Cwmwd24 Posted March 12, 2015 Share Posted March 12, 2015 Hello, I've been trying to tidy up my bootstrap AE ore processing chain by relocating and expanding it. My idea is to have a row of three or four pulverizers being fed by a common Itemduct and dumping output back into the ME network. I'd have a similar setup with furnaces. I'd like to use a bank of ME Interfaces to feed items into the input itemduct so I can use combinations of encoded patterns (cobble to sand, for example) and auto processing (gold ore into gold dust, for example) but I can't figure out how to get the Interface to interact with the Itemduct. An example: I place a new Interface down with a single piece of gold ore in the left-hand "Export Config" grid. The network places a piece of gold ore in the right-hand "Exported Items" grid. Now I want to use an Itemduct to draw that piece of gold ore out of the Interface and into a pulverizer so that all the gold ore in my network eventually gets processed automatically into gold dust. I'd then have a duplicate setup to smelt all the gold dust into gold ingots and so on. My understanding is that the Interface looks like an inventory to the Itemduct? I've tried applying a redstone signal to the Itemduct; a pneumatic servo in the Itemduct; "rotating" the Interface to point it's "crafting" side at the Itemduct and putting a chest between the Interface and Itemduct. The only way I can get it to work is to use a Fuzzy Export bus to fill chests with items and then Itemducts from the chests for the auto processing part and use separate ME Interface with encoded patterns placed directly on a pulversizer/furnace for the on-demand part. Am I missing something or do I have to rethink? Link to comment Share on other sites More sharing options...
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