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Question

Posted

Title: No sustainable power source working

Version: 3.0.3/3.0.4

OS: Windows 7 Ultimate 64 Bit

Java Version: Java 7

Description of Problem:

I am playing on Tekkit 3.1.1 on a Tekkit 3.1.1 server. I have set up four wind mills at y=117, they are connected to the input side of a batbox but no power is being generated. This as well as two water mills and a solar panel are set up to produce energy but are not working. Is there any way to fix this?

Error Messages:

None

Error Log:


None

11 answers to this question

Recommended Posts

  • 0
Posted

How are they connected? With what wire, and how much of it before it gets to the batbox? A picture would probably help us help you too but the most likely is you are using wire with too much loss and losing all the power before it gets to the batbox

  • 0
Posted

The four windmills are connected by glass fibre which go for about one hundred blocks up. The two water mills are connected by about 9 segments of copper wire which also have the solar panel attached to it. I really don't think it's the length.

  • 0
Posted

so, you'll loose about 2.5 eu by the time they get down. then 1 eu per 3 copper wires, you do the remaining math is any power reaches or not...

  • 0
Posted

Weird, my server owner charged a jetpack in it and it started working even though I had charged a jetpack in it before.

EDIT:

It stopped working a few seconds later.

  • 0
Posted

Weird, my server owner charged a jetpack in it and it started working even though I had charged a jetpack in it before.

EDIT:

It stopped working a few seconds later.

Try putting two batboxes between your windmills and the main one. And replace the copper with glass fiber for the water mills.

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Posted

Well, the solar panel should work fine. Just try adding batboxes for the windmills and using fiber for the water mills. Also, the windmills are really random, so even if they look like they should work, they could simply not.

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Posted

Thanks it was the length, the batboxes fixed it. I thought glass fibre lost 1EU/t every 40 segments, it's weird it didn't carry the charge all the way to the bottom.

  • 0
Posted

It's not really weird, your windmills would very rarely generate more than 2EU/t, so it's all (or very nearly all) lost trying to go the distance

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