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About littleweseth

  • Birthday 01/01/1900

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  1. Can I have the download for the Reactor you made for tekkit?

  2. I also observed the FPS drop due to long runs of Universal Cable. The FPS was somewhat improved by replacing all of the Universal Cable by Redstone Energy Conduits.
  3. # Particulars of server and clients Server is a Big Dig 1.3.9 server at nv.io. Modifications to default configuration are as follows: * Logistics Pipes is updated from to, which fixes a client and server crash bug whenever a Logistics Pipe is placed into the world. * ChocoCraft is disabled to prevent the Chocobo over-population problem. # Description of crash: When logging into the world, players are able to move around for approximately 30-60 seconds. The Minecraft client then crashes to the error report screen. The stack trace is as follows: not enough "permgen" allocated, or c) a bug with Natura Redwoods. We also thought that the crashing may have been due to d) too many mobs, or e) too many item entities. We attempted: 1. Increase amount of RAM allocated to client. We tried 1GB, 2GB, and 4GB. The client continued to crash within a minute after login. 2. No option was found to increase "permgen" size. The Technic Launcher apparently does this automatically now. 3. Natura was removed from both client and server. The client continued to crash within a minute after login. 4. MCPC+ was installed with the WorldEdit plugin. The command `butcher -a` was repeatedly issued to remove all mobs from all loaded chunks. The client continued to crash within a minute after login. 5. The WorldEdit command `remove items 100000` was repeatedly issued from the server console to remove all loose item entities from the world, within a 100,000 block radius of the world origin. The client continued to crash within a minute after login. Having failed to find the cause by the above steps, we then began a process of finding the offending mod by elimination. 1. We disabled all mods starting with the letters A-E. Mods requiring ComputerCraft were also disabled to silence "missing dependency" errors. The client was able to run successfully. The disabled mods were as follows: java.lang.NullPointerException at net.minecraft.client.renderer.Tessellator.sortQuads(Tessellator.java:488) at net.minecraft.client.renderer.WorldRenderer.endRenderPass(WorldRenderer.java:303) at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:236) at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1649) at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1119) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:991) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871) at net.minecraft.client.Minecraft.run(Minecraft.java:760) at java.lang.Thread.run(Unknown Source) The full error report is available at [2]. The server is unaffected and continues to run after the client crashes. Another, unrelated error report, with a similar stack trace, is available at [3]. The crashing only occurs when near the players' main town. This includes a large Natura Redwood tree, a quantity of Applied Energistics, Universal Electricity, Buildcraft, and MFR machinery, a large Magic Crops farm, and a large building made out of Artifice Marble and Marble Stair blocks. The crashing occurs for all players using Windows. The crashing does not occur for our one player who uses OSX. A backup of the world/ files, which reliably exhibit the crash behaviour, can be made available on request. # Description of workaround The bug appears to be a interaction between Shukaro's `Artifice` mod, and the custom version of Forge that ships with Big Dig. This is possibly related to the transparency rendering fix that ships with the version of Forge in Big Dig 1.3.9. [1] There are two ways we have found to suppress the bug. 1. Disable the Artifice mod on both client and server. 2. Revert Forge back to an official build, replacing the custom build that ships with Big Dig 1.3.9. That is, replace the custom version of Forge in the client modpack.jar, with official Forge build 1.5.2- # Description of troubleshooting process Anecdotal evidence on the Technic forums suggested that the client crashes may have been due to a) not enough RAM allocated to the client, AdditionalPipes2.3.0-BC3.5.3.jar Artifice-1.0-67.jar Atomic_Science_v0.5.3.50.jar Chococraft_2.8.4.zip.disabled ComputerCraft1.53.zip DimensionalDoors-1.5.2R1.3.6RC1-73.zip DungeonPack 1.5.2 v3 Universal.zip EnchantingPlus-1.14.6.jar EnderOre-1.0-12.jar EnderStorage OmniTools- OpenCCSensors- OpenPeripheral-0.0.7.jar immibis-peripherals-55.0.0.jar 2. We restored the world from original backup, i.e. a backup of the world known to exhibit the crash bug, and re-enabled all mods except those starting with the letter A. The client was able to run successfully. 3. We restored the world from original backup, and re-enabled all mods except Artifice. The client was able to run successfully. We therefore find that removing Artifice fixes the crashing issue. Not satisfied with the removal of the Artifice mod, we intuited that the "Tessellator" routine may be related to Minecraft's graphics rendering engine. We know from [1] that Big Dig bundles a custom, patched version of Forge, with a graphics rendering enhancement. We tried replacing Forge in the modpack.jar with an official Forge build, specifically version 1.5.2- We found that this also fixed the crash issue. We therefore conclude that the bug is due to either Artifice, or the custom Forge visual patches in Big Dig, or an interaction between Artifice and the Forge visual patches in Big Dig. [1] http://www.technicpack.net/article/view/technic-presents-renderer-improvements-for-everyone.21 [2] http://pastebin.com/w9iUVas7 [3] http://pastebin.com/Q8hB9Wfz
  4. Redstone Energy Cells from Thermal Expansion are a bit hard to get at first, as they require a magma crucible and liquid transposer. You may be better off with the Energy Cube from Universal Electricity, which is a bit easier to make. http://www.voltzwiki.com/wiki/Basic_Energy_Cube
  5. Don't worry. I have a healthy respect for sparkies. Operators and sparkies usually know much more than the engineers supervising them. ;)
  6. In Modular Force Fields and derivatives (I'm thinking Immibis' Advanced Repulsion Systems) there should be a forcefield type specifically designed for containing nuclear reactors. In terms of the general force field generators, I'm not sure what happens if you nuke one (you should test this and find out.)
  7. They'd be NOT gates, OR gates, or Buffer gates. Note that this kind of sorting system is obsolete - now that Logistics Pipes can be used on SMP, you are far better off with a Logistics Pipe network than a RP2 sorting system.
  8. I'm currently trying to write better documentation for end-users of Minecraft mods, such as Redpower2. I would like to display crafting grid recipes for the items in the mods. To do this I would require .png files of all the image icons. The unofficial Redpower2 Recipe List has an example of what I need: What is the best way to obtain a dump of inventory icons from Minecraft? It would be best if the block ID's and user-displayed block names in English (i.e. "White Lamp", "Red Alloy Ingot") could be dumped along with the images. Once I have the images, I am hoping to hook into the NEI recipe dictionaries and write Python code or PHP code to render the crafting grids in a manner similar to the Redpower2 Recipe List.
  9. i saw that you answered a question about banning/removeing items and i was wondering if you know how i would ban nukes and infernal armor on my server thanks you :D

  10. i tried playing yogbox in the latest launcher which is and update failed message box pops up again so pelase help me. I am bored out of my mind

  11. Alright Man here is my question i downloaded the latest technic launcher witch is technic launcher and i choose a mod witch goes to all and its goes up to 100% then a message box pops up that says "Update Faild" i tried reinstalling the launcher i tried deleting the mods nothing has worked what so ever and this has nothing to do with Java.

  12. Then download the really old version of Technic. The launcher will let you select any previous version of Technic back to... ages ago. Certainly to the version required for this map.
  13. The world save was already linked to in the original post, or somewhere in the first page of the thread.
  14. Please don't learn Visual Basic as a first language. I have to code Visual Basic for Applications for work, and it's brain-damagingly bad. Java's not terrible, and it's immediately applicable to Minecraft modding. Otherwise, Python is a good language to start off with - it's easy to learn and you can do useful things with it quite quickly.
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