Tezcacoatll Posted November 22, 2014 Posted November 22, 2014 (edited) I am trying to set up a technic pack of my modpack, which I have previously only used in a modded vanilla launcher. I figured it would be easier to run it through Technic, but am unable to even get the download to happen. When I add my modpack's URL and click play, it shows that it begins to download it, but then gives me this error saying it failed. I have tried 2 different download locations, the current one being my dropbox. Nothing seems different, regardless. It looks like it finds the file, but can't download it. When the error occurs, the progress on the right stops at (NEGATIVE) "-4568800%.modpackname-1.0.zip." The number seems random every time. I have been away from Technic for a couple years now, so what might be going wrong? http://www.technicpack.net/api/modpack/magimek EDIT: I have tried filehosting.org, dropbox, and copy.com. They all have direct links that work perfectly when pasted into any browser. The launcher still cannot download it. Edited November 22, 2014 by Tezcacoatll
Discord Moderator plowmanplow Posted November 22, 2014 Discord Moderator Posted November 22, 2014 We will be unable to help you unless you post a link to your modpack's API URL (the URL you paste into the launcher to add the pack).
Tezcacoatll Posted November 22, 2014 Author Posted November 22, 2014 (edited) Updated first post with the URL. EDIT: I seem to have it at least downloading now... I fully removed it from my packs list in the launcher and redid the dropbox link entirely and now it's downloading... I'm not sure what the problem was, as it gave me no further errors or reports on it. I guess I'll see if it finishes now and if it will play properly. EDIT 2: It downloaded and installed all the mods, but none of them are working... If I can't figure it out, I'll post another thread about that issue... Edited November 22, 2014 by Tezcacoatll
Discord Moderator plowmanplow Posted November 22, 2014 Discord Moderator Posted November 22, 2014 You are missing the binmodpack.jar file. This file is simply the correct version of the Forge universal binary JAR file renamed to modpack.jar. You should not include the modsVoxelMods folder in your modpack archive. This folder will overwrite the settings of local clients when the pack updates. BetterDungeons/ChocolateQuest is not installed correctly. Open the ZIP file and follow the instructions. The Biomes O' Plenty API file should not be in your pack. I suspect you actually meant to add the full mod. The MDK (Mekanism Development Kit) should not be in your pack. This file is only for mod developers. Biomes O' Plenty will have block ID conflicts with other mods when you add it to your pack. These should be easily resolved. Fix these issues and come back if you still have problems.
Tezcacoatll Posted November 22, 2014 Author Posted November 22, 2014 I spent two weeks trying to get these mods to work properly together and this was the only way they would cooperate, though through the vanilla launcher with modding it normally. I have adjusted things to work together well enough that the pack does what I want it to do without conflicting. For the things you say should not be there, they work and I either could not find another download for them without that for 1.6.4 or it is the only one that would actually function without breaking everything or just refusing to run at all, depending on the mod. As for the missing jar file, I will fix that and see what it does.
Discord Moderator plowmanplow Posted November 22, 2014 Discord Moderator Posted November 22, 2014 Better Dungeons: This ZIP file in your mods folder is currently doing nothing. Without being properly installed you don't actually have the mod in your pack. Biomes O' Plenty: The BOP API file does not provide the mod functionality. This file serves no purpose in a modpack. Without the correct file ( http://files.minecraftforge.net/BiomesOPlenty//index_legacy.html ) the mod is not in your pack. MDK: As per the mod author's instructions, this file is not needed to have a fully working Mekanism installation and should be removed. It serves no purpose in a modpack. It is only for mod development using the Mekanism API. To be more specific: Download this file, put it in your bin folder, and rename it to modpack.jar: http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar Open the BetterDungeons ZIP file and extract it to the folder for your modpack (the location where the bin, config and mods folders exist). Remove the "BetterDungeons1-6-4_2091.zip" file from your mods folder. Download this file and put it in your mods folder: http://files.minecraftforge.net/BiomesOPlenty/BiomesOPlenty-universal-1.6.4-1.2.1.434.jar Remove the "BiomesOPlenty-api-1.6.4-1.2.1.416.jar" file from your mods folder. Download this file and put it in your configbiomesoplenty folder (create the folder if it does not exist): http://www.circlecraft.info/ids.cfg Remove the "MDK-6.0.5.46.zip" from your mods folder. Those seven steps will get you to a working modpack.
Tezcacoatll Posted November 22, 2014 Author Posted November 22, 2014 I'll work on it. I didn't notice the BetterDungeons and BiomesOPlenty weren't actually working. I could have sworn they were, but it seems I was too focused on fixing ID conflicts before and missed it. I also forgot about the MDK thing. I did get the pack to load the other mods, though. Thank you for your help. I'll work on fixing the rest a bit later before I set it to public.
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