djoveryde Posted January 13, 2015 Posted January 13, 2015 (edited) I have been working on a stable tech mod for a while now compiling a good list of mods that compliment each other. I started from the grounds of voltz 3's mods and worked around that. I'm mainly posting this to give a recommendation from my point of view changes that would be beneficial for voltz. Remove: Forestry, Extra Utilities, Mad Science, Minechem, Open Blocks, Not Enough Codecs, Open Computers, Zans Minimap. Add: Mekanism, AOBD, Big Reactors, Compact Machines, Computercraft, VoxelmapNoRadar Main reason for the removals is I think there is a lot of mods that make up the B-Team modpack and i'd rather voltz be a tech mod that it was built for than a mod that has bee keeping. Feel free to post your thoughts, I think it would be good to have players ideas on changes for the next update so you can create the perfect modpack. Thankyou for reading DJOveryde Edited January 13, 2015 by djoveryde
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