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Posted

My custom modpack that I made (well I tried  :unsure:) is not working.

 

When I try to launch my modpack it will begin to launch then return to the Technic launcher. 

 

I am running on a 64-bit computer, Windows 7, 6.00 GB of RAM, and using 3GB on the launcher.

 

Here is my Modpack

 

My Log: http://pastebin.com/3v4V7ttx

 

Thanks to anyone who can help! 

 

Posted

My custom modpack that I made (well I tried  :unsure:) is not working.

 

When I try to launch my modpack it will begin to launch then return to the Technic launcher. 

 

I am running on a 64-bit computer, Windows 7, 6.00 GB of RAM, and using 3GB on the launcher.

 

Here is my Modpack

 

My Log: http://pastebin.com/3v4V7ttx

 

Thanks to anyone who can help! 

i think it has to be modpack.jar not modpack.zip

  • Discord Moderator
Posted
  • You have Mo' Creatures, but not the dependency mod Custom Mob Spawner.
  • You have Ender Storage and NEI (out of date), but not the dependency mod CodeChickenCore.
  • You have the OpenBlocks mod, but not the dependency mod OpenModsLib.
  • Your OptiFine is out of date.
  • Your OreSpawn mod is out of date.
  • Your RailCraft mod is out of date.
  • You have the Botania mod, but not the dependency mod Baubles.
  • You have the Computronics and Statues mods, but not the dependency mod asieLib.
  • You have the GraviGun and Morph mods, but not the dependency mod iChunUtil.
  • You have GalacticraftCore and GalacticraftPlanets, but not the third required mod MicdoodleCore.
  • You have the SpiderQueen mod, but not the dependency mod RadixCore.

I stopped testing at this point. One of your mods is not for Forge/MC 1.7.10 but for either an earlier or newer version. You will need to go through each mod which isn't obviously for 1.7.10 to find out which one isn't working.

 

That being said, as you can see by all the missing dependencies, you either aren't getting your mods from the authors (where they tell you exactly what else you need) or aren't heeding their instructions. You would probably be best off by going through and re-downloading every mod (along with whatever dependencies are required) directly from the author's preferred distribution channels. This should have the secondary benefit of isolating which mod is for a different version of Forge/MC.

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