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klazen108

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Everything posted by klazen108

  1. Hi everyone, Obligatory notice: I'm not asking when the next version is coming out. Ok, with that out of the way... I've been using tekkit for about a month now, and I've also been running another self-compiled mod server. I find myself torn between the two, because tekkit has a lot of the mods I want but they are all quite far behind in terms of updates (I need my railcraft iron tanks! haha). Out of curiosity, I was wondering what to expect in the upcoming version of tekkit. What is the team currently working on? A bunch of the mods look like they're approaching at least version 1.3.2. I don't know about their bukkit port statuses though. I've tried searching for info about the latest tekkit dev build or for any news, but nothing's come out recently that I can find. I know it's a lot of work and again, I'm not asking when it will be ready. Rather, I'd just like to know what to expect in terms of what the next version will look like. Thanks!
  2. Thanks for your reply, A sorting machine would actually work fine, if the input side of the pipe was only one chest. As it is, it is a network of chests, and there's no way of getting the items from the chests to the sorting machine. I don't want the sorting machines/filters right next to the chests themselves, as then I would have to break into my walls and set them every time I need to auto-build some new recipe. We really need a retriever/sorting machine combo... if only... I think what I'm going to have to do is make a "hopper" chest, where I drop all possible ingredients I'll need. Next, I'll put a sorting machine to paint the specific ingredients in their specific amounts and send them to the crafting modules. The outputs will be dumped back into the hopper chest if they are intermediate products (to be used in another recipe), or pushed back into my main tube network to be sorted if they are final products.
  3. Hi everyone, First time using Tekkit here, and I'm pretty much enamored with these mods. Been watching direwolf20's season 2 SMP on youtube to get some ideas on how to use all of this stuff. Love everything these developers have done! Alright, with that aside, I'm having some trouble working with an modular automatic crafting system. I initially intended to design these one wide, x deep and x tall modules with a pneumatic tube in the back of the room for them to connect to my entire collection of chests. Then I could drop these in side by side and have them pull the ingredients for crafting using retrievers. However, I've noticed a problem. Take this example: one of the modules is building sticks (for gears, of course) and another module is building pistons. Both of these recipes require wood. However, when either module's retriever pulls wood, all of the wood goes to only one of the retrievers. I read online that the items go for the nearest acceptable inventory instead of the inventory of the retriever that requested them, and this is exactly what happens here, so it's not a bug. I just don't know how to work with this - I want both of the retrievers to get the items they need. --TL;DR: Is there a way to get items into the inventory of the retriever that requested them instead of the nearest inventory that can accept them? If that's just how it has to be, I would be OK with being able to "disable" some of the modules, effectively cutting them off from the tube network. Is there a way to shut off retrievers/pneumatic tubes, making them no longer accept items?
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