Jump to content

Kghareus

HELEN KELLER
  • Posts

    46
  • Joined

  • Last visited

About Kghareus

  • Birthday 01/01/1900

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Kghareus's Achievements

Grass

Grass (2/9)

0

Reputation

  1. No. I tried those as well. The Frequency Transmitter, as I said, is saved on the player. Not on the item. So even if the item doesn't travel through a portal with you, it will still reset.
  2. Just tested it. From what I can tell, the Frequency Transmitter just resets every time you travel to a different dimension. Therefor it is impossible to link a teleporter to one in another dimension. This was tested between the Overworld and the End. Edit: Doesn't work from Nether to Overworld or End to Overworld either. The Frequency Transmitter appears to save on your character and whenever you travel to another dimension, it resets.
  3. This: http://forums.technicpack.net/threads/cheap-refined-quantum-armor-killing-machine.27664/
  4. The turtles are often blocked by world protection plugins. I was having this problem and this is how I fixed it. Go into the folder your server is in, go into the config folder and open up mod_CCTurtle.cfg Then change it so it says turtle_fakeplayer_method=one Good luck.
  5. I'm just wondering if the dupe bug with the Red Matter furnace was fixed in 3.1 and whether or not it is ok to re-enable it in my server.
  6. Tried making Java.exe and Javaw.exe use the high performance GPU. It's still not using it for technic.
  7. Just tried telling it to use Java to no effect. Problem is it only lets me assign .exe files to the GPU. Not .jar
  8. I recently got a new computer and it has an Intel GPU built in and an Nvidia GPU. Regular Minecraft uses the Nvidia one without issue but I can't seem to figure out how to get Tekkit or Technic to use it. I tried telling the computer to use the GPU when running the technic launcher but that didn't work.
  9. Probably playing Minecraft

  10. Really? No one knows how to fix this? It's not EssentialProtect.
  11. You're not the only one. I posted this a little while ago but your report is definitely more detailed. I'm running 2.0 on my server and I'm having the same issue. Hitting C while wearing the gem armor doesn't work either.
  12. This happens me with regular minecraft and technic. Always fixed by plugging my laptop directly into the router.
  13. Having the same problem on my server. I'm no expert at IC2 but I'm fairly certain that a Nano Sword can't take out a fully charged Nano Suit. And the losing charge on death bug is extremely annoying. Has anyone tried disabling Convenient Inventory or Inventory Tweaks? The losing the charge may have something to do with that. EDIT: Tested in single player on NORMAL difficulty. Newly crafted Dark Matter armor = 1.5 hearts damage per zombie hit. Red Matter armor gets 1 to 1.5 hearts damage. Bronze armor is 0.5 to 1 heart of damage per zombie but it loses durability really fast. Gold armor gets 1 heart. Chainmail gets 1 to 1.5 damage. Iron gets 0.5 to 1 damage. Diamond armor does 0 to 0.5 hearts. Quantum and Nano (Fully Charged) Take no damage. Zombie does 2 hearts of damage WITHOUT armor. And in SSP there is no loss of charge upon death. I tested a Klein Star, a drill, an electric wrench, and the Quantum and Nano suits. I am 99% sure that both of these are server issues. Not client.
×
×
  • Create New...