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World Edit not working with mods & Wireless redstone kicks players.


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Posted

It may just be this way and there is nothing that can be done. World edit will not use blocks belonging in mods nor will the //restore command work on a region if it contains blocks from a mod. It could be that I'm doing something wrong. If that's the case then is there something else I need to do other than to put the files on my server?

Also, the wireless blocks cause the players to get kicked. I have to really quickly creative mode destroy the block if I can to allow players back on the server. Even shutdown/startup didn't clear the problem.

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World edit doesn't has no good sub-id support i think...

So you are saying it uses a list of only vanilla block ids and doesn't actually read the ids in? I really don't know but I would think since the game itself can render all the objects from the world files that it would just be a simple matter of it using the same format as world files for region id reading and placement. Anyway, I guess it's a bug since it's in this forum.

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So you are saying it uses a list of only vanilla block ids and doesn't actually read the ids in? I really don't know but I would think since the game itself can render all the objects from the world files that it would just be a simple matter of it using the same format as world files for region id reading and placement. Anyway, I guess it's a bug since it's in this forum.

World edit can do such a thing, but the problem is how to tell world edit to what block you whould like to edit to... Try filling an area with solar panels you whould only get genereators (i think)

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Posted

tekkit has an outdated version of world edit shipped with it. this is where the newest version has been released. it allows modifying of modded blocks (i just checked)

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Posted

World edit can do such a thing, but the problem is how to tell world edit to what block you whould like to edit to... Try filling an area with solar panels you whould only get genereators (i think)

I understand what you mean, but you can do that with //set 246:3.

I'm using 5.2 World Edit. Seems that the problem is better stated as RedPower blocks made with the saw disappear. Say when you select them in a region and //move 1 up or similar.

The other issue would be highlighting a region with mod blocks in it and running /restore from a snapshot. when it's rebuilding, if it runs into a part that has a non-vanilla block it stops. That is with all the mod blocks I've tried at least, even the ones not RedPower. It regens everything up to that point but then stops and throws the error "java.lang.ArrayIndexOutOfBoundsException: -10.

Don't know if I should take it up with sk89q or make another better stated thread. I'm pretty sure it's not an issue with the pack.

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