Muffinlord_ Posted August 5, 2012 Share Posted August 5, 2012 I've recently downloaded a texture pack that I want to use for Tekkit, but whenever I drag the texture pack file to the correct place (I assume) it always freezes. Can anyone help me with this? Thanks. Texture pack: http://bdcraft.net/download-purebdcraft-texturepack-for-minecraft Link to comment Share on other sites More sharing options...
bwillb Posted August 5, 2012 Share Posted August 5, 2012 What do you mean it freezes? Your computer freezes? Link to comment Share on other sites More sharing options...
Muffinlord_ Posted August 5, 2012 Author Share Posted August 5, 2012 No, not my computer but the Tekkit screen, so I have to exit it, then reload it again if I want to play it. Link to comment Share on other sites More sharing options...
bwillb Posted August 5, 2012 Share Posted August 5, 2012 you want to be dragging the texture pack into the texturepacks folder, not into the tekkit screen. Link to comment Share on other sites More sharing options...
Muffinlord_ Posted August 5, 2012 Author Share Posted August 5, 2012 Oh, okay, does the texture pack folder go into the same folder as the technic launcher or does it not matter? Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 I had the feeling you're new to this, open technic launcher, open Tekkit, and put it in the texture pack folder there. Link to comment Share on other sites More sharing options...
Muffinlord_ Posted August 5, 2012 Author Share Posted August 5, 2012 Thanks for the suggestion, I will tell you if it works. Link to comment Share on other sites More sharing options...
bwillb Posted August 5, 2012 Share Posted August 5, 2012 Oh, okay, does the texture pack folder go into the same folder as the technic launcher or does it not matter? the texturepack folder is inside the tekkit folder inside Appdata/Roaming/.techniclauncher/tekkit Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 the texturepack folder is inside the tekkit folder inside Appdata/Roaming/.techniclauncher/tekkit it goes in the texture pack file inside the tekkit file ;D Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 I have a mac so I go through terminal to open mine-so frustrating <[o_o]> Link to comment Share on other sites More sharing options...
Muffinlord_ Posted August 5, 2012 Author Share Posted August 5, 2012 Thanks, sorry I'm asking all these nooby questions, but do you drag the texture pack folder, or the texture pack itself? Link to comment Share on other sites More sharing options...
Muffinlord_ Posted August 5, 2012 Author Share Posted August 5, 2012 I have a mac so I go through terminal to open mine-so frustrating <[o_o]> I have a mac aswell, could you tell me how you would do it? Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 you drag the texture pack into the texture pack folder Link to comment Share on other sites More sharing options...
Muffinlord_ Posted August 5, 2012 Author Share Posted August 5, 2012 Yeah, I've done that, what next? Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 Play the game, at the main tekkit menu, click texture packs and purebd craft should be there Link to comment Share on other sites More sharing options...
Muffinlord_ Posted August 5, 2012 Author Share Posted August 5, 2012 No, it's still not there, I tried it on my normal Minecraft and that worked, so could there be something wrong with my tekkit or technic launcher? Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 right, ok, have you located the texture pack file in the tekkit folder? Link to comment Share on other sites More sharing options...
bwillb Posted August 5, 2012 Share Posted August 5, 2012 Make sure you have it set up like this. Note the folder structure. Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 he's on a mac, different layout Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 i know this because i just put in the oct tekkit texture pack Link to comment Share on other sites More sharing options...
Muffinlord_ Posted August 5, 2012 Author Share Posted August 5, 2012 right, ok, have you located the texture pack file in the tekkit folder? Yep, I've got that. Link to comment Share on other sites More sharing options...
Smurfkiller9000 Posted August 5, 2012 Share Posted August 5, 2012 right, have you put the downloaded texture pack (purebdcraft) inside that folder? Link to comment Share on other sites More sharing options...
bwillb Posted August 5, 2012 Share Posted August 5, 2012 he's on a mac, different layout ah missed that part sorry. but once you've found the tekkit folder, it should be the same from there. Link to comment Share on other sites More sharing options...
Muffinlord_ Posted August 5, 2012 Author Share Posted August 5, 2012 right, have you put the downloaded texture pack (purebdcraft) inside that folder? Yes I have. Link to comment Share on other sites More sharing options...
Muffinlord_ Posted August 5, 2012 Author Share Posted August 5, 2012 HELP!!!! Okay... I thought I fixed it, but I've just encountered another problem!!! After what seemed like hours of re-downloading texture packs and switching files around I finally got it to work, but when I tried to play it, it comes up with this: Mods loaded: 39 ModLoader 1.2.5 mod_CodeChickenCore 0.5.2 mod_MinecraftForge 3.1.3.107 mod_NotEnoughItems 1.2.2 mod_ComputerCraft 1.33 mod_CCTurtle 1.33 mod_CraftingTableIII (Beta1.8, MC1.2.5) mod_EE 1.4.5.1 mod_EnderStorage 1.1.1 mod_IC2NuclearControl v1.1.6 mod_InvTweaks 1.41b (1.2.4) mod_MAtmos_forModLoader r12 for 1.1.x mod_Railcraft 5.2.4 mod_RedPowerControl 2.0pr5b2 mod_RedPowerCore 2.0pr5b2 mod_RedPowerLighting 2.0pr5b2 mod_RedPowerLogic 2.0pr5b2 mod_RedPowerMachine 2.0pr5b2 mod_RedPowerWiring 2.0pr5b2 mod_RedPowerWorld 2.0pr5b2 mod_WirelessRedstoneCore 1.2.1 mod_WirelessRedstoneRedPower 1.2.1.1 mod_WirelessRedstoneAddons 1.2.1 mod_ReiMinimap v3.0_04 [1.2.5] mod_BuildCraftCore 2.2.14 mod_BuildCraftBuilders 2.2.14 mod_BuildCraftEnergy 2.2.14 mod_BuildCraftFactory 2.2.14 mod_BuildCraftTransport 2.2.14 mod_AdditionalPipes 2.1.3 (Minecraft 1.2.5, Buildcraft 2.2.14, Forge 3.0.1.75) mod_ImmibisCore 48.2.1 mod_IC2 v1.95 mod_PowerConverters 1.2.5R1.3.4 mod_NetherOres 1.2.5R1.2.2 mod_IC2AdvancedMachines v4.0 mod_IC2_ChargingBench 1.95b mod_CompactSolars 2.2 mod_IronChest 3.3 mod_TubeStuff 48.2.1 Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT e51dcebd -------- Generated 8/5/12 9:27 PM Minecraft: Minecraft 1.2.5 OS: Mac OS X (x86_64) version 10.5.8 Java: 1.6.0_26, Apple Inc. VM: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc. LWJGL: 2.4.2 OpenGL: ATI Radeon HD 2600 PRO OpenGL Engine version 2.0 ATI-1.5.48, ATI Technologies Inc. java.lang.IllegalArgumentException: Slot 155 is already occupied by eloraam.core.BlockMultipart@77fa37d2 when adding buildcraft.builders.BlockFiller@4c66f987 at pb.<init>(Block.java:249) at agy.<init>(BlockContainer.java:7) at buildcraft.builders.BlockFiller.<init>(BlockFiller.java:34) at BuildCraftBuilders.initialize(BuildCraftBuilders.java:85) at mod_BuildCraftBuilders.modsLoaded(mod_BuildCraftBuilders.java:41) at ModLoader.init(ModLoader.java:899) at ModLoader.addAllRenderers(ModLoader.java:189) at ahu.<init>(RenderManager.java:86) at ahu.<clinit>(RenderManager.java:14) at net.minecraft.client.Minecraft.a(Minecraft.java:394) at net.minecraft.client.Minecraft.run(Minecraft.java:732) at java.lang.Thread.run(Thread.java:680) --- END ERROR REPORT ca9ed38e ---------- Link to comment Share on other sites More sharing options...
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