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Posted (edited)

I've been looking around and haven't found a single respectable hoverbike mod.

 

If someone would be so kind, I'd love it if you could create a simple, clean hoverbike mod. Nothing fancy, no silly guns or radical designs - think like a speeder/swoop bike out of Star Wars. The high-concept of this is a utilitarian, high-speed transport focused solely on getting players rapidly from point A to point B.

 

Frankly, the most time intensive part of making this would be making the model. Functionality would be similar to a stripped-down horse - no breeding, no AI, no spawning, etc.

 

Primary features I would like to see:

  • Real hovering. The bike should hover 1-3 blocks above solid blocks or liquids, which allows for some interesting traversal options. However, hover height would be a function of speed, so low speeds would be close to the ground while the highest speed would be clear of most obstacles.
  • Sprinting should function as a short-term speed boost, lasting five to ten seconds. The speed boost should quickly propel the player to max speed, then rapidly taper off.
  • Jumping should increase the hover height temporarily by two blocks.
    • Falling after a jump, or just in general, should be fully ballistic. Launching yourself off a high ramp at max speed should result in traveling a much farther distance than a bunny-hop at low speeds.
  • Fall damage should be completely or mostly negated. However, falling from great heights should have an increasingly (exponentially?) higher chance of throwing the player from the bike, which can cause injury or even outright death. 15-20 blocks of falling should be easily handled, while falling from skybox to bedrock should result in almost certain death.
    • Being thrown would ideally result in the player flying forwards over the handlebars.
  • Ramming head-on into solid blocks at high speeds should cause moderate to severe damage to the bike, possibly destroying it. Think like the speeder bike chase on Endor.
  • Speaking of speed, the hoverbike should probably move at around player sprint speed at it's lowest to slightly faster than a minecart just after a single booster at the highest.
  • Building off of that, controls! W and S would ideally increase/decrease a throttle while A/D would strafe, and mouselook would steer in gentle curves.
  • Crafting should make sense and require no more than four "parts". Front control vanes/handlebar assembly, main body, repulsor package, and engine package. Mod integration isn't explicitly necessary, but config files should be provided to allow for requiring different materials to craft the hoverbike.
    • With just the mod installed, creating the bike would require a mixture of materials. For example, iron for the frame, ender pearls for the repulsor package, blaze rods and pistons for the engines, and redstone to control it all.
    • When installed in a complex technical modpack, the creator of said modpack should be able to configure the crafting to require more advanced materials. This allows for balancing with other mods. For example, requiring steel ingots for the main chassis, tough rods from TiC for the control vanes, a jetpack for the engines, and a power source for the repulsors.
  • As with most self-propelled vehicles, it should probably require fuel of some kind. Coal blocks, RF batteries, whatever.
Edited by dragonshardz
  • 1 month later...

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