on when the MFSU's are drained, reload fuel if necessary, and shut off when the MFSU's are full due to the info I get). So far (my google-fu isn't the best but I have been trying) I haven't turned up any good way of upgrading Tekkit's ccSensors to the PR2 version (my tests ended with sadness). Is there a guide somewhere I'm missing? I'm relatively new to the server admin thing (like I said, about a month, and I just play with 3 of my friends).
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