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Posted

They are stored in a simple collection that you can alter by reflection, but nothing simple like a config. I forget the file name, but just decompile it and look for a giant list.

Posted

I see, yet I can't understand how to define what for each values is. Like, 8 * 8 + 256 * 8 + 2048 * 8 is the value, but how does it know it's for a gold chest?

EDIT: Found the file for the default values : EEmaps.class . saintnicster, wouldn't have managed to do it without the code you sent :P Thank you!

  • 2 weeks later...
Posted

HELP! I keep trying to change the Uranium EMC value back to its previous value, but everytime I access the EEMaps.class file using Notepad, this strange computor code comes up on the screen. Any tips?

Posted

HELP! I keep trying to change the Uranium EMC value back to its previous value, but everytime I access the EEMaps.class file using Notepad, this strange computor code comes up on the screen. Any tips?

Yeah, stop trying. If you've got such a lack of understanding that you're trying to do something -that- dumb, no amount of instruction is going to help you do it the right way.

Posted

I see, yet I can't understand how to define what for each values is. Like, 8 * 8 + 256 * 8 + 2048 * 8 is the value, but how does it know it's for a gold chest?

EDIT: Found the file for the default values : EEmaps.class . saintnicster, wouldn't have managed to do it without the code you sent :P Thank you!

That's all well and good, but what do you need to do to change it?

EDIT: I decompiled the EEmaps.class, and I've found the table thing. Now I just need to find all the other class files that tell me which id's indicate which items. Thanks anyway.

Posted

Hmm... I think I see the problem here. There is a distinct lack of progress bars. How on earth are we supposed to get anything done if there's not a progress bar telling us how close we are to hacking the gibson?

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