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mikeprimm

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Everything posted by mikeprimm

  1. @EricFate: OK - latest 0.40 development build includes update to support for the Railcraft 'cube' blocks. I've updated the settings in the OP, but the main thing is, besides installing the update, to add the following setting to configuration.txt: railcraft-cubeBlock: 214
  2. Sweet - I'll give it a look as soon as I get a chance. Edit: OK - just checked - its a set of block types (block.*) that I don't have support for in the current render data. I'll add it to the 0.40 development build later today or tonight.
  3. Cool. Trying to get through a pretty big backlog of support tickets - nice to have some easy ones :)
  4. Can you tell me which specific block you're referring to? Which plugin, which block ID, that sort of thing?
  5. Updated OP to include a preliminary set of settings for Tekkit v3.0.4. Please feel free to post any corrections or errors.
  6. I'm just back from a 3 week holiday, so I haven't had the chance to properly verify dynmap on 3.0.4: worst case, I'll have an update and/or configuration fix available in the next day or so.
  7. I'll give this a look - just got back from 3 weeks of travel, and 3.0.4 was released while I was away (that is, dynmap hasn't been officially tested or updated for 3.0.x).
  8. Dynmap v0.39 released - and it includes some tekkit relevant updates, including the addition of support for CompactSolars (see updated settings in the OP).
  9. I haven't tested this on the development builds of Tekkit that are 1.2.x based (I assume they exist - just haven't looked for them). The plugin DOES support 1.2.x Bukkit and is being used by folks running modded 1.2.x Bukkits, though (see the GodCraft industrial server for an example).
  10. Yep - I REALLY want to support the RedPower 'microblocks', but its going to be a bit of a project getting it working. They are quite sophisticated, internally, and I need to bypass Bukkit pretty viciously to get the information needed (and, after that, the REAL work starts ). That said, do understand that I don't need convincing to want to implement this - just time that is hard for me to find!
  11. For folks that asked about 2 servers on the same web - we don't support having two servers on the same MAP, but what you can do (with an external server, like Apache), is have two distinct maps under different URLs (e.g. http://myserver.com/map1, http://myserver.com/map2), and embed them in pages of your choosing (using <iframe> or similar constructs).
  12. Well, I certainly appreciate the warm reception! I certainly see the value of what the Tekkit team is providing - as a member of the Bukkit-Bleeding team, I appreciate the value and the limitations of CraftBukkit, as well as the amazing offerings from the broader client/server modding community (not to mention the equally frustrating integration and support problems of it). Fact is, the sort of offering you guys are doing here is what all of us are looking to make much more manageable to accomplish - whether it be the Bukkit team, the Bukkit-now-Mojang guys, or the Spout team - and I see this as a good opportunity to learn what will help those efforts to succeed.
  13. Hello, folks - I'm the primary developer and owner of the 'Dynmap' plugin, a (currently) Bukkit mod that provides live map renders via a web interface to Bukkit servers. I wanted to inform the community here at Tekkit that I'm actively attempting to provide support for Tekkit in Dynmap - I've been adding support for many of the specific mods over the past few months (RedPower 2, IC2, BuildCraft), and have pretty good coverage for most of the mods on Tekkit (not all, and not perfectly - but it looks pretty good, IMHO!). In any case, I wanted to share both the fact that we're around, that we may be useful for folks running Tekkit, and to let folks know that I'm willing to continue improving and supporting the Tekkit server. Here's the link to the main support thread on minecraftforum.net: http://www.minecraftforum.net/topic/1543523-dynmap-dynmap-web-maps-for-minecraft/ The current recommended build can be downloaded from here (Dynmap v1.3): [Adfly] And our Wiki is at https://github.com/webbukkit/dynmap/wiki See https://github.com/webbukkit/dynmap/wiki/Support-for-Tekkit for more details on Tekkit support, and https://github.com/webbukkit/dynmap/wiki/Support-for-Non-Bukkit-Mods for support for non-Bukkit mods in general. Note: For folks using Tekkit-Lite, I recommend the appropriate Forge specific version of Dynmap (the one for Forge v6.5.0+, for the current Tekkit-Lite), versus using the Bukkit version with BukkitForge. See http://forums.technicpack.net/threads/dynmap-for-tekkit-lite.35939/ for more details on Tekkit-Lite support. Please direct support questions to the main support thread (http://www.minecraftforum.net/topic/1543523-dynmap-dynmap-web-maps-for-minecraft/#entry18859919), and bug reports to our bug tracking on github (https://github.com/webbukkit/dynmap/issues). github.com/mikeprimm Plugins: AngryWolves, Dynmap, Dynmap-Residence, Dynmap-Mobs, Dynmap-WorldGuard, Dynmap-Towny, Dynmap-CommandBook, Dynmap-Essentials, Dynmap-Factions, random Bukkit contributions, more on the way Contact me on Bukkit.org with suggestions, plugin ideas, or for custom work-for-hire More Guinness and Starbucks are always welcome!
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