Gubbinz Posted August 7, 2012 Posted August 7, 2012 This fix is only meant for those of us playing our Tekkit in SSP and creative. It does not fix the server side issues. !!!WARNING!!! Modifying your modpack.jar may break your connection to any servers you want to play on. *** Use at your own risk and expect bugs. *** A quick workaround to get the CTIII back in your Tekkit worlds. Step 1 Grab this zip: http://craftingtableiii.googlecode.com/svn/trunk/builds/CraftingTableIIIB1.8.zip Step 2 Drop the contents from the zip into your: \AppData\Roaming\.techniclauncher\tekkit\bin\modpack.jar Step 3 Get back to Tekkit! *Optional Follow this link to get the updated GUI image file: http://bdcraft.net/forum/crafting-table-iii-v-16 Quote
Duragizer Posted August 7, 2012 Posted August 7, 2012 Since this is tekkit and SMP the server need to have CTIII just adding the client side will not work, bad advise. Quote
Gubbinz Posted August 7, 2012 Author Posted August 7, 2012 Oops, good point Duragizer. I should have stated that this will only get the CTIII back into your SSP Tekkit worlds. Quote
Torezu Posted August 7, 2012 Posted August 7, 2012 Since it's a modpack.jar modification, it may very well break your connection to any servers you might want to play on, as well. Quote
Ekevoo Posted August 28, 2012 Posted August 28, 2012 Ok, So, First, before I knew of this thread, I googled about and snatched that very zip above. I tossed it into my mod folder. It "worked", I got my beloved CTIII, and when I went about to use it… the options were pretty crappy. No IC2 or EE options were available, but there were a few options from other mods. Also, the only thing I could do with tin was making nuggets out of it, convert it to a darker version of itself, and nothing else. So I suppose it didn't work. THEN I decided to come to this forum and try to find what other users did. I found this thread. I didn't like the idea of tampering with modpack.jar, so I tried still leaving the zip into the mods folder, renaming it to 00AAACraftingTableIII-1.8.zip or ZZZCraftingTableIII-1.8.zip, no difference in end result for either attempt. Then I decided to go ahead and try to follow these instructions verbatim. When I entered my save, my base built on top of a volcano during a microblock binge… All non-vanilla blocks of it… were transformed into air. And I, known among my peers as pinnacle of one who correctly backs stuff up… I… I failed. My wooooorlllllddddd………………!!!!! *whine whine whine* (some time later…) OK. NOW. CLEAN SLATE ATTEMPT. Removed ~/Library/Application Support/techniclauncher/technicssp completely Logged into the launcher so stuff downloads When asked about block IDs, quit Added my custom mods (CraftingTableIIIB1.8, NEIPatch provided by the CTIII, MineLittlePony1_2_6_for_ModLoader) to the mods folder Logged back in Automatically assign all block IDs \o/ New world. But the world seed, that, I had it backed up. Oh well. … … Some tin… A CTiii… Still no. : ( Quote
Source-X Posted August 28, 2012 Posted August 28, 2012 I just don't understand why they removed Crafting Table 3. It is really useful in crafting a lot of items faster especially IC2 stuff. Quote
Ekevoo Posted August 28, 2012 Posted August 28, 2012 I just don't understand why they removed Crafting Table 3. It is really useful in crafting a lot of items faster especially IC2 stuff. They removed it because it's unstable. Quote
Skada Posted October 30, 2012 Posted October 30, 2012 Here is how to set it up on servers and client : http://www.youtube.com/watch?v=PQLGSwnbB2c finally cracked it.. Quote
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