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Mobs Dealing 3x Normal Damage on Tekkit 2.0 Server


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Posted

This has confused me greatly. It seems that on my server, (Which I just updated from 1.1.4) all mobs are insane. The difficulty on the server is set to normal. (1)

On my single player client of Tekkit 2.0, mobs deal normal damage. So I know something about the server is making this occur. Any suggestions as to what the issue is?

I'd like to note that all other aspects of my server (Block ID's, inventory, etc.) is normal and working properly.

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Posted

The armor stuff is highly annoying for me as well.

RM/DM Armor have no damage reduction at all.

Nano/Quantum Armor make you completely invulnerable. For Ages. You can literally be shot for an hour and then your charge is at like 90%.

My suggestion would be to set both Nano/RM armor to 80% damage reduction (in the Nano case the the charge/damage to charge has to be adjusted) and the same stuff for Quantum/DM, just with 90%.

In any case being completely absolutely immune to damage for weeks with Nano/Quantum is overpowered in a stupid kind of way.

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