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[3.1.2] Dimensional Anchors not loaded on startup


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Posted

Title: [3.1.2] Dimensional Anchors not loaded on startup

Version: 3.1.1

OS: Whatever Fluctis is using

Java Version: Same as above

Description of Problem:

The newly added chunk loader block doesn't load when the server starts up. A player would have to get in range to load the chunk the Dimensional Anchor is in, then it would keep the chunk loaded until the server restarts.

Is there a workaround for this? Is it intentional, or is it a bug?

I could put a World Anchor next to it, but that would be pretty pointless...

Also, Teleport Tethers doesn't work for some reason, but that's probably irrelevant.

Error Messages:

Error Log:



12 answers to this question

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Posted

I am noticing similar problems with the teleport tethers in my own SMP server. It seems they only "work" if I put myself within rendering distance of the chunk where the tether is placed. Once I log out, they stop working to a point, though I think the tether(s) in my immediate area where I log off are still active while I am not on (and nobody else is on), because I have logged in before to find items loaded into a chest while I was gone (and nobody else logged in during the time I was off).

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Posted

  "immibis said:
It's not intentional. Is this happening in a Multiverse world?

I'm not using Multiverse.

I'm in the same world as the Dimensional Anchors, but I have to get nearby to make them work that session.

(sorry for the slow response, I've been gone for a while)

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Posted

  "The_New_Pro said:
Wait was that the real immibis?

I assumed so, and asked the admins to stick a yellow name on him. We'll confirm that when he comes back, but that was his first post here. :)

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Posted

  "Danekjovax said:
I read that dimensional anchors were added to this build of Tekkit, so perhaps they're to replace tethers?

  "Vedrit said:
Do the Dimensional Anchors replace World Anchors?

I'm pretty sure the Dimensional Anchors weren't made specifically to replace anything.

I made this thread to bring attention to the bug I found with the Dimensional Anchors. (Is it getting fixed in a near-future patch btw?)

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