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The main problem with switching RP2 lamps is that each lamp switching forces a lighting update in a 15-block radius.

It's fine if you're only switching the lights on a slow timer, but if you're blinking the lights at max speed then this may cause CPU lag due to expensive lighting updates, and it will cause network lag because every lighting update has to be sent to every client in visual range of the lights.

This is the reason my players' plans for a rapidly blinking dance-floor had to be stopped.

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