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Tekkit mods, stay atleast 1 step ahead!


Sp0nge

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So, Tekkit provides the core set of mods that the server can run. Most mods comes with errors, bugs, issues and what not. Mostly, the porter for the mods do fix the bugs, update theyre builds and make them avalible for the public.

I totally understand that Tekkit cant throw out a update for every singel modupdate, so all serverowners SHOULD know howto update theyre own mods that Tekkit provides for them in the first place.

Lets first off start with the link for where the SMP Bukkitports are listed: http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5

From here on and out, its actually pretty simple and basic download/upload thats needed to be done. Just remember ONE thing: You CANT change the version of whatever mod you want to update, you will HAVE to use the correct version compared to what Tekkit is supplying. What you can do, is change revision of the mod. Lets look at RedPower. When writing this, latest revision of the mod is r16, Tekkit provides r15. To update RedPower first off check the modfolder of the server, check what modversion thats in there, goto the portpage, download updated revisions, and simply upload that into the modfolder.

Remember to delete the old mod before starting up the server (this can all be done as the server is running, preventing unwanted downtime).

It is ofc recommended to back up the server before doing this, especially for those that arent familiar with updating.

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